Joined: 13 Sep 2012 Location: I have no f'ing idea
Posted: Tue Sep 18, 2012 5:17 am Post subject:
I Require Immediate Assistance
Subject description: If you've got some modding skills, I could use em'
I am currently trying to start my own mod. The name of it will be Command & Conquer: Modern Warfare.
I need assistance in the following areas:
-Voxels
-Mapping
-Coding
-Concept Art
So if you've got some free time on your hands, PM me and I'll fill you in on the details. _________________ I don't give a damn, but that Mammoth Tank over there does. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Tue Sep 18, 2012 5:57 am Post subject:
sorry bro, you'll need a little bit more info than that
Prospecting modders want to sign up for a project they can have confidence in, and if you want people, it's your job to show them that confidence. Do some work first to show you've got the right stuff, and you'll have yourself a modding team in no time _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
I want to start a mod too
I need people
-with ideas for this mod
-with ideas for unit/building names
-with balancing ideas
-which code the ini-files
-which organize the mix files
-that create voxels
-that create SHPs
-that create terrain
-which create a new menu
-which hack the exe
I give you the resrictions in my pm that i'll work on safely and get you going.
don't worry your get the best form me. I'm not the best, but i am the fastest voxeler your'll ever know and my stuff aint that bad. alought its far better now than it was, when i posted all these voxels a while back to ppm.
If you have set ideas just pm me and i'll get to work. unlike these people. i have tons of experince that go as for back to the hey days of 2001 and other games are far back as 1997. I'm not the first C&C modder here but i'm certainly not the lasiest.
and i'll really keen on mods lol
LKO stop joking, your making me laugh. and this is not a comedy skit.
i can do
-Vxl's
-Shp
-Menu bars
-pause screen
-load screen
-coding
-Voice Acting (if you don't mind a snobby kiwi accent )
games.
I can work with TS and YR/Ra2 even TD and even Total annihilation (even though i sold TA years ago because it didn't work on my new pc D .
(my newist fields of modding)
-map maker (muliplayer). ((atm still praticing with campains))
-3d buildings (still a bit a novice At the moment only been doing this for 3 months )
Coun't me in bro. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Except that it could as well be. People, who also often seem to lack in skills and dedication, march in every now and then, asking for a large bunch of people to help with their extremely vague, if not even silly projects. The end results so far have always been the same - it does not go anywhere.
If you really wish to get things done, learn to do it yourself. That's the only guaranteed way. If you do get other people to help, good for you. But don't expect it to happen with no effort at all. Just a little reality check. _________________ QUICK_EDIT
Except that it could as well be. People, who also often seem to lack in skills and dedication, march in every now and then, asking for a large bunch of people to help with their extremely vague, if not even silly projects. The end results so far have always been the same - it does not go anywhere.
If you really wish to get things done, learn to do it yourself. That's the only guaranteed way. If you do get other people to help, good for you. But don't expect it to happen with no effort at all. Just a little reality check.
Okay if this person is a joke and doesn't message me i'll know. then i'll laugh. but i treat those new here like family and that generally need help. :p
Just because i'm old modder doesn't mean i don't know when to help someone. yeah, yeah there have been the odd fools but you can't just treat them like crimanals that is how a modding site dies!
I have offered to help. while others just b*tch to the cows come home.
Ps: remember not everyone is a artist. some people are just ideas and need that extra edge to get the idea into a real mod. but yeah they should try to make one them selves but its okay to ask for help. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
I wish LKO was joking but frankly everytime this type show up, they have no skill, no vision, no detailed draft, absolutely nothing than loose end ideas but sure if feel like wasting time... QUICK_EDIT
Calm down Dubzac. No need to get offended by anything.
Team Black told everything necessary, so why not making a little sarcastic joke after that?
It's great to still have new modders around, but helping them right at the start with everything helps no one. They don't learn to find things on their own and you waste time in newbies which might leave already after short time again.
On a different note: It's a bit strange to see so much engagement now, when i haven't seen any modding activity from you in years. Or were you active on other forums only? _________________ SHP Artist of Twisted Insurrection: Nod buildings
I like how he is "trying" to start (so did not start yet). Well he got a name I guess thats a start.
Once I finished my TS mod I am thinking about a RA2 mod that makes it a bit more varied and realistic to some degree. Guessing from the name we have more or less the same intend? Well I'd be somewhat interested if you prove useful. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
I want to start a mod too
I need people
-with ideas for this mod
-with ideas for unit/building names
-with balancing ideas
-which code the ini-files
-which organize the mix files
-that create voxels
-that create SHPs
-that create terrain
-which create a new menu
-which hack the exe
Why so angry Aro? I don't even have to do anything for this great mod. It's like an instant mod. Just pour some water over it, wait 5min, done. _________________ SHP Artist of Twisted Insurrection: Nod buildings
With the amount of generic unit graphics available all over the community, you don't even need a team for a modern warfare mod.
