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New style for soviet units
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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri Oct 26, 2012 5:00 pm    Post subject:  New style for soviet units
Subject description: WIP
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Hi all! After my brother got out of deals, I decided to make new infantry for the USSR in a way new style.

Here's what I got for now:
Flamethrower (WIP).

He's got soviet-like helmet, soviet-like gasmask, 3 napalm canisters on his back and heavy armor. The flamethrower is very simple modelled, that's why I'll rework it.

I also got conscript, flak/rocket trooper, engineer and tesla trooper in my plans.

Any suggestions?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Oct 26, 2012 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting. Goodluck with anims, those are what defines an infantry mostly.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Oct 27, 2012 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Walking animation.



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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sat Oct 27, 2012 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Long time no see, good work dude~

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Oct 27, 2012 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Double post Smile Thanks, dude.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Oct 27, 2012 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Infantry here is so cool. i was thinking we where over dew for one. You must of read our minds. BTW the flame soldier just is bad ass.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Oct 27, 2012 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

The animation is very nice I just think the colours are too dull and featureless, especially when it's reduced to ingame size.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Oct 27, 2012 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice work on the anim.
Agreed on the colors. It looks like it's behind some kind of fog. Add some more contrast to them by adjusting the material (more specular intensity) and light source (stronger shadowing).
andrewmarley wrote:
Double post Smile

fixed Wink

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun Oct 28, 2012 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for your comments, guys! Lights will be fixed in final rendering, and I've changed the color of armor plates to the lighter one.

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Aidhus
Soldier


Joined: 16 Oct 2012
Location: PH - L Tanay, Rizal

PostPosted: Sun Oct 28, 2012 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

This is perfect! Keep it up!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Oct 28, 2012 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

It sucks....it's terrible.......just kidding. What did you use to make it, looks pretty good. Like the way it actually looks like 3 bottles on his back.....can we get an in game view?

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun Oct 28, 2012 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

It's made in 3Ds Max.
It's not ready yet to test it ingame, I'm still working on some animations for him, and those "3 bottles" won't look loke bottles in a game scale.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun Oct 28, 2012 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found an interesting concept of "НЕАVУ SНФСК ТЯФФРЕЯ" ( Very Happy )

But he holds a flamethrower instead of any kind of tesla weapon, it seems strange to me, but I like the flamethrower design. What do you think about adding this-like flamethrower to my unit?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Oct 28, 2012 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a Tesla weapon. It's actually an enhancement of the RA1 Shock Trooper.

Good luck, noone made that concept yet.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun Oct 28, 2012 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought it's a flamethrower. But I'm not going to make a unit from this concept, I'm just going to use his weapon.
And do you remember Igor from Van Helsing movie? He had a strange long shock stick, so I'm planning to make something alike for my shock trooper.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Oct 28, 2012 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

НЕАVУ SНФСК ТЯФФРЕЯ to me clearly a flamethrower and shock can mean not only electric but also psychic shock hence why some machinegun infantry are called shock troops.

Nice work on the Flamethrower (WIP) Smile

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sun Oct 28, 2012 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awsome !

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for all your comments, guys!

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

New animations showcase.



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Aidhus
Soldier


Joined: 16 Oct 2012
Location: PH - L Tanay, Rizal

PostPosted: Mon Oct 29, 2012 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Your SHP is too big, would you mind to resize it a little bit smaller? Wink

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Aidhus wrote:
Your SHP is too big, would you mind to resize it a little bit smaller? Wink

What do you mean? It's just the showcase, not the unit, final scale will be smaller.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Oct 29, 2012 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread


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=======================
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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Oct 29, 2012 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

oh... my fault. I thought 80 was ready.... now I see it's attack.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Oct 29, 2012 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice. For Attack frames you can add a animated Omni coloured orange.

EDIT:
Also you may add some colour variations \ tinting. Try come brownish or greenish shades of grey. Steel parts can take some of blue-ish tint. Some parts may be grey but with brightness variations, darker or lighter.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll see what I can do. Thanks.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Oct 29, 2012 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I much prefer these colours, though the green still doesn't suit IMO. Looks like it's gonna be great though.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Tesla (Shock) Trooper (WIP)
He has a gasmask and a helmet, also he has the heavy armor (like the flamethrower).
Also you can notice a shock stick and a small tesla reactor on his back.



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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Oct 29, 2012 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

andrewmarley wrote:
I'll see what I can do. Thanks.


Cool. Its just, avoid using pure-grey. It rarely exist in real life. Always trying to take light reflections form enviroment (yellow sun light, blue sky or brown ground) Just not too much. And avoid full fill with one colour. grey cloth and grey metalic curass just can't look same. Good luck!

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are no gray clothes, gray is a color of armor, red is a color of uniform (clothes), brown - leather, green - metal. So you're wrong.
And I used those colors just because most of original RA2 units are made in that color scheme.

