Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 8:24 pm
All times are UTC + 0
PPM News at the News Tracker
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 10, 2012 1:36 am    Post subject:  PPM News at the News Tracker
Subject description: Covering september and late august 2012.
Reply with quote  Mark this post and the followings unread

Howdy! If you are one of those people who doesn't know what is the PPM News Tracker, you might have the impression that this site is dead or inactive for over 2 weeks. And of course, this is not true. First of all, meet the news tracker at the top of http://www.ppmsite.com. Our news tracker has been boosted recently with additional features that allows to track more and more news, like replies with pictures from specific people at certain topics. This is why its activity has boosted recently. That and a couple of projects that joined PPM recently. Also, we have extended it with Red Alert 3 content and we'll extend it with other games, as soon as projects for them join us and get some activity.

Anyway, if you are willing to stay tuned with the latest news that is happening here, check the News Tracker daily. Or... wait another two weeks or more for a news post. I still have a master dissertation to present by the end of the month (26th) and I'm running out of time with that. At this moment, my advisor is revising the document, which is why I'm having time to post this news.

Anyway, here's a quick roundup:


New Mods:


-> The War Factory has joined the ranks of PPM. This is a Red Alert 3 mod that works like a factory providing units (code and graphics) for modders who wanna modify the game. It's our motivation for the recent creation of the Red Alert 3 Finished Mods & Models Showcase.






Ares at PPM


-> Ares is the next generation of binary-based Command & Conquer modding. It fixes and enhances the Yuri's Revenge game engine in a variety of ways, allowing modders to expand the game with never before seen custom units. We all know Ares here, right? We have a horde of tutorials for Ares in our forums... anyway, the news is that it has an unofficial forum at PPM. If you don't feel confortable with its official site, use its new place here to discuss its bugs or features.

Talking about Ares, 0.2 RC2 has been released here and it needs you to test it.

AlexB wrote:
Hello again!

No plans for the distant future to announce yet; first we have to cope with the present.
The number of newly reported bugs is going down, which is good. Only a few changes have been made to Ares since RC1 came out, and all of them have been tested. This should be enough to call it RC2, which can be downloaded now.
The changes include a bugfix for the crash when mind-controlled ships sink and the mind-controller dies as well as some stability improvements. Also, the load and save menu buttons have been disabled for the time being.
If all goes well, this will become the final 0.2 in a few days. Grab your copy quickly and test it while it's still being called RC. Have some fun with it!
Download: https://launchpad.net/ares/+download

Documentation: http://ares-developers.github.com/Ares-docs/




Tiberian Sun Mods:


-> Tiberian Sun 3 1.2 has been released since... err late june. And I've missed the news. It includes the conquest mode, two new maps, several new units (most of it are aircraft), some revamped graphics and other changes. Download it HERE. We may mirror it at PPM (and update our links) soon.




-> Twisted Insurrection has a lot of units being revealed once in a while... and recently a cool looking box art, but that's spam. The units are the cool things you'll see in the next release, like the M.S.V. below:





Red Alert 2 Mods:


-> Tiberian Sun Rewire is active again and it already has some interesting civilian assets to show here.




-> Colony Wars is being overrun by soviet infantry recently. A lot of them has been spawned and they are taking control of the mod for Mother Russia. The pcitures below shows Tesla Corps and Prism Vanguards respectively, but there are much more at the Colony Wars forums.






-> DDay is another mod that is being infested with soviets recently. But instead of infantry, they have some vehicles like the ones below. Click here for more.







Generals (and Zero Hour) Mods:


-> Frontline Chaos has a mysterious gate that nobody could figure out exactly what is it so far. Give it a try:




And some progress with the Revenants structures and some vehicle detailing:






-> Invasion Confirmed is active again with the return of DaFool.





Tiberium Wars Mods:


-> Crossfire had a major improvement on the GDI models. Check some of them below or head to their forums to look at all units changed recently.
















And finally, the news outside PPM:

-> CNCNZ.com is providing some decent news recently. There is one roundtable discussion with the CNCNZ staff about the Free To Play model on Command & Conquer.

-> Kane's Wrath Mod SDK is available to download again, after several months offline. Grab 1.0.6 HERE.



