Posted: Tue Nov 13, 2012 3:39 am Post subject:
Help adding a gun turret
Subject description: Base appears, but turret does not
I've been modding YR for years, mostly it's a matter of finding what you want, and then finding what is closest to it, and cloning that under the new name. To date, I have had very few problems with this, but I recently went to add a gun turret, and ran into unfamiliar territory.
The files that came with the turret are as follows: gagun.shp, gaguntur.shp, gagunmk.shp, gggun.shp, ggguntur.shp, gggunmk.shp, and gunturreticon.
I've tried different combinations of code, including the one used by Atomic Noodles below, and the same result is I get the base, but no turret mounted on top of it.
I can only presume this has something to do with animations, since the rest of the code is working, the unit still engages targets and otherwise functions correctly.
my guess is the animation entry, which I've added, should look like:
NewTheater=yes ;it has the ga (arctic) /gg (general) prefix
check if the SHP really has on frame 0 the first frame (turret facing north). Else adjust the Start key. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I made the changes you suggested, but no dice. The animation stuff is in the artmd.ini with the rest of those--do I need information somewhere else as well?
I confess, I never really bothered with anything in the past that required delving into animations, so that is one area I'm lacking in. QUICK_EDIT
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