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Remapable Allied,Soviet & Yuri Walls [Ares Required]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Sep 25, 2012 3:32 pm    Post subject:  Remapable Allied,Soviet & Yuri Walls [Ares Required]
Subject description: Hold the Line!
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For those Ares Users out there... Remapable Walls for the original 3 Sides. Available in both Temperate & Snow Versions.





Contained in the Package.
All Blank Cameos of each Wall combined into 1 Image.

Allied Walls
gtwall - Temperate Version
gawall - Snow Version
*Credits to Starkku for Snow Version

Soviet Walls
ngwall - Temperate Version
nawall - Snow Version
*Optionally you may try Starkku's Version down below.

Yuri Walls
ggfwll - Temperate Version (Dummied out by Westwood, Just included in the Package as well for completionists sake)
gafwll - Snow Version

Necro Update 2017: Added Alternate Versions of the Allied Walls



AllSovYur_Cameos.png
 Description:
Cameo Previews.
 Filesize:  20.42 KB
 Viewed:  19575 Time(s)

AllSovYur_Cameos.png



Remap Walls.rar
 Description:
Added New Alternate Version of Allied Walls

Download
 Filename:  Remap Walls.rar
 Filesize:  710.4 KB
 Downloaded:  9292 Time(s)


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Last edited by Atomic_Noodles on Fri Nov 03, 2023 1:31 am; edited 9 times in total

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Sep 25, 2012 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

YES YES! More! More!
More downloads! Yuri will bless you! Very Happy

Those walls looks fine anyway.

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Tue Sep 25, 2012 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're pretty nice~

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Sep 26, 2012 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

If these were complete, I'd use them. Since they don't, no use for them. Good start though I guess.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Sep 26, 2012 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I'm still in the process of adding Remap to the Half-Damaged Frames. But the Near-Dead Frames are just impossible to work with. But by then... yeah. That should be pretty much the best one available.

Allies one is slightly easier though thanks to the more pronounced details on the segments. Soviet is slightly tougher due to all the Iron-Colors all over it.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Sep 26, 2012 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Did anyone ever recreate the beta walls which had remap, using Ares?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Sep 26, 2012 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
Did anyone ever recreate the beta walls which had remap, using Ares?


I based the Soviet Walls on the Remapable Version before WW made them Non-Remap...

AngelFuck also has a version close to it. Originally my plan for Allied Wall was to be the PreRelease (Where Remaps are on the Columns as well) But this one has better readability when built in multiple sections.

If you mean that other Allied Wall... meh idk it feels too stiff as compared to the Final One Westwood decided to use.

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Wed Sep 26, 2012 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Sep 26, 2012 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied Wall is now complete. Just need someone to make the Snow Version for it.



gtwall_full.gif
 Description:
GLORRRRIOUUSSS!!!
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gtwall_full.gif



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RP
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Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Wed Sep 26, 2012 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually like this one better than the original pre-release one.

Very good job, Atomic_Noodles!

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed Sep 26, 2012 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

A quick snow version I did. Snow partially covers the remap but there's not really any other way to do it without it ending up looking weird. No credit required.




gawall.shp
 Description:
Snow version of the above remappable Allied Walls.

Download
 Filename:  gawall.shp
 Filesize:  85.68 KB
 Downloaded:  280 Time(s)


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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 26, 2012 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Starkku.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Sep 26, 2012 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG, is that pre release RA2 screenshot?

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Wed Sep 26, 2012 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
SMIFFGIG, is that pre release RA2 screenshot?


yes

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Sep 26, 2012 5:29 pm    Post subject:   Reply with quote  Mark this post and the followings unread

RP wrote:
I actually like this one better than the original pre-release one.

I also prefer this remake

I find it strange that the final version of RA2 did not have remap walls yet the beta did. It looks like even the release version of the walls were designed to have remap areas.. :-/

Anyway good job

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 26, 2012 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
RP wrote:
I actually like this one better than the original pre-release one.

I also prefer this remake

I find it strange that the final version of RA2 did not have remap walls yet the beta did. It looks like even the release version of the walls were designed to have remap areas.. :-/

Anyway good job

Most likely because WW run into the same problem if you try remappable walls in vanillaYR, and where to lazy/wasn't important enough to fix it, so they scrapped it #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 27, 2012 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The Allied one DID have Remap. They removed it on the Release Version though. The Release Version had Remap on the Columns instead of the sides. AngelFuck's is a close but isn't accurate to the point of the Remap Version.

