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jumpjet anim
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blubb
General


Joined: 31 Jul 2005

PostPosted: Tue Oct 09, 2012 5:17 am    Post subject:  jumpjet anim Reply with quote  Mark this post and the followings unread

i was kinds trying out some things and fix a few minor issues i had, one of them was the jump jet firing anim wich when it is on the ground oddly uses the flying fire frames, i tried to fix it but to no avail since it seems it uses ONLY the air firing frames at all.....or is there something i missed?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Oct 09, 2012 11:41 am    Post subject:   Reply with quote  Mark this post and the followings unread

I think this is a hard coded issue

It's probably in RA2 too but as Jump-Jet inf (Rocketeers) never land you don't see the problem

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 10, 2012 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is known and already added to Hypers bugfix list. Wink

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blubb
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Joined: 31 Jul 2005

PostPosted: Wed Oct 10, 2012 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ok thanks Smile

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Oct 14, 2012 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

to me whole jj unit looks ridiculous
always reminded me on sort of bee hhh

even if units were small WS should have made something like RA2's rocketer model

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 14, 2012 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

We're not talking art style here, Exley.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Oct 20, 2012 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can make it look better by changing the JumpjetSequence a bit

Code:

[JumpjetSequence]
...
FireFly=164,6,6 ;388,6,6


This way it won't look odd when firing on the ground. I just won't show the fire streams coming out when firing in the air, but it doesn't show them when hovering in place either. Could imagine him using some sort of hover mode when not moving.

This or add in shadows for the FireFly frames, so the shadow doesn't disappear momentarily when he fires on the ground.

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