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Yuri Fortress Fixed
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Dec 15, 2012 11:22 pm    Post subject:  Yuri Fortress Fixed
Subject description: Remap on damaged frames, buildups, snow version, advanced destroy anim, cameo
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Tremble mortals!
Now I come with something new. Like Graion Dilach says often for my assets ,,remake", but new.
I fixed Yuri Fortress building, it took me whole day.
Fix includes:
1. Damage frames have remaps now (original fortress did not have remaps on damaged frame)
2. Snow version (original fortress did not have snow version)
3. Buildups (original fortress did not have builup)
4. Advanced destroy anim (to its own death anim I added 23 additional frames, so its rubble explodes making building dissapears in ashes)
5. cameo (original fortress did not have cameo)

Pack includes:
YAFORT - snow version
YAFORTMK - builup
YGFORT - standard version
YGFORTMK - builup
YAFORTICON - cameo
YGFORTDM - advanced destroy anim (its about 2 MBs, about 220 frames)
This ReadMe
Images Folder - contains screenshots and previews with my new lineup

[YAFORT]
Name=TRANS FORTRESS
UIName=Name:CATRAN03
TechLevel=10
BuildCat=Tech
Owner=YuriCountry
Prerequisite=YACNST,YATECH
Cost=5000
Strength=4000
Points=35
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=YAFORTDM
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
Sight=6
DieSound=MonumentCrumble
InfantryGainSelfHeal=1
UnitsGainSelfHeal=1
BuildLimit=1
ProduceCashAmount=40
ProduceCashDelay=100
ClickRepairable=yes
Adjacent=4
BaseNormal=yes
ToProtect=yes
;SuperWeapon=DonateMoneySpecial
AIBasePlanningSide=2
Nominal=yes
ThreatPosed=1
Power=200
AIBuildThis=yes

[YAFORT]
Normalized=yes
Remapable=yes
Foundation=4x4
Height=8
Buildup=YAFORTMK
NewTheater=yes
DemandLoad=true
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
AddOccupy1=3,-1
AddOccupy2=2,-2
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Cameo=YAFORTICON

; CATRAN03 destroy animation
[YAFORTDM]
Layer=ground
NewTheater=yes
Rate=300
DemandLoad=true
Shadow=yes
AltPalette=yes ; use the unit palete







Yuri Fortress Fixed.rar
 Description:

Download
 Filename:  Yuri Fortress Fixed.rar
 Filesize:  2.02 MB
 Downloaded:  1239 Time(s)


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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Dec 16, 2012 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

You might as well add remap to that side tower in damaged frames as well #Tongue

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Dec 16, 2012 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you have GIF's for the buildups?

Also, I find the snow version's appearance a bit odd. It looks like it has an opacity less than 100%.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Dec 16, 2012 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, the Snow Version looks faded, the buildup has no shadows as well.

I'm guessing he didn't add remap to the destroyanim so it would work in Vanilla RA2/YR?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Dec 16, 2012 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
You might as well add remap to that side tower in damaged frames as well #Tongue


Haha thanks Apollo, seems that you cant miss any detail. But I did as you can notice Smile

RP wrote:
Do you have GIF's for the buildups?

Ummm no. I planned to make one but cause I worked whole day and night on that, I got suddenly enough of this building.

RP wrote:
DAlso, I find the snow version's appearance a bit odd. It looks like it has an opacity less than 100%.

Atomic_Noodles wrote:
Yep, the Snow Version looks faded, the buildup has no shadows as well.

Well yes, I made snow to be little transparent in some ares because building itself is too dark as you noticed, so adding too much white would cause visual constrast effect, snow version would not fit equal to normal one.

Atomic_Noodles wrote:
I'm guessing he didn't add remap to the destroyanim so it would work in Vanilla RA2/YR?

Nice guess man Very Happy
I am maybe crazy but not that crazy to alter all 80+ frames just to make destroy anim remapable. I have to do separately frame by frame then because remap is already altered for combination yellow, Yuri and GDi scheme which is already used in some parts of building. So if I just color replace, it wont work, it will affect other parts of building, so only one by one frame manual recolor is solution.
So thanks, but thats not going to happen.

Even Westwood did not do much to that building, and remember that I am probably the on on entire planet who dare to alter building at least. Every single modder is running away from this building (yuri command center and statue too) as devil from church Very Happy
That destroy anim already is the most complex animation in entire game.
I may also alter soon Yuri Lunar command center.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Dec 16, 2012 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking forward to the command centre Smile

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Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Mon Dec 17, 2012 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

And for what purposes this advanced yuri castle is? #Tongue

[I'm sorry if you didn't understand me]

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Dec 17, 2012 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Astral wrote:
And for what purposes this advanced yuri castle is? #Tongue

[I'm sorry if you didn't understand me]


In the Last Soviet Mission you attack Yuri's Base in Transylvania. The Goal is essentially blowing this building up while navigating against Allied,Soviet & Yuri Forces.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Dec 17, 2012 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

This looks far too out of context and ugly tbh. It's too grainy and has too many unwanted color's to perfectly fit yuri's theme and should belong in Aro's disney land that's founded by his skrillex alternative persona.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Dec 17, 2012 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
This looks far too out of context and ugly tbh. It's too grainy and has too many unwanted color's to perfectly fit yuri's theme and should belong in Aro's disney land that's founded by his skrillex alternative persona.


