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Converting Renegade Buildings to TS
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sat Oct 06, 2012 2:09 am    Post subject:  Converting Renegade Buildings to TS
Subject description: Again...
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I want to convert some renegade buildings to TS, the problem is that I can't render in Gmax (all I get is the building in green scale, no textures, and everything else black).
The other problem is that I can't get W3D Viewer to render in isometric perspective, so everytime I try that, experienced modders tell me "wrong perspective" (for some reason I can't really tell when the building it's on a wrong perspective).
What can I do?
1. The first solution would be looking for help from someone who knows how to render correctly in Gmax. - Help! SOS!! LOL #Tongue -
2. The second solution would be looking for a not perfect perspective W3D Viewer render, comparing with the model on Gmax to get as close as possible.

I want to share a new attempt on the 2nd solution, the Power Plant (of course I need to know if perspective is acceptable):
(For some reason the Nod logo is missing in Gmax)



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Mig Eater
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PostPosted: Sat Oct 06, 2012 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The perspective looks ok, the lighting is a bit off & no shadows too but it's getting there Smile

Converting these buildings is on my to do list as well & this post has bumped it up a bit...

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Dubzac
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PostPosted: Sat Oct 06, 2012 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy molely that is a difference. hey where did the nod symbol on the right picture?.

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TiberFCSL
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Joined: 10 Nov 2006

PostPosted: Sat Oct 06, 2012 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know there are lots of things to fix, but what about the perspectives? Is any of these in the correct perspective?



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Lin Kuei Ominae
Seth


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PostPosted: Sat Oct 06, 2012 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

the left is wrong. the right looks ok.

isometric view can be easy verified, if you take a orthogonal plane parallel to the ground, which then has a border creating the following pixel staircase:
1 pixel up/down, 2 pixel to the side.

Looking at the rectangular roof on the right of the building, it looks like you match the isometric angle.

Now you should fix the lighting, so it gets shadowed and illuminated areas following the light source which is in the southwest.

For the conversion, you should create a new palette. Copy the unittem.pal and change the color 0 black into purple. Then use this palette for the conversion, so you don't get holes in the dark areas of your model (like you do now on the dark ring at the bottom of the model).

Maybe also enhance a bit the model and make the tower more round. In Renegade when viewing it from the ground it isn't that much noticeable but from top you can clearly see the tower has only 8 sides.

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TiberFCSL
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PostPosted: Sun Oct 07, 2012 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you a lot!
but...
Lin Kuei Ominae wrote:
a orthogonal plane parallel to the ground


What does that mean?

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Dubzac
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PostPosted: Sun Oct 07, 2012 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

TiberFCSL wrote:
Thank you a lot!
but...
Lin Kuei Ominae wrote:
a orthogonal plane parallel to the ground


What does that mean?


A orthogonal plane

Hard to explain ,but here is the sweetest wiki to tell you.
Wiki link

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TiberFCSL
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Joined: 10 Nov 2006

PostPosted: Sun Oct 07, 2012 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Let's see, a orthogonal plane is a coordinate plane, right?
Well, I still can't understand the method, I think it would be easier with pics.

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Lin Kuei Ominae
Seth


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PostPosted: Sun Oct 07, 2012 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

a plane parallel to the ground. can be the ground itself.
orthogonal, meaning the plane has somewhere a 90° angle.



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TiberFCSL
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PostPosted: Sun Oct 07, 2012 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you again LKO. I haven't tested the way you told me yet, because I'm using the same old render that I posted (But of course I will do it with other buildings).
I want to share a "finished" power plant. If I get positive opinions I'll release the shp, but I'll make the damage frame and the buildup first and perhaps some water and some shadows too.
BTW, I'm not doing this just for me, I think it's useful enough for any TS modder that wants to resemble some buildings from the past.



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Exley
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PostPosted: Mon Oct 08, 2012 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO you're better off enlarging c&c1 buildings and smoothen them
than this

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TiberFCSL
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PostPosted: Mon Oct 08, 2012 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps... but doesn't it matter that the TD buildings are in a top-down perspective? I mean, copying them to TS would result in passing the boundaries... I think it won't work.

