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I Require Immediate Assistance
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OpFor_One
Medic


Joined: 13 Sep 2012
Location: I have no f'ing idea

PostPosted: Tue Sep 18, 2012 5:17 am    Post subject:  I Require Immediate Assistance
Subject description: If you've got some modding skills, I could use em'
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I am currently trying to start my own mod. The name of it will be Command & Conquer: Modern Warfare.
I need assistance in the following areas:
-Voxels
-Mapping
-Coding
-Concept Art

So if you've got some free time on your hands, PM me and I'll fill you in on the details. Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Sep 18, 2012 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry bro, you'll need a little bit more info than that #Tongue

Prospecting modders want to sign up for a project they can have confidence in, and if you want people, it's your job to show them that confidence. Do some work first to show you've got the right stuff, and you'll have yourself a modding team in no time

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 18, 2012 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I want to start a mod too
I need people
-with ideas for this mod
-with ideas for unit/building names
-with balancing ideas
-which code the ini-files
-which organize the mix files
-that create voxels
-that create SHPs
-that create terrain
-which create a new menu
-which hack the exe

Please join this great project. Smile

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Sep 18, 2012 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I give you the resrictions in my pm that i'll work on safely and get you going.
don't worry your get the best form me. I'm not the best, but i am the fastest voxeler your'll ever know and my stuff aint that bad. #Tongue alought its far better now than it was, when i posted all these voxels a while back to ppm. Laughing

If you have set ideas just pm me and i'll get to work. unlike these people. i have tons of experince that go as for back to the hey days of 2001 and other games are far back as 1997. I'm not the first C&C modder here but i'm certainly not the lasiest.
and i'll really keen on mods lol

LKO stop joking, your making me laugh. and this is not a comedy skit.

i can do

-Vxl's
-Shp
-Menu bars
-pause screen
-load screen
-coding
-Voice Acting (if you don't mind a snobby kiwi accent Laughing)

games.
I can work with TS and YR/Ra2 even TD and even Total annihilation (even though i sold TA years ago because it didn't work on my new pc DSmile .


(my newist fields of modding)
-map maker (muliplayer). ((atm still praticing with campains))
-3d buildings (still a bit a novice At the moment only been doing this for 3 months #Tongue)



Coun't me in bro.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Sep 18, 2012 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
this is not a comedy skit.


Except that it could as well be. People, who also often seem to lack in skills and dedication, march in every now and then, asking for a large bunch of people to help with their extremely vague, if not even silly projects. The end results so far have always been the same - it does not go anywhere.

If you really wish to get things done, learn to do it yourself. That's the only guaranteed way. If you do get other people to help, good for you. But don't expect it to happen with no effort at all. Just a little reality check.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Sep 18, 2012 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Dubzac wrote:
this is not a comedy skit.


Except that it could as well be. People, who also often seem to lack in skills and dedication, march in every now and then, asking for a large bunch of people to help with their extremely vague, if not even silly projects. The end results so far have always been the same - it does not go anywhere.

If you really wish to get things done, learn to do it yourself. That's the only guaranteed way. If you do get other people to help, good for you. But don't expect it to happen with no effort at all. Just a little reality check.


Okay if this person is a joke and doesn't message me i'll know. then i'll laugh. but i treat those new here like family and that generally need help. :p
Just because i'm old modder doesn't mean i don't know when to help someone. yeah, yeah there have been the odd fools but you can't just treat them like crimanals that is how a modding site dies! Rolling Eyes

I have offered to help. while others just b*tch to the cows come home.

Ps: remember not everyone is a artist. some people are just ideas and need that extra edge to get the idea into a real mod. but yeah they should try to make one them selves but its okay to ask for help.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Sep 18, 2012 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish LKO was joking but frankly everytime this type show up, they have no skill, no vision, no detailed draft, absolutely nothing than loose end ideas but sure if feel like wasting time...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 18, 2012 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Calm down Dubzac. No need to get offended by anything. Wink
Team Black told everything necessary, so why not making a little sarcastic joke after that?

It's great to still have new modders around, but helping them right at the start with everything helps no one. They don't learn to find things on their own and you waste time in newbies which might leave already after short time again.

On a different note: It's a bit strange to see so much engagement now, when i haven't seen any modding activity from you in years. Or were you active on other forums only?

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Tue Sep 18, 2012 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like how he is "trying" to start (so did not start yet). Well he got a name I guess thats a start. Very Happy
Once I finished my TS mod I am thinking about a RA2 mod that makes it a bit more varied and realistic to some degree. Guessing from the name we have more or less the same intend? Well I'd be somewhat interested if you prove useful.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 18, 2012 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

With the amount of generic unit graphics available all over the community, you don't even need a team for a modern warfare mod.

Just time, and inspiration.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 18, 2012 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
With the amount of generic unit graphics available all over the community, you don't even need a team for a modern warfare mod.

Just time, and inspiration.

Well, coding experience is handy as well you know #Tongue

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 18, 2012 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Coding experience in my opinion is a direct result of spending time.

:philosopher:

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 18, 2012 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I want to start a mod too
I need people
-with ideas for this mod
-with ideas for unit/building names
-with balancing ideas
-which code the ini-files
-which organize the mix files
-that create voxels
-that create SHPs
-that create terrain
-which create a new menu
-which hack the exe

Please join this great project. Smile


Mad

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 18, 2012 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why so angry Aro? I don't even have to do anything for this great mod. It's like an instant mod. Just pour some water over it, wait 5min, done. Smile

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Sep 18, 2012 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
With the amount of generic unit graphics available all over the community, you don't even need a team for a modern warfare mod.