Its an actual Building, In the Last Soviet Mission in Yuri's Revenge, you fight Yuri's Forces along with an Allied & Soviet Force as well, blowing up the Beacons in their base brings control of their units to you.

And to be fair... the Map this is on has dark lighting so you wouldn't notice too much of a difference in the details unless played on normal lighting.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Dec 17, 2012 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

The building, while keeping some of Yuri structures' characteristics (texture, the main spike), is too different from his standard set to be used as a buildable structure.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Dec 17, 2012 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Astral wrote:
And for what purposes this advanced yuri castle is? #Tongue

[I'm sorry if you didn't understand me]


Yes, like Atomic_Noodles said, its main purpose to destroy building. Actually you can't beat Soviet campaign if you do not destroy that building.
its just to show that Yuri is weird, and for fun overall.
Dracula's castle is in Transylvania, so in that manner Yuri created his fortress. ,,he is like monster from movies yes"

Hehe, and its not advanced castle, its just fixed castle, but yes, comparing to stock one it is advanced version Very Happy
Though needs little more work its much better than original since now I allow you to properly build it and set up in snow.
Main purpose of my version is special important building. Every Yuri commander can build it to support its troops. It behaves like few tech buildings captured together. It acts like tech hospital, tech machine shop, two oil derricks and tech power plant. Building has strong armor. But costs 5000$, slow buildtime and you get it later. Yes you can build only one at time. However, Yuri's version in campaign got even Paratroopers supwerweapon and more strength in campaign.
However thats suggestion, its up to you to decide its purpose in your mod.
So expect my Lunar Command center soon, and update to my Yuri Pyramid.
You know that even Atomic_Noodles made Yuri head which I am using all time and used for new Yuri Statue defense. Very Happy
Yuri is at top of weird leaders sure.

Speeder wrote:
The building, while keeping some of Yuri structures' characteristics (texture, the main spike), is too different from his standard set to be used as a buildable structure.

And you forgot to add yellow/brown scheme elements and psychedelic style. In this case combined with dracula castle elements to make almost perfect interesting structure.
Well I always wanted it o make buildable because it is my favorite building in game. Lunar command center is second and statue third.
Hey Speeder, you used similiar in Mental Omega, I think you are only one who used elements of original castle, you made some Epsilon Academy or such. Do you have screenshots or preview of it?
And what do you think about Lunar Command center, isn't it too different to be used as buildable structure?

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Dec 17, 2012 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It was a placeholder and it was removed long time ago. Never used in a public release.

Lunar Command Center is too big to be buildable and stand in an average base.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Dec 17, 2012 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder, yes, its huge building. I think its the tallest building in whole game.
I used it for huge power supply, as opposite to nuclear reactor except it can be build one at time.

Atomic_Noodles wrote:
And to be fair... the Map this is on has dark lighting so you wouldn't notice too much of a difference in the details unless played on normal lighting.

Yes that too. And plus building itself is dark, so playing into dark map additionally make it less recognizable.

DaRTzO wrote:
This looks far too out of context and ugly tbh. It's too grainy and has too many unwanted color's to perfectly fit yuri's theme and should belong in Aro's disney land that's founded by his skrillex alternative persona.

Well if building is ugly, complain to Westwood as I only added necessary things.

What is Aro's disney land anyway? I first time hear of it.
What means ,,skrillex alternative pesona" ?

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Dec 17, 2012 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
Speeder, yes, its huge building. I think its the
Well if building is ugly, complain to Westwood as I only added necessary things.

What is Aro's disney land anyway? I first time hear of it.
What means ,,skrillex alternative pesona" ?


Remove the green grain from it and sharpen it up a bit.

It's where Aro does his dubstep and TI production from.

#Tongue

@ Noodles, yeah I've played through Yuri's. Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 17, 2012 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gothic castle of musical doom. Featuring Yuri.

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Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Mon Dec 17, 2012 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I remember this mission.

So this is Yuri's super-tech building which provides cool stuff, isn't it? Very Happy

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Dec 17, 2012 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Yuri Superweapon: Mind Controlled Vampire Attack

#Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Dec 17, 2012 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Astral wrote:
Yes, I remember this mission.

So this is Yuri's super-tech building which provides cool stuff, isn't it? Very Happy

Haha zeah. Basically tech buildings do not have specific high tech, for example hospital provides medical support, machine shop provides parts for vehicles, power plant provides power, Oil derricks gives you money, but yeah, Yuri fortress has here all those abilities combined, so it contains actually high technology for this purpose. SUPER-TECH Very Happy

Darkstorm wrote:
New Yuri Superweapon: Mind Controlled Vampire Attack

#Tongue