New conversion! This is the GDI Barracks. The same as the other one, I need your approval to make the buildup, damaged frame and perhaps adding a flag.



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Atomic_Noodles
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PostPosted: Mon Oct 08, 2012 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread


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TiberFCSL
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PostPosted: Mon Oct 08, 2012 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

The black outlines are easily fixed.
But the lighting... I can't work with the lighting, since I'm using just W3D Viewer and then pure 2d editing, but perhaps I can do something in certain parts.

I'd like to work with lighting but I don't know how to make Gmax to render properly... everything is explained in the first post, if you can read it and help me, I'd apprecciate it very much.

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Atomic_Noodles
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PostPosted: Mon Oct 08, 2012 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not much of a 3D Artist... yet and probably not for a long while. Try asking the other people.

Namely Orac,Mig Eater,Cranium,Imp_Rulz & Maverick?

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Lin Kuei Ominae
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PostPosted: Mon Oct 08, 2012 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

From what i know is Gmax not suited for rendering as it misses the whole rendering aspect. It's just for creating 3dmodels.
There are IIRC some renderer plugins available for Gmax, but the best would be to use 3dsmax instead.

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ImP_RuLz
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PostPosted: Mon Oct 08, 2012 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

what LKO said, use 3ds max or download a renderer for Gmax.

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TiberFCSL
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PostPosted: Mon Oct 08, 2012 7:45 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem with 3ds max is this one:

And I don't have that kind of fortune.

Although my building conversions aren't THAT bad right? #Tongue

BTW today I did a degradation with GIMP for the ceiling of the barracks and now looks a lot better. I'll post it when I finish.

And... I know the buildings aren't the best possible quality, but I'm testing, trying, having fun in the process and making something useful.

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Atomic_Noodles
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PostPosted: Mon Oct 08, 2012 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

TiberFCSL wrote:
The problem with 3ds max is this one:

And I don't have that kind of fortune.

Although my building conversions aren't THAT bad right? #Tongue

BTW today I did a degradation with GIMP for the ceiling of the barracks and now looks a lot better. I'll post it when I finish.

And... I know the buildings aren't the best possible quality, but I'm testing, trying, having fun in the process and making something useful.


*cough* There are other ways to get it... But yeah it might be crossing the line.

Or be an Art Student... we get 25% discounts and stuff on Art Products. Sure its still expensive but at least its cheaper. Razz

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Graion Dilach
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PostPosted: Mon Oct 08, 2012 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Mon Oct 08, 2012 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

There are also other, see modding tools topic
Aro wrote:
3D Image software
Commonly used for creating renders and buildings. Again, not required, but very handy to have.
Blender - A free, open source, easy to use 3D modeling program.
3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page.
See also: 3DS to VXL above.
GMAX - A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too.
Anim8or is a free 3D modeling program which is a favorite out of the free programs.
Cinema4D isn't a very popular 3D Modeling program, but it is extremely powerful and very user-friendly (Which Me and Droke personally use).
Caligari Truespace is another 3D modeling and rendering program which is for quite a while already for free available.

I've allowed myself to add truespace to the list. I haven't tested it myself but the previews show it as a quite mighty 3d modeling and rendering program. (Well before it was for free available, it was costing a few hundred dollar too)

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Ixonoclast
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PostPosted: Mon Oct 08, 2012 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Just pirate it.

The copyright cops are only going after your ass when you're making money with your models.

You know those companies with huge expensive programs want a small userbase?

They want a big userbase, of many professional artists, that know their program... that learned their program BEFORE they bought it.

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TiberFCSL
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PostPosted: Mon Oct 08, 2012 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW, Cranium managed to render in Gmax, as seen in this thread: http://www.ppmsite.com/forum/viewtopic.php?t=31569
I've tried the same program some time ago but it didn't work, so perhaps there is some setting to be adjusted. I'm asking him for help and waiting for his answer.

