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Models for Sage games
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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Aug 18, 2012 5:37 pm    Post subject:  Models for Sage games
Subject description: TW <-> RA3
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http://www.moddb.com/mods/zbi-zone-break-industries/news/twfs-conumdrum-and-mod-status

Well, If you read the above, I mod RA3.

Yet ModDB is slow on straight model transfers(Unmodded units useable in other games)

If none of you mind, I'd like to post unit models here for people to use. They are Public Models either from peoples releases or EA art packs, usable in Tiberium wars or Red Alert 3.

I want to ask if It's ok, considering the heavy TS/RA2 focus of the site.

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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Sat Aug 18, 2012 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread




Titan.zip
 Description:
Golan's Titan, Allied Shader, RA3 use.

Download
 Filename:  Titan.zip
 Filesize:  548 KB
 Downloaded:  59 Time(s)


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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu Aug 23, 2012 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread




grindr.zip
 Description:
RA3U Soviet Grinder Tank, Nod Shaders, Use in TW

Download
 Filename:  grindr.zip
 Filesize:  2.11 MB
 Downloaded:  62 Time(s)


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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Aug 23, 2012 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 23, 2012 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Aug 25, 2012 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, had a fickle absence from PPM for defending RA3. So it was odd coming back, though nice to see feeling have evened for RA3.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 27, 2012 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

PPM has supported RA3 since the release of its SDK. You can mod it here, discuss it here and help us to attract more RA3. I swear that PPM is interested on RA3 modders, as well as C&C3 and Generals.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 27, 2012 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are vastly outnumbered by the TS/RA2 modders though #Tongue

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Mon Aug 27, 2012 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, If I ask for an outpost for my mod (The one making assets for RA3) I would get the same shake as a RA2 mod?

By the way, I take request. If you want a model converted, let me know.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 27, 2012 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
They are vastly outnumbered by the TS/RA2 modders though #Tongue


Yes, it's true.

Zengar_Zombolt wrote:
So, If I ask for an outpost for my mod (The one making assets for RA3) I would get the same shake as a RA2 mod?


Yes. If it looks good, we'll gladly host it.

In fact, it's much easier to get a RA3 mod hosted here than a RA2 mod, because we expect more from a candidate RA2 mods since we already have lots of RA2 mods here.

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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Mon Aug 27, 2012 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, Off to the presses!

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There is Nothing I can not Cut!

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