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The Emerald Prophecy
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Fri Sep 21, 2012 12:31 am    Post subject:  The Emerald Prophecy Reply with quote  Mark this post and the followings unread



We are proud and happy to announce Emerald Prophecy has gone live. After a lengthy pre-development we are now up and running on Mod DB, showcasing a small selection of some of the stuff we have in store for you.

Command & Conquer: Emerald Prophecy.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Sep 21, 2012 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I like style of representing images for buildings and units.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Fri Sep 21, 2012 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

this looks pretty. ive aways liked Tiberium universe in YR Very Happy

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Sep 21, 2012 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

This shouldn't be in Media Hut, but in Public Mod Announcements.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Sep 21, 2012 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

We became aware of this after we had decided to post the announcement. We had originally intended to share content with you in the initial post, but we also found it redundant at the same time due to us linking you to our Moddb profile page. Yes even still it's a mod announcement, but we figured it would get seen here better than it would in the Public Mod Announcement sub-forum. Especially since we are already hosted here on the website, yet hidden away as we were not yet ready to reveal our project.

This was pretty much a courtesy post for anyone who would be interested watching our project develop. If we had simply un-hid our sub forum I doubt it'd get seen in the long list of pre-alpha projects. Even now our forum is hidden and we are awaiting banshee's approval to let the public see the forum.

That said, I do hope all of you who are interested in the project enjoy what we will be revealing in the near future. All comments are always welcome here on PPM, and on Moddb respectfully of course.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 21, 2012 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Tracking.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Sep 21, 2012 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I once heard about you guys...and I'm impressed.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Sep 21, 2012 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't even notice this was for RA2 until I saw someone mentioning Ares :p Tracking this one

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Sep 21, 2012 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
I didn't even notice this was for RA2 until I saw someone mentioning Ares :p Tracking this one


Same here. I thought it's TS until this post.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Sep 21, 2012 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting.

Very interesting. More people need to use Ares for TS modding.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Sep 22, 2012 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

good eye candy! looking forward to more

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Sep 22, 2012 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The long secret is out Very Happy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Sep 22, 2012 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does look interesting, Smile

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Sep 23, 2012 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Apollo: It is indeed.

We would like to thank everyone for their interest so far as well as apologise for posting this thread in the Media Hut. Emerald Prophecy is something I’ve been working on in one form or another for some time now, but life and commitments to other projects have meant it’s been repeatedly put on the back burner.

As for Ares it’s opened up many exciting possibilities and was the very reason why the project became a Yuri's Revenge mod in the first place.

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Aro wrote:
You sir. Are awesome.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 30, 2013 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, at first Emerald Prophecy was going to be how we all know and love our respective RTS Games:



Unfortunately, we are no longer able to create content for the Yuri's Revenge engine, due to an extreme lack of freedom with it.

Emerald Prophecy will be re-imagined for a different engine, a more sophisticated, robust piece of software that has been an absolute pleasure working with.

The Unreal Development Kit has proven to be extremely simple to use, while being advanced enough to offer us an incredible amount of freedom.

Thanks for being patient with us while we've been trying to figure out where we have ultimately been wanting to go with this project, Erastus and I have been working extremely diligently over the course of the past year to ensure that we are capable of giving you all the best experience we possibly can. I welcome you to the Emerald Prophecy


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 30, 2013 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just vomited rainbow. That looks fantastic.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jul 30, 2013 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Bolt! It's good to hear from ya Smile. Appreciate the kind words my friend!

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Wed Jul 31, 2013 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Both images look really nice!

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Wed Jul 31, 2013 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks dude we appreciate it.

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"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 31, 2013 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The Unreal version feels a bit lacking on detail.  Especially around the roof area.

Looking awesome anyway.  I love the Titan.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Jul 31, 2013 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

UDK? That's it, I'm sold. Count me in. Anything I can help with.