Just time, and inspiration.


Wha~? just knock up some random community graphics into a multiplayer mod?. Laughing

That woun't take very long ether. month at the least. by my stardards. it all depened on how much eye-candy you wanted.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Sep 19, 2012 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

DEW IT.


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Sep 19, 2012 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

D=SCR

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Wed Sep 19, 2012 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Why so angry Aro? I don't even have to do anything for this great mod. It's like an instant mod. Just pour some water over it, wait 5min, done. Smile


and you could call it Twirled Insurgency...

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In Soviet Russia, grass grows on tiberium!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Sep 19, 2012 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bendy Rebellion.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Sep 20, 2012 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

OK heres the deal me and OpFor_One just talked breifly and this is what i found out.

the mod is based in 2040 a Modern war where oild is almost gone and US and two Unknown armies are fighting for contorl over the worlds remaining Oil. (One Unknown army will not be playable.)
BTW the game will be built on tiberain sun and firestorm engine.
Also the author wants a limited size amry no bigger than the current TS game.

Details still to come.....

PS: we will think about your ideas so keep'em rollin'

(im making this part up but...)

2 of the 3 factions will have this....

1 Oil harvester. ( Tiberuim replaced by oil drums? ) (money is replaces by no# of drums) (currency is drums not money)
2 Support Units (APC,artillery, AAA , ETC
3 Tanks/Armored units (EG M1A2, Armored car, etc)
4 Infantry types
1 MCV

2 Teir defence

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Thu Sep 20, 2012 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd suggest not to do it on Tiberian sun and choose Red Alert 2 instead. RA2 allows codes and weapons and stuff that aren't in TS. You wont need most of the TS stuff like veins or underground, also there are by far more quality assets for RA2 than for TS that suit your theme.
Most importantly, you can choose gamemodes and Allies and Startingpositions in RA2, a feature I badly miss in TS.

Just my 2 cent.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Sep 20, 2012 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
I'd suggest not to do it on Tiberian sun and choose Red Alert 2 instead. RA2 allows codes and weapons and stuff that aren't in TS. You wont need most of the TS stuff like veins or underground, also there are by far more quality assets for RA2 than for TS that suit your theme.
Most importantly, you can choose gamemodes and Allies and Startingpositions in RA2, a feature I badly miss in TS.

Just my 2 cent.


Psst; dawn of the legions is still on RA2 ATM and will likey take longer to get done.

I'd rather have it on TS for many reasons that don't want to disclose just yet. wait for screenshots your see what i mean.

BTw: Most the Shps and Vxls will come for PPM media hut with all the credits to assoicated people. i'm going for the best looking goods i can find and just addint them to the mod with a faction colour same as the
orginal game it makes coding fast as a bat-nose-diving-into-the-ground.

OpFor_One knows what i'm up too. obvouisly i pm this person with all my ideas.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Sep 20, 2012 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I foresee one problem.

A modern warfare mod in 2040? That's not modern warfare anymore.

That's cyberpunk warfare. Like Generals and Tiberian Dawn.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Sep 20, 2012 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who whole topic is silly. But its ok, ill PM you the reason why...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Sep 20, 2012 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I want to start a mod too
I need people
-with ideas for this mod
-with ideas for unit/building names
-with balancing ideas
-which code the ini-files
-which organize the mix files
-that create voxels
-that create SHPs
-that create terrain
-which create a new menu
-which hack the exe

Please join this great project. Smile


HAHAHAHAHAH! I like this guy, really. He made me good laugh few times. He is usually silent, but once at time he comments something with his special ideas. Yuri will be proud of him Very Happy

OpFor_One, well, do you mind just modern warfare or realistic modern warfacre?
For realistic mod just make sure you do not have Teleport, Mind Control (maybe mind control convert to hacking weapons), neutron freezing stuff, not much laser stuff, no magnetic weapons except EMP. Keep focusing on guns, and standard weapons, some experimental lasers, and laser targeting if possible

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Sep 20, 2012 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
I foresee one problem.

A modern warfare mod in 2040? That's not modern warfare anymore.

That's cyberpunk warfare. Like Generals and Tiberian Dawn.


i'm not making the rules. Laughing

I know right! Smile but i mod is a mod and i'm crazy about mods exspeialy since i'm no longer getting invited to mods anymore.

i'll secertly just have 2014 based game. its clear that is what that person wants.
i think 2040 is a bit too far ahead, yeah?.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Sep 21, 2012 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

dubzac wrote:
exspeialy since i'm no longer getting invited to mods anymore.


Then just focus on your own.

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OpFor_One
Medic


Joined: 13 Sep 2012
Location: I have no f'ing idea

PostPosted: Fri Sep 21, 2012 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

In response to OrangeNero: I am making this mod for TS because I am more experienced with the TS engine. I would have liked to do it with the RA2 engine, which I may do in the future. But right now I'll just stick to TS.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Sep 22, 2012 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
dubzac wrote:
exspeialy since i'm no longer getting invited to mods anymore.


Then just focus on your own.



I'm just making OpFor_One a draft what OpFor_One codes it for i don't know. and i don't care ether. It just mod, as long as its gone in the end, that is all that matters.

Morpher, I understand your concern, but its the least of my worries.

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