Just time, and inspiration.
Wha~? just knock up some random community graphics into a multiplayer mod?.
That woun't take very long ether. month at the least. by my stardards. it all depened on how much eye-candy you wanted. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
OK heres the deal me and OpFor_One just talked breifly and this is what i found out.
the mod is based in 2040 a Modern war where oild is almost gone and US and two Unknown armies are fighting for contorl over the worlds remaining Oil. (One Unknown army will not be playable.)
BTW the game will be built on tiberain sun and firestorm engine.
Also the author wants a limited size amry no bigger than the current TS game.
Details still to come.....
PS: we will think about your ideas so keep'em rollin'
(im making this part up but...)
2 of the 3 factions will have this....
1 Oil harvester. ( Tiberuim replaced by oil drums? ) (money is replaces by no# of drums) (currency is drums not money)
2 Support Units (APC,artillery, AAA , ETC
3 Tanks/Armored units (EG M1A2, Armored car, etc)
4 Infantry types
1 MCV
2 Teir defence _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
I'd suggest not to do it on Tiberian sun and choose Red Alert 2 instead. RA2 allows codes and weapons and stuff that aren't in TS. You wont need most of the TS stuff like veins or underground, also there are by far more quality assets for RA2 than for TS that suit your theme.
Most importantly, you can choose gamemodes and Allies and Startingpositions in RA2, a feature I badly miss in TS.
Just my 2 cent. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
I'd suggest not to do it on Tiberian sun and choose Red Alert 2 instead. RA2 allows codes and weapons and stuff that aren't in TS. You wont need most of the TS stuff like veins or underground, also there are by far more quality assets for RA2 than for TS that suit your theme.
Most importantly, you can choose gamemodes and Allies and Startingpositions in RA2, a feature I badly miss in TS.
Just my 2 cent.
Psst; dawn of the legions is still on RA2 ATM and will likey take longer to get done.
I'd rather have it on TS for many reasons that don't want to disclose just yet. wait for screenshots your see what i mean.
BTw: Most the Shps and Vxls will come for PPM media hut with all the credits to assoicated people. i'm going for the best looking goods i can find and just addint them to the mod with a faction colour same as the
orginal game it makes coding fast as a bat-nose-diving-into-the-ground.
OpFor_One knows what i'm up too. obvouisly i pm this person with all my ideas. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
I want to start a mod too
I need people
-with ideas for this mod
-with ideas for unit/building names
-with balancing ideas
-which code the ini-files
-which organize the mix files
-that create voxels
-that create SHPs
-that create terrain
-which create a new menu
-which hack the exe
Please join this great project.
HAHAHAHAHAH! I like this guy, really. He made me good laugh few times. He is usually silent, but once at time he comments something with his special ideas. Yuri will be proud of him
OpFor_One, well, do you mind just modern warfare or realistic modern warfacre?
For realistic mod just make sure you do not have Teleport, Mind Control (maybe mind control convert to hacking weapons), neutron freezing stuff, not much laser stuff, no magnetic weapons except EMP. Keep focusing on guns, and standard weapons, some experimental lasers, and laser targeting if possible _________________ PPM Halloween Season 2021 QUICK_EDIT
A modern warfare mod in 2040? That's not modern warfare anymore.
That's cyberpunk warfare. Like Generals and Tiberian Dawn.
i'm not making the rules.
I know right! but i mod is a mod and i'm crazy about mods exspeialy since i'm no longer getting invited to mods anymore.
i'll secertly just have 2014 based game. its clear that is what that person wants.
i think 2040 is a bit too far ahead, yeah?. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Joined: 13 Sep 2012 Location: I have no f'ing idea
Posted: Fri Sep 21, 2012 1:26 pm Post subject:
In response to OrangeNero: I am making this mod for TS because I am more experienced with the TS engine. I would have liked to do it with the RA2 engine, which I may do in the future. But right now I'll just stick to TS. _________________ I don't give a damn, but that Mammoth Tank over there does. QUICK_EDIT
exspeialy since i'm no longer getting invited to mods anymore.
Then just focus on your own.
I'm just making OpFor_One a draft what OpFor_One codes it for i don't know. and i don't care ether. It just mod, as long as its gone in the end, that is all that matters.
Morpher, I understand your concern, but its the least of my worries. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
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