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Problem with editing the terrain
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noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Tue Nov 20, 2012 3:33 am    Post subject:  Problem with editing the terrain Reply with quote  Mark this post and the followings unread

Today I decided to edit the TS terrain for my mod, but then this happened:


Oh noes, the repeating terrain madness

Look at the pavement and the Clear ground (In the orange circle), instead of using pvclr01a, clear01c, etc... they only use the first one (pvclr01 and clear01). This is also happening with the sand and rough tiles.

Oh, and the only way i managed to make the clear terrain work was by creating a new map and not editing its height (And that means no clear terrain for cliffs)

How can i fix this?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Nov 20, 2012 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Its been a while be I think there is a flag for tmp files that tells the game it has alternate art versions. Can't remember if TMP editor lets you set it, you might need the metal mario enhanced version or TMP studio.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 20, 2012 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

As blade mentioned, the XCC TMP Editor by default sets all tiles to have alternate damaged versions (which is only used on bridge ends). This make the game only use the first tile from the set so you lose the random selection.

To fix this you'll need Metal Mario's version of the TMP editor or the OS TMP editor, both can be a bit hard to find so if google fails you I'll upload Metal Mario's editor.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 20, 2012 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Nov 20, 2012 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn't the OS TMP Editor be hosted here at PPM

or is this that IcySon issue or wtever?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Nov 20, 2012 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The "IcySon issue" was with TMP Studio, but I can provide links regardless.

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noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Tue Nov 20, 2012 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the link, Aro. I've been looking for that since my old computer broke Smile

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 20, 2012 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry I got confused; OS TMP editor = TMP Studio

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Nov 20, 2012 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

TMP Studio isn't quite open source though (if only...) Razz

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 07, 2012 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are there any issues, problems or wishes with the existing TMP editing tools?
Now that i have almost completed the class to read TMP files for the radar colorizer, i'm actually thinking about giving such an Editor a try.

Things that i dislike on the tmp studio are the huge interface taking up much more space than necessary, the annoying BitchySon splashscreen at every start, the missing batch processing that radar colorizer is already doing.
But since i haven't used it much, i can't judge how well it works concerning creating and editing tmp files.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 07, 2012 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO the TMP editors atm can do pretty much everything you need, more batch editing features like you're radar colorizer could be good tho. Maybe like pal conversion or file renaming etc.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 07, 2012 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also haven't seen such simple things like palette with draw pixel function. Do you really have to copy paste every picture into this tool and only edit the pictures outside with some other program?

I checked the TMP Studio menus and there is some kind of Batch Processing option. Though no clue if and how it works.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Dec 07, 2012 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I also haven't seen such simple things like palette with draw pixel function. Do you really have to copy paste every picture into this tool and only edit the pictures outside with some other program?

Yeah, that's the only way to do it. I personally don't mind using photoshop instead of drawing directly in the TMP editor at all however, although in some cases being able to quickly replace one color with another could be useful (but it's not essential at all, so don't waste time on it until you've got everything else done I'd say).

There is one rather important feature that TMP Studio lacks however and this is the only reason why I often still have to use the XCC TMP Editor to begin with: the "Paste Complete" function.
Currently TMP Editor only allows you to paste one single cell at a time, so switching to TMP Editor instead whenever I need to paste more than a single cell at the same time saves me a lot of time. Strangely TMP Studio still is capable of copying an entire tile of multiple cells however...

And another thing that TMP Studio appears to be incapable of is properly replacing the Z-Data (from what I understand VK did attempt to implement this, but it didn't function correctly when TMP Studio was released and he never fixed it afterward), but since DTA only uses flat terrain this isn't really a problem I ever have to deal with.
XCC TMP Editor isn't capable of properly replacing the Z-Data either by the way, but Metal Mario's version of the TMP Editor fixes this.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 07, 2012 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well yes... most terrain is made in 3DS/Photoshop anyway so other then maybe fixing the odd pixel now & then a full TMP Gfx editor isn't really needed.

Edit: Bittah Ninja'd me!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 07, 2012 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

And do i understand it right, that you have to "fill" every single tile on its own?
When i tested it and wanted to create a TMP from a big 300x400 picture, i was unable to do this in one step. It instead forced me to crop a part of the picture for every single tile.

Wouldn't it be easier to have the tiles in the background in one layer, the picture in the front layer and then you can simply say, project picture on the tiles?
Even the extra graphics could be done automatically imo.
Just place the tiles in the right position, then say project picture on them and every part of the picture that is outside of the tiles would be automatically applied to the nearest northern or southern tile.


It's not very userfriendly imo if for a simple 5x5 tiles tmp you have to do 25 copy paste operations. And even have to set the crop position for each single tile manually.


No clue if already present or really needed, but something like a "show tiled preview" might be good too, where the tmp is simply placed 2 or 3 times next to each other, so you can check if it's really seamless at the borders.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 07, 2012 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

In the XCC editor as Bittah mentioned you can use paste complete & paste all 25 tiles at one etc. the Image in PS just needs to be the same size as the full image in the TMP editor.

A way to automatically generate Z-data for an extra image you paste into the editor could be handy. I've made a template in PS so I can do it in a few clicks but most ppl probably don't know what it is let alone how to make their own.

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Stealth Killer
Cyborg Soldier


Joined: 06 Nov 2009
Location: Planet Earth

PostPosted: Sun Feb 17, 2013 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
In the XCC editor as Bittah mentioned you can use paste complete & paste all 25 tiles at one etc. the Image in PS just needs to be the same size as the full image in the TMP editor.

A way to automatically generate Z-data for an extra image you paste into the editor could be handy. I've made a template in PS so I can do it in a few clicks but most ppl probably don't know what it is let alone how to make their own.


I've tried the OS TMP Editor by copying the whole image and then editing it in PS then pasting it back but the pallete issue occurs any idea how to overcome it i'm converting RA2 train to TS size.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Feb 17, 2013 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you elaborate on the "pallete issue"? I presume it's just because TS uses a completely different colour set from RA2, so when you convert from one to the other you get ugly results.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Feb 20, 2013 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

along with the tmp editor check out my sig for some info that was given to me by DJBreit for help on making tiles

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Stealth Killer
Cyborg Soldier


Joined: 06 Nov 2009
Location: Planet Earth

PostPosted: Wed Feb 20, 2013 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Can you elaborate on the "pallete issue"? I presume it's just because TS uses a completely different colour set from RA2, so when you convert from one to the other you get ugly results.


It's really weird as I want to get RA2 terrain in TS that's why I'm trying to convert it, Can I use the RA2 pallete as its a total conversion of train or will it cause error too ???

Nikademis Von Hisson wrote:
along with the tmp editor check out my sig for some info that was given to me by DJBreit for help on making tiles

I'll read that info thanx Nikademis

Bittah Commander wrote:
XCC TMP Editor isn't capable of properly replacing the Z-Data either by the way, but Metal Mario's version of the TMP Editor fixes this.

So, Where can I get Metal Mario's version of TMP Editor ?????

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Feb 20, 2013 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

no prob, the info was given to me so i just pass it along to help others

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Feb 21, 2013 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stealth Killer wrote:
So, Where can I get Metal Mario's version of TMP Editor ?????

Here you go.

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