And... what else? Yet another compilation of all Comand & Conquer games in one package... that you have to download the whole thing from Origin now? No thanks. That's all for today.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Sep 10, 2012 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make a thread at Generals 2 will have skirmish! And will so then add ra and ts units to it to WTF.

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Sep 10, 2012 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, Banshee. Soon I hope to be able to help you with this again.

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 10, 2012 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Make a thread at Generals 2 will have skirmish! And will so then add ra and ts units to it to WTF.


I'm just as interested in this game as in Tiberium Alliances.

Anyway, I'm gonna wait to get more solid information on how these campaigns will work before giving it a proper attention in the site. If you are looking for speculation, visit CNCNZ.com. They post every single interview, article, etc that is filled with 90% of things that you already know and maybe one useful information that you probably already thought they would do it. Honestly, I'm seeing no news at all these interviews. The only difference between this game and the old ones is that with this new Free to Play business model, they can add new features as small patches and sell them (or not). Of course that a boxed 'premium' game also allows this kind of thing, but they needed an excuse to fully control the distribution of their games and prevent piracy at all costs. The lack of modding is already expected since the game is fully online (to prevent piracy). But this business model also opposes the concept of user generated content, which prevents maps from users.... which is a terrible deal, since EA is loving to create symmetrical maps.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Sep 11, 2012 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, I read this at the biggest Norwegian game site. Called Gamer.no. Some got the info by Polygon.

--
In an interview with Polygon says EA's Frank Gibeau fact now that the game is still going to have a enspillerdel.

- Our intention is to create a triple-A experience, and by that I mean that we use Frostbite technology, we use very good graphics. Does that mean we do not have enspillerdel? No, it's something we naturally have understood is important to people, says Gibeau to Polygon.

Furthermore, says EA manager that the game will also be based on the fictional conflict between the U.S., China and the terrorist group Global Liberation Army from 2003S Command & Conquer: Generals. The plan is also to gradually introduce units from Red Alert and Tiberium series into the game, but exactly how this will work is unclear.

http://www.gamer.no/artikler/121338/command--conquer-far-enspillerdel-likevel/
--


Anyway I don't like the idea to get RA, TS to Generals universe. IS not real..

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Sep 11, 2012 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup, they've completely lost their minds.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 11, 2012 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Furthermore, says EA manager that the game will also be based on the fictional conflict between the U.S., China and the terrorist group Global Liberation Army from 2003S Command & Conquer: Generals. The plan is also to gradually introduce units from Red Alert and Tiberium series into the game, but exactly how this will work is unclear.


I don't really see a problem with that.

I mean, if I got a penny every time I saw a stealth tank, or titan or flametank, or devastator or any other iconic C&C unit in a Generals mod... I'd be rich.

Back to top
View user's profile Send private message
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Sep 11, 2012 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well yes, but that's a mod. If a new CnC is made with a story that merges these three universes into one, that would be very weird.

You'd have a Cold War (RA) in present time (GEN), with Tiberium (TS/W/D). That doesn't make any sense, now does it?

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 11, 2012 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I doubt the merging will go beyond the occasional iconic C&C unit.

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 11, 2012 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

The story wouldn't be merged. I think that they'll eventually put the factions together on skirmish or multiplayer.... the problem is that it will affect the ballance of the units critically.

Back to top
View user's profile Send private message Visit poster's website Skype Account
MadCat75
Medic


Joined: 23 Jan 2012
Location: Mary Esther, Florida

PostPosted: Wed Sep 12, 2012 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Well yes, but that's a mod. If a new CnC is made with a story that merges these three universes into one, that would be very weird.

You'd have a Cold War (RA) in present time (GEN), with Tiberium (TS/W/D). That doesn't make any sense, now does it?

Well, merging Red Alert with Tiberium (TS/W/D) would work by this Video

_________________

KANE LIVES

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Sep 12, 2012 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The RA/Tiberian stuff be cameos. Dozens of games have done it, some even merging stories (Super Robot Wars, Dissidia: Final Fantasy, etc). Doubt that they'll merge stories but I don't see much problem with incorporating those units as some sort of guest fighters who are just there for nostalgia.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1671s ][ Queries: 11 (0.0109s) ][ Debug on ]