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Engineer healing weapon not working.
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Sep 12, 2012 9:34 am    Post subject:  Engineer healing weapon not working.
Subject description: Help
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In my mod, each faction's Engineers have unique abilities. The Allies have a Engineer/Medic combo I'm gonna call the Utilityman. His healing is an AoE DeployFire weapon. Here's the problem: When he deploys, nothing happens. He's supposed to constantly fire this weapon when deployed like a Desolator.

Here's the weapon and warhead's coding:
Code:
; medic healing
[Medikit]
Damage=50
ROF=200
Range=2.83
Projectile=Invisible
Speed=1
Warhead=InfantryHeal
Report=HEALER1
AreaFire=yes ; just shoot straight at ground under feet
Anim=HEALING

; special case to only affect infantry (do not use for regular weapons)
[InfantryHeal]
Verses=-100%,-100%,-100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=0
AffectEnemies=no


For those unaware, Engineers can have weapons (the DefuseKit is a weapon), they can only forcefire at the empty terrain.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Sep 12, 2012 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

You have no CellSpread.

Is he ImmuneToRadiation=yes?

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed Sep 12, 2012 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope you're aware that infantry need those deploy frames (valid ones at that) defined in the sequence for any sort of deploy weapon to work. Look at Yuri or Desolator sequence for an example.

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Last edited by Starkku on Wed Sep 12, 2012 10:03 am; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Sep 12, 2012 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah yeah, that too. Tho for constant firing, ImmuneToRad=yes and IsDeso=yes is also needed. (IsDeso=no along with ImmuneToRad=no works, but not for AI AFAIK)

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Sep 12, 2012 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Deploy works fine and the Cellspread isn't the problem. I sorta fixed it by swapping the Primary= and Secondary=. Now is setting the Engineer's VirtualScan weapon as Primary= feasible?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Sep 13, 2012 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure engineers can not have any weapons.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 13, 2012 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
Pretty sure engineers can not have any weapons.
They can. They just can't force-fire on infantry for some reason. I've seen so myself when I've converted the Technician to be an armed Engineer (Replaced the Defuse Kit with the Pistol)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Sep 13, 2012 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, what for exactly is this Ares tag IsDesolator=yes ?
I though it makes delay fire or such, so weapon is fired after deploy anim is over, so I put on my Siege trooper whose is based on Desolator, and still he fires secondary deploy weapon before deploy anim is over, not like Desolator. Yes, I put on him IsDesolator=yes tag.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Sep 13, 2012 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Sep 13, 2012 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah.. I did not know this. I never experienced those problems, because I haven't tested that. But I knew that tag can cause some problems however. Anyway, my Siege Trooper has ImmuneToRdiation and poisons, and IsDesolator tag set on for long time, thats why pwerhaps I did not have any weird stuff.

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