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Magnetic Tank small problem
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Dec 14, 2012 11:45 pm    Post subject:  Magnetic Tank small problem Reply with quote  Mark this post and the followings unread

Hello guys. Well I am not working much on voxels, I have some of assets yes, but mostly SHPs are my region.
I tried to make Magnetic Tank since I am using Magnetron as Infernal, and wanted to have some different model for Magnetron.
yes voxel should be for public usage too, as always.
But I encounteres some problems. After I resized in voxel section editor III this tank for 10% (section -----> voxel header -----> misc, then resized bounds by using calculator and multiplied them by 1.1) I got this:


As you can see voxel has transparent lines

Here is hva editor view



He has lot of those lines and dots which are visible ingame, actually they made voxel transparent ingame.
This is the first time I encounter this problem, I always resize voxels in same way and did not found this problem.
I have seen only once in downloaded model. It was TS Mammoth MKII resized to be bigger and had lot of those lines.

Yeah, I did not backup voxel, I did not know this is going to happen. Mad
And voxel base for this is tesla tank voxel from original game.
So, any advice?

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Dec 14, 2012 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxel a new one from scratch which is bigger?

This is one of the reasons I prefer to make giant voxels since you'll just instead have to worry about shrinking them instead, which is easier.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Dec 14, 2012 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Voxel a new one from scratch which is bigger?

Well, I am not expert like you or few people here, I only know how to make (alter) voxel based on existing, giving it some effects. In Voxel Section Editor. Thats what I was doing all time.
Also as you can see from screenshot its only 10% bigger from tesla tank, a size about laser tank.

Atomic_Noodles wrote:
This is one of the reasons I prefer to make giant voxels since you'll just instead have to worry about shrinking them instead, which is easier.

But what is problem anyway? What is wrong, why voxel got those lines and dots, why is it ruined?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 15, 2012 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem is that the voxel is forced to be rendered bigger than it is.
Each voxel has a fixed size.
The bounds do nothing else than setting the distance between each voxel.

Since you tried to make it bigger, the distance between the voxel is now bigger than the voxel itself. Thus you have empty space between them.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Dec 15, 2012 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Lin Kuei Ominae for reply here! I am grateful for that.
But why is that happening on this voxel and not to others? I resized many of them and only this one has problem.
Also, if thats happening by reason which you exlplained, then how to resize voxel properly without this shit hapening?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 15, 2012 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Many VXL artists create their stuff deliberately 25-50% bigger than necessary and use bounds to shrink it to the wanted size. Thus there is much room left to make them bigger.

Vanilla RA2 voxel are made without redundant voxel, close to the max possible bounds. Thus raising the bounds doesn't works here.

Solution: double the size in VSE (double the amount of voxel)
then shrink it with the bounds.
Problem: the voxel has many useless voxel and isn't very performance friendly

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Dec 15, 2012 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

You can find out the max bounds by using the calculate function (Under Section---->Voxel Header---->Misc Tab) in VXLSE which sets them to the maximum for the given voxel and exceeding those values manually causes tearing/holes.

Yeah original game voxels are at max bounds as is and this is also partially reason they don't look as good as better idea is to make larger than needed model and shrink it down by bounds which also smoothens down any errors there may be at max size/bounds. Once you need larger voxel and bounds can't help then either a total remake of voxel or using resize function is required. Vozelizers by default indeed avoid this by doing large size so fine tuning by bounds is made possible than spend insane effort to try get ideal size ingame directly too.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 15, 2012 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

moved to RA2 modding forum.

@MasterHaosis: i suggest changing the topic title into something more useful like "voxel bounds issue (empty lines ingame)"

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Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Sat Dec 15, 2012 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this progress is useful : VXL Editor > Open vxl file > Section > Full Resize <increase>. Then you can make it smaller by HVA Builder <use> . I think this method won't make the vxl be broken Smile

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Dec 15, 2012 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Earthman wrote:
I think this progress is useful : VXL Editor > Open vxl file > Section > Full Resize <increase>. Then you can make it smaller by HVA Builder <use> . I think this method won't make the vxl be broken Smile


It blurs some parts though turning some colors into different ones... Like Remap being turned to Brick

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Dec 15, 2012 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Increase Resolution causes such only, Jem. Full Resize doesn't. OTOH FR doesn't smoothen the voxel neither.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Dec 15, 2012 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Apollo, thank you for posting here and for advise.

Lin Kuei Ominae, yeah, thanks for reminding me, I did not put any description in subject topic because I did not know what was problem at first place.

Earthman / Earthgirl, hello, nice to see you, haven't seen you before in my threads. I tried resizing in HVA builder too, but with same effect. Just what Lin Kuei Ominae and Appolo were explianing.

Here, I made new one by method Lin Kuei Ominae told me to do, I made it double bigger, then resized bounds smaller.



I even made two versions of tank, one with tires, and one without tires which supposed to be anti gravity or hover system vehicle so it can drag even tanks into water, but in turn lost magnetic shake for buildings.
I may upload it for public soon.

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Earthman
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Joined: 11 May 2012
Location: Viet Nam

PostPosted: Sun Dec 16, 2012 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job Smile . It's look like : tesla tank body + Magnetron turret

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun Dec 16, 2012 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Earthman wrote:
Good job Smile . It's look like : tesla tank body + Magnetron turret


It is. The Turret needs to be higher though, or tweaked as the Coils are actually arched on the Magnetron one.

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