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old version available?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 15, 2012 10:53 pm    Post subject:  old version available? Reply with quote  Mark this post and the followings unread

Does anyone still have an old version available?
SHP Builder 3.37, 3.36 have the nasty bug, that the normal frame is misplaced when viewing the shadow frames.

Thus it's hard to manually draw shadows along a building outline or check if the shadow doesn't has any gaps between building and shadow.

I'm not sure, but iirc 3.35 was working fine. Maybe it was an even older version.



SHPBuilderShadowBug2.png
 Description:
And this isn't only a misplacement by exactly one pixel, but it even depends on the zoom level and size of the SHP
 Filesize:  11.64 KB
 Viewed:  6684 Time(s)

SHPBuilderShadowBug2.png



SHPBuilderShadowBug.png
 Description:
2 frames
the normal frame is copied on the shadow frame
yet both are somewhat visible, instead of only the darkened normal frame.
 Filesize:  13.73 KB
 Viewed:  6685 Time(s)

SHPBuilderShadowBug.png



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SHP Artist of Twisted Insurrection:  Nod buildings

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 15, 2012 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 15, 2012 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, that works. Thanks for the link.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 16, 2012 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Nov 16, 2012 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Another way to do it is to just zoom in very far (like around x10) so that the misplacement is only very minimal.
Alternatively you can instead just
  • disable shadows (Options > Shadows),
  • delete the shadow frames (Edit > Mass Frame Operations > Delete Frames),
  • then copy all of the normal frames to where the shadow frames were (Edit > Mass Frame Operations > Copy Frames),
  • manually draw the draw the shadows on these copied normal frames,
  • turn shadows back on (Options > Shadows),
  • remove all pixels except for the shadows themselves from the shadow frames (Tools > Fixes > Remove Useless Shadow Pixels)

and you're done.

But yeah... I'd also like to see this fixed #Tongue
And since we're somewhat on the subject already, a split/merge shadows function would also be quite useful Idea

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