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TiberFCSL
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PostPosted: Mon Oct 08, 2012 8:53 pm    Post subject: UPDATE: GDI Barracks Reply with quote  Mark this post and the followings unread

GDI Barracks, ceiling fixed.



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Mig Eater
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PostPosted: Mon Oct 08, 2012 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

The light/shadows is on the wrong side.

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TiberFCSL
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PostPosted: Mon Oct 08, 2012 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ops! what do you mean, like this one from ROTD?



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Lin Kuei Ominae
Seth


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PostPosted: Tue Oct 09, 2012 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

You should find/use a real renderer. In the end it will be much faster and a lot more accurate than using photoshop and putting some kind of artificial shadow layer on top of it.

On tibweb you can find a tutorial about creating SHPs via 3D models. There you can also find some examples with already set up lighting.

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TiberFCSL
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PostPosted: Tue Oct 09, 2012 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO: Thank you, I appreciate a lot your help, but right now I don't have 3dsmax, but I'll install it again and see again if cracking works.

I have been acquiring skills and learned how to use better 2D image programs, so if I don't finish all buildings it'll still be a good experience (until I get 3DSMax).

And I have a new barracks attempt.



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PostPosted: Wed Oct 10, 2012 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
Just pirate it.

The copyright cops are only going after your ass when you're making money with your models.

You know those companies with huge expensive programs want a small userbase?

They want a big userbase, of many professional artists, that know their program... that learned their program BEFORE they bought it.



Hell no.

PPM does not support this kind of attitude. If you had an application and survived from it, you wouldn't like to see it pirated and finally, I want PPM to be accessible at Google at any time of the history.


So, do not expand this kind of discussion here. The existing free 3D modelling programs are good and some of them are useful for the purpose of this topic.

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Ixonoclast
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PostPosted: Wed Oct 10, 2012 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

My point is that the people that make 3DMax don't expect hobbyists to lay down 3000 euro. Professional designers, game studios and film studios are their target audience.

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Banshee
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PostPosted: Wed Oct 10, 2012 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

And hobbysts are able to survive with many other existing 3D modelling tools.

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TiberFCSL
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PostPosted: Wed Oct 10, 2012 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

What do you think about the barracks so far?

New work: Construction Yard WIP



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Dubzac
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PostPosted: Wed Oct 10, 2012 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

not bad, not bad at all.

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Mav.EricK
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PostPosted: Wed Oct 10, 2012 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread


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TiberFCSL
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PostPosted: Wed Oct 10, 2012 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I know, but it doesn't work for me, that's why I'm asking him for help.

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Mig Eater
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PostPosted: Wed Oct 10, 2012 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I had a look though the Ren mixs but I couldn't tell what is what. If you tell me the names of the w3d & dds files for the buildings I'll convert/render them for you.

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0warfighter0
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PostPosted: Wed Oct 10, 2012 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blender is a good and totally free 3D modelling tool.

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Cranium
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PostPosted: Wed Oct 10, 2012 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm currently applying different lighting to the renderer, gonna be a few hrs before its done but should prove to have worthy results. heres a lighting sample but far from done. I'll keep you posted.



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TiberFCSL
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PostPosted: Wed Oct 10, 2012 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Mig Eater Thanks, I wanna see what you can do! Better I won't tell you the file names but I'll send the files instead, as they're around 6 MB in total (very light). BTW what format do you prefer for the textures? DDS or TGA?

@Cranium So that's the thing, I have no idea how to add lighting in Gmax. If you can tell me step by step how to do it'd be great help.

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Volgin
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PostPosted: Wed Oct 10, 2012 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd seriously advise looking for the single player versions of these buildings - some look different and have much more detail and polys, which will make a world of difference. A few of them were on planetc&c... The others might be in the levels.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Oct 10, 2012 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thx for the files, I'm busy for the next few days but I'll make some renders as soon as I can.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Oct 11, 2012 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I try to change lighting settings on Yafray (the Gmax renderer) and all I get is the building in green... what could I be doing wrong?

EDIT: I tried with another building and all I get is the building in gray.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
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