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What's the purpose of Category?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 04, 2012 9:10 am    Post subject:  What's the purpose of Category? Reply with quote  Mark this post and the followings unread

According to game.exe it can be set to the following values
  • AirLift
  • Air Transport
  • AirPower
  • Air Combat Support
  • Transport
  • Transport Vehicle
  • Support
  • Misc. Support Vehicle
  • LRFS
  • Indirect Fire Support
  • IFV
  • Infantry Fighting Vehicle
  • AFV
  • Armored Fighting Vehicle
  • Recon
  • Recon Vehicle
  • VIP
  • VIP/Agent
  • Civilian
  • Soldier


So for what are these used? The AI doesn't seem to use them, since the ai.ini triggers/scripts etc don't have any setting which says "attack Recon first, then LRFS".
And they also don't seem to change the behaviour of a unit, like avoid threats (e.g. for Recon), move close to enemy (e.g. for Soldier), stay far away (e.g. LRFS)

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Oct 04, 2012 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

First is an INI Value to Category= and the second is the descriptor, useless to modders AFAIK.

Honestly never looked into it, perhaps its just not used?

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Thu Oct 04, 2012 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could it have something to do with the unfinished threat rating system?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Oct 04, 2012 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd imagine it would have been for the AI if it was finished, I mean we know the AI isn't what it's meant to be from the AI Generals section, it'd be very useful if the AI had a bit more of an idea on what its units were and their abilities.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 04, 2012 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
First is an INI Value to Category= and the second is the descriptor, useless to modders AFAIK.

So "Soldier" is the description to "Civilian"!? Yeah, i guess in a war shattered world everyone is a soldier.Laughing

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 04, 2012 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Air Transport worked before Firestorm, allowing us to have perfect aircraft transports. But some genious from Westwood made it obsolette.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 04, 2012 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
genious


*Genius. Very Happy

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Oct 04, 2012 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Air Transport worked before Firestorm, allowing us to have perfect aircraft transports. But some genious from Westwood made it obsolette.


Huh? How does the Category (Air Transport is a descriptor too) enable Air Transports to work when they did by default?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 04, 2012 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really? That's new for me. #Tongue

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