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Just remember, though many units are still the same, they act very different from regular TS that I would consider them different entirely.
All are balanced
All have fully veteran upgrades
All are usefull (expecially the medic)
All GDI units have a counter unit on Nod and Vice versa. Though they may play the same role, they are greatly different in effectiveness, cost, range, veteran upgrades and more. Here is an example:
Juggernaut - GDI
Extreme long range vehicle effective against structures and "infantry" with large "area of effect" warheads. (low accuracy)
Artillery - NOD
Extreme long range vehicle effective against structures and "vehicles" with "focused" high power warheads. (high accuracy)
Each unit was balanced in a similar fashion and I will post a long detailed update explaining each units counterpart and speciality.