Not to mention, I have a proposition. PM me and I'll PM you back the details.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Jul 31, 2013 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

@Orac: The detail maps are suffering from the bright lighting brought on by the sun. Had I angled the camera differently it'd hit the camera better and the detail maps would pop. The top is just as detailed as the rest of the structure is, so no worries there, the resolution of the texture is actuall 4096x4096, it looks low due to not properly set Load on Demand settings. if I were zoomed closer the details would be better shown Smile

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 31, 2013 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

this is hot!

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Jul 31, 2013 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

wowza sane, you have been busy. This looks nifty, good job. Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jul 31, 2013 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It really looks nice. Can't wait to see your working game. Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Jul 31, 2013 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys! Glad to see you guys like the direction we're going in. Definitely gives us even more motivation to keep it going!

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Wed Jul 31, 2013 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive titan.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 31, 2013 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure looks good on the unreal engine, I just hope you can somehow recreate that brilliant cyan glow from the YR version.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 31, 2013 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does everyone find the UDK easy? When I used it, it was frakking unusable and hard to get it to do anything.
Anyways, good luck with the new engine Smile

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Aug 03, 2013 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Simply amazing work! But I am saddened to see the project move from an 2D isometric game engine to a 3D one Sad

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Aug 05, 2013 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm all ]


whoaaaaaa,,, Hey now.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Mon Aug 05, 2013 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

What happens to the already done voxels?
Would you please make them public?

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 05, 2013 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hassan_2030 wrote:
What happens to the already done voxels?
Would you please make them public?
i agree, that would be great. Wouldn't like to see good voxels go to waste

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Aug 05, 2013 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

i use to study to make level in UDK it's easy to do anything about graphic, for FPS game it work well but RTS game? i dont know if you need to code path finding and ai from zero, specialize when good RTS depend on both 2 = =".

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Aug 05, 2013 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

There certainly is quite a lot that needs to be done for our new endeavor, however in our current case the ends justify the means. We've discussed this for quite some time and we still believe it is the right thing to do with our project. Yes, it will take quite some time to see a release, but I can't imagine going back to any other engine, especially Yuri's Revenge.

As far as the programming goes, we're still looking into talent for that aspect of our project. At the moment however, we have that taken care of. Our major concern currently is making sure the game is comfortably optimized, and stays that way throughout further development of Emerald Prophecy.

As far as the voxels go, that isn't my jurisdiction. I don't know if ErastusMercy has other plans for his work or not. If he decides to release them in the future I'm more than certain he will make a formal announcement regarding their release to the public.

Thanks again for the support guys, including you, Joshy. Means a lot to us here on EP!

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Aug 05, 2013 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This was pretty much a courtesy post for anyone who would be interested watching our project develop. If we had simply un-hid our sub forum I doubt it'd get seen in the long list of pre-alpha projects. Even now our forum is hidden and we are awaiting banshee's approval to let the public see the forum.


excuse me, I don't fully understand yet, due to what do you have special rights to post your stuff where it doesn't belong?

Quote:
we figured it would get seen here better than it would in the Public Mod Announcement sub-forum.


no need to be an attention whore, your graphics and work speak for themselves.

here's a tip, mods made for pure crowd appeal in order to get "I love you" messages to stimulate your ego are 200% more likely to fall and never get released.

Looking promising and am looking forward to it Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Aug 05, 2013 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero:
This is the Media Hut. What we've been able to show to the public in this thread is strictly Media, and nothing else.

Fortunately for us, it also falls in the category of a Mod Announcement, which gives us the pleasure to choose which area of the forums we'd like to post it.

We had our Moddb page up and running before we posted the news article here on PPM. Our reason for posting on PPM was to make sure that whoever was, or would be interested in our project had a far easier place to check on it's progress. Our update news still falls in the category of Media, which means this technically is not the wrong place to post our project's news.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Aug 05, 2013 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master is alive! #Tongue

On-topic: This is neat. It could be a nice change from YR to another engine. Hoping to see more good progress.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Aug 05, 2013 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't bother listening to OrangeNero, Sane.  He's the posterboy for sterilisation.

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