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 Forum index » Modding Central » Media Hut » 3D Models
APU
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Nov 29, 2012 1:43 pm    Post subject:  APU
Subject description: Finally!!
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so here it is, two files, one contains the model and the other are the textures.


apu.zip
 Description:
the model

Download
 Filename:  apu.zip
 Filesize:  4.5 MB
 Downloaded:  286 Time(s)


apu_textures.zip
 Description:
the textures

Download
 Filename:  apu_textures.zip
 Filesize:  3.6 MB
 Downloaded:  249 Time(s)


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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Tue Dec 04, 2012 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

May I ask for a preview, pretty please?.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Dec 04, 2012 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Dec 04, 2012 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surely not much different than the one used for the released SHP version. Wink

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 04, 2012 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

stuff is broken


broken.png
 Description:
 Filesize:  54.47 KB
 Viewed:  5862 Time(s)

broken.png



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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Dec 09, 2012 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

which version of max are you using, gangster?
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Musketmarine
Medic


Joined: 14 Feb 2020
Location: Texas

PostPosted: Mon Nov 21, 2022 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to necrobump or anything of that sort. But by any chance would you happen to have a blender version of the project?

Even an exported FBX file or something would do.
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