Yeah I based the Soviet ones off that. Right now I'm trying to finish up the Half-Damage,Near-Destroy Versions of the Soviet Walls. But this is hard due to how the Spikes & Barbed Wires are also in the same colors. Once I finish that. Making the Snow Versions would be easier for someone else to finish as well.

And I'm also in the works of making the Snow Version for Yuri's Wall. Thankfully Westwood left it in the mixes of his Remapable Walls. Very Happy

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Sep 27, 2012 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles, yes I noticed remapable walls for Yuri. I though they are made with remapable colors at all, but due to game mechanism they are not shown to be remapable at all ingame.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 27, 2012 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

WW probably decided on scrapping it for some reasons. Or they broke the code on it becoming remapable. So they just made the Walls not remapable at all in final...

Ares fixes it though. Very Happy

Another update... Finally finished the Soviet Version. Now just need someone or I finish the Snow version. I'm not pretty happy with it though, Feels like I was making shots at the dark on half-damage,near-destroy versions. But I feel at least this keeps the readability in. Feel free to download the Soviet Walls now in the Starting Post if your not using Snow Versions at all.



ntwall_full.gif
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ntwall_full.gif



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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Sep 27, 2012 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Could probably be better but meh, I think it works.




nawall.shp
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 Filename:  nawall.shp
 Filesize:  64.94 KB
 Downloaded:  238 Time(s)


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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 27, 2012 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Meh... I finally finished my version as well. I've updated the first post.

Now includes all Temperate & Snow Versions for each Side. And I've taken the liberty of posting my Blank Cameos for each side as well.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Fri Sep 28, 2012 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Really awesome work on these!

Atomic_Noodles wrote:
gtwall, ngwall, ggfwll

You should either call the Soviet and Yuri version "ntwall" and "gtfwll" or make them all "generic" and call the Allied version "ggwall". Just seemed a little weird to me. Smile

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Sep 28, 2012 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I've checked through the Mixes. There only exists the following "Walls" so I just made it as a "drag and drop" into your Mix kind of thing.

GAWALL - Allied Snow wall
GTWALL - Allied "Generic" wall
GGFWLL - Non-Remap Yuri wall
GAFWLL - Snow Version of Yuri wall
YAWALL - The dummied out remap version of Yuri's wall
NAWALL - Soviet Snow wall
NTWALL - Soviet "Generic" wall

So if the naming scheme seems only Westwood and they're rushed stuff can explain.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 28, 2012 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the remap walls, but the only problem I have is why? Adding remap to a wall is kinda pointless. I mean, you know the who the base belongs to. I am not trying to take anything from the.....um...can't find a word to express the thought...maybe creativity of the project.....but I kinda think remapping everything is over done. You go into combat you don't know what building is occupied by the enemy. If you are in constant contact with allied forces you know where your team is.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Sep 28, 2012 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Well since Ares re-enables it I thought.. sure why not use remap walls then.

Mental Omega is also doing it. And yes although its kinda pointless. To me it sorta feels meaningful or something...

Walls you own are also only sellable by the player who made them and your units must force fire/passive acquire for them to attack your own walls.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Fri Sep 28, 2012 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Just out of interest, what happens to walls (remapped ones, especially) if the owning player is defeated or leaves the game? Walls are overlay internally, will the colors simply stay on them?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Sep 28, 2012 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

pd wrote:
Just out of interest, what happens to walls (remapped ones, especially) if the owning player is defeated or leaves the game? Walls are overlay internally, will the colors simply stay on them?


Yep.

If the player was purple and he is defeated or leaves and left some walls the Walls stay remapped.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jul 19, 2014 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update...

Added override files and fixed the missing frames for the Snow Citadel Walls.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Jul 20, 2014 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

thats why your CITW was buggy! Very Happy

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Tue Oct 31, 2023 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

They are nice but bugged on original RA2YR.
They show the player color for everyone, instead of each with its color.
Can this be fixed ?
I assume there's a color value that needs to change ?
Or is it a wall-specific bug bypassable only with Ares ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Oct 31, 2023 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need Ares for the remap on these walls to work, hence why it says "Ares Required" in the thread's title.

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