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OmegaBolt
President


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PostPosted: Mon Oct 29, 2012 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, perhaps you could have some kind of crazy mini Tesla Coil thing on the back, similar to:


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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would make him look like one of steampunk creatures

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OmegaBolt
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PostPosted: Mon Oct 29, 2012 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't it would look steampunk at all, more likely it would suit the funky technology experiments going on in RA1.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

But this is RA2, and it won't be noticable in game

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Oct 29, 2012 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent models and animations, I'm curious as to how they'll look ingame.

Way better than my attempts at organic models! xD

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Oct 29, 2012 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's so steampunkish about power transformers?

For your info, the Tesla Trooper had a power transformer on his back, in a coil maybe, spinning, but a power transformer is a power transformer.


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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Oct 29, 2012 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

All animations are almost ready, but I've got a little question about sequences. For example, conscript sequence:
Code:

[ConSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
Idle1=56,15,0,W
Idle2=71,14,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
;Cheer=56,15,0,W
Cheer=293,8,0,E
Paradrop=292,1,0
Panic=8,6,6

Every action consists of 3(4) parametres:
1) Start frame
2) Number of frames
3) I don't know - could anybody explain?
4) Direction specific

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 29, 2012 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

art.ini wrote:
; The first number is the starting frame number. The second
; number is the number of frames of the animation. If this
; number is zero then the anim sequence is not present.
; The third number is the multiplier by the infantry facing
; to reach the facing specific animation start. If this
; last number is zero, then there is no facing specific
; version.


third number is usually the same as second. Only when there are more frames for each facing in the shp, than used for the facing specific anim, the third one is higher than the second.
e.g.
100,10,20
north will start at 100 and go for 10 frames
northeast will start at 120 (third number * direction) and go to 130 (10 frames due to second number)
thus you skipped 10 frames in the shp (from 110 to 120)

Using the 3rd number you could create an shp which has first for all anims the north facing, then for all anims the northeast facing and so on, instead of the usual all facings for one anim followed by all facings for the next anim.

fourth value is for one facing specific things only, but i've never noticed anything useful with it. It works also without this, since infantry jump from one facing to another anyway. It's not restricting this anim to be played only, when the infantry is already looking in that direction.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Oct 31, 2012 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, LKO! Sorry for being silent for a while, got some problems on my work.
So, I think all "Heavy" units (such as flamethrower or tesla trooper) won't be able to go prone, the only animations I need for them are:

ready/guard
walk
fireup
idle 1
idle 2
die 1
die 2
cheer
paradrop
panic

Or you think that it would be nice to give them a possibility to go prone?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Wed Oct 31, 2012 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

They don't have to crawl on the ground, but you could make them kneel or go in a crouched way. It would surely look cool, where they aren't moving in the same ordinary way as every other infantry when under fire.

You could also give them a limping movement, and use Cyborg=yes. Then it looks like they are wounded/damaged. (e.g. see my TI cannon cyborg)

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OmegaBolt
President


Joined: 21 Mar 2005
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PostPosted: Wed Oct 31, 2012 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the only issue would be FLH.

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Nov 01, 2012 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

i think the chest is a bit bland maybe some some cables over the shoulder would me it look more complete since in game it wouldn't ruin it and the tesla rod doesn't look like its connected to anything.

BTW its mostly finished.

@gangster Nah the dirt and stuff would look horrible in-game on infantry because they are so small. but as for detailed armor, just a little more on the chest area but only a little other wise it will look gross with too much detail.

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Orac
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Joined: 11 Jul 2008
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PostPosted: Thu Nov 01, 2012 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:

@gangster Nah the dirt and stuff would look horrible in-game on infantry because they are so small.

He didn't mean cover it in dirt. he didn't even say cover it in dirt. He said that absolutely pure grey exists very, very rarely in reality because everything takes a bit of colouration from the environment.

(Then I wrote an explanation of how light and sight work. But this is ol' Dubzac, so I cbf fielding all the badly spelled questions which would come with it.)


Best of luck, andrewmarley, looking pretty solid so far Smile

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat Nov 03, 2012 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi all! All animations for flamethrower are done. I also reworked his style (so there will be no heavy\light soldiers, only different kits for all) and started to work on a conscript. They will be released as a single pack.
The pack will include the following:

1)flamethrower
2)tesla (shock) trooper
3)conscript
4)rocket (flak) trooper
5)engineer
6)saboteur (I suppose he will replace crazy Ivan)
7)desolator
8)Boris (He will use the same type of uniform, but with another headgear and a sniper rifle instead of his AK)

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Nov 07, 2012 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I've got a bad news - my HDD crashed and I lost all my data, that's why this thread is now closed. Sorry, guys.

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Wed Nov 07, 2012 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

One word: backup

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Nov 07, 2012 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Too late

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NimoStar
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PostPosted: Fri Nov 09, 2012 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use a data recovery program if you still have the HD, PM and I will send you one that seldom fails.
(normally the problem is a simple one with indexing files, it won't recover the disk but you can pass the files to another place)

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Nov 09, 2012 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Well... at least your skills will have improved some more.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri Nov 09, 2012 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, the whole hdd just burnt (I bought it 6 years ago). I wonder how I managed to save the rest parts of the computer.

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