Posted: Fri Dec 14, 2012 11:45 pm Post subject:
Magnetic Tank small problem
Hello guys. Well I am not working much on voxels, I have some of assets yes, but mostly SHPs are my region.
I tried to make Magnetic Tank since I am using Magnetron as Infernal, and wanted to have some different model for Magnetron.
yes voxel should be for public usage too, as always.
But I encounteres some problems. After I resized in voxel section editor III this tank for 10% (section -----> voxel header -----> misc, then resized bounds by using calculator and multiplied them by 1.1) I got this:
As you can see voxel has transparent lines
Here is hva editor view
He has lot of those lines and dots which are visible ingame, actually they made voxel transparent ingame.
This is the first time I encounter this problem, I always resize voxels in same way and did not found this problem.
I have seen only once in downloaded model. It was TS Mammoth MKII resized to be bigger and had lot of those lines.
Yeah, I did not backup voxel, I did not know this is going to happen.
And voxel base for this is tesla tank voxel from original game.
So, any advice? _________________
This is one of the reasons I prefer to make giant voxels since you'll just instead have to worry about shrinking them instead, which is easier. _________________ ~ Excelsior ~ QUICK_EDIT
Well, I am not expert like you or few people here, I only know how to make (alter) voxel based on existing, giving it some effects. In Voxel Section Editor. Thats what I was doing all time.
Also as you can see from screenshot its only 10% bigger from tesla tank, a size about laser tank.
Atomic_Noodles wrote:
This is one of the reasons I prefer to make giant voxels since you'll just instead have to worry about shrinking them instead, which is easier.
But what is problem anyway? What is wrong, why voxel got those lines and dots, why is it ruined? _________________
The problem is that the voxel is forced to be rendered bigger than it is.
Each voxel has a fixed size.
The bounds do nothing else than setting the distance between each voxel.
Since you tried to make it bigger, the distance between the voxel is now bigger than the voxel itself. Thus you have empty space between them. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Thanks Lin Kuei Ominae for reply here! I am grateful for that.
But why is that happening on this voxel and not to others? I resized many of them and only this one has problem.
Also, if thats happening by reason which you exlplained, then how to resize voxel properly without this shit hapening? _________________
Many VXL artists create their stuff deliberately 25-50% bigger than necessary and use bounds to shrink it to the wanted size. Thus there is much room left to make them bigger.
Vanilla RA2 voxel are made without redundant voxel, close to the max possible bounds. Thus raising the bounds doesn't works here.
Solution: double the size in VSE (double the amount of voxel)
then shrink it with the bounds.
Problem: the voxel has many useless voxel and isn't very performance friendly _________________ SHP Artist of Twisted Insurrection: Nod buildings
You can find out the max bounds by using the calculate function (Under Section---->Voxel Header---->Misc Tab) in VXLSE which sets them to the maximum for the given voxel and exceeding those values manually causes tearing/holes.
Yeah original game voxels are at max bounds as is and this is also partially reason they don't look as good as better idea is to make larger than needed model and shrink it down by bounds which also smoothens down any errors there may be at max size/bounds. Once you need larger voxel and bounds can't help then either a total remake of voxel or using resize function is required. Vozelizers by default indeed avoid this by doing large size so fine tuning by bounds is made possible than spend insane effort to try get ideal size ingame directly too. QUICK_EDIT
@MasterHaosis: i suggest changing the topic title into something more useful like "voxel bounds issue (empty lines ingame)" _________________ SHP Artist of Twisted Insurrection: Nod buildings
I think this progress is useful : VXL Editor > Open vxl file > Section > Full Resize <increase>. Then you can make it smaller by HVA Builder <use> . I think this method won't make the vxl be broken QUICK_EDIT
I think this progress is useful : VXL Editor > Open vxl file > Section > Full Resize <increase>. Then you can make it smaller by HVA Builder <use> . I think this method won't make the vxl be broken
It blurs some parts though turning some colors into different ones... Like Remap being turned to Brick _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Dec 15, 2012 12:17 pm Post subject:
Increase Resolution causes such only, Jem. Full Resize doesn't. OTOH FR doesn't smoothen the voxel neither. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Apollo, thank you for posting here and for advise.
Lin Kuei Ominae, yeah, thanks for reminding me, I did not put any description in subject topic because I did not know what was problem at first place.
Earthman / Earthgirl, hello, nice to see you, haven't seen you before in my threads. I tried resizing in HVA builder too, but with same effect. Just what Lin Kuei Ominae and Appolo were explianing.
Here, I made new one by method Lin Kuei Ominae told me to do, I made it double bigger, then resized bounds smaller.
I even made two versions of tank, one with tires, and one without tires which supposed to be anti gravity or hover system vehicle so it can drag even tanks into water, but in turn lost magnetic shake for buildings.
I may upload it for public soon. _________________
Good job . It's look like : tesla tank body + Magnetron turret
It is. The Turret needs to be higher though, or tweaked as the Coils are actually arched on the Magnetron one. _________________ ~ Excelsior ~ QUICK_EDIT
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