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Cobra Artillery
Moderators: freedom fighter
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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon Sep 17, 2012 10:59 am    Post subject:  Cobra Artillery
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Type: Self-propelled gun
Armament: "Gauntlet" gatling cannon
Armour Class: Light
Speed: Slow
Cost: $800
Purpose: Light artillery, Anti-Unit siege
Requires: Vehicle Plant, Psychic Radar
Strong against: Light structures, Infantry, Light vehicles
Weak against: Vehicles, Aircrafts

Veteran Upgrades:
Armour improvement: damage resistance increased by 25%
Speed improvement: speed increased by 25%
Sight improvement: sight range increased by 25%

Elite Upgrades:
Weapons improvement: firepower increased by 50%
Fire rate improvement: rate of fire increased by 25%
Maintainence skill: grants self-repair
Gatling rate up: allows the gatling cannon to reach full speed nearly instantly
Slow evaporating toxin: replaces the standard toxins with slow evaporating toxins. Less poison gas is produced but it also contaminates a small patch of land

Taking gatling cannons a little step further with gatling artillery guns. The Cobra starts off firing canisters containing poison accurately at a slow pace. Once the gun starts spinning faster, it shoots faster at the cost of reduced accuracy. The ammunition it uses is a crude fast evaporating toxin. Once exposed to the air, it evaporates into a thick gaseous state which is very deadly when inhaled. The fast acting toxin will swell up the victim's body, eventually causing him to explode and release even more toxic gas. The toxin can be replaced with one which has a slower evaporating rate, mainly centred on contaminating the ground. Built for destroying light structures and groups of units, a battery of Cobras will ensure an area saturated with poisonous artillery fire.

credit: Bu7Loos, Holy_Master

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