Joined: 19 Aug 2009 Location: Moscow State University
Posted: Wed Sep 12, 2012 2:57 pm Post subject:
Playing with Ares
This thing allows you to create full health survivors........
Give the vehicle a weapon whose anim kills the vehicle,and also add AttachEffect animation,like teleport-in,then you can create a "Chrono Bacon",when it is deployed,you get some infantry teleported in.
The same way,you can make infantry "wreck" auto disappear ,use the vehicle's explosion and Next to an empty animation,then Next to the killing animation.
PS: Isn't your sig a bit too big kenosis ?
Edit: u fixed it _________________ Last edited by SMIFFGIG on Fri Sep 21, 2012 12:38 pm; edited 1 time in total QUICK_EDIT
Pretty sure that RandomRate does not work on anything but debris, if even on them. I remember trying it on standard animation using various values, such as extreme ones like 1,900 and it always just used the full rate instead.
EDIT: To anyone reading this later on, turns out that RandomRate does work on one thing other than debris. That would be animations attached to buildings. _________________ Last edited by Starkku on Sun Oct 28, 2012 12:36 am; edited 1 time in total QUICK_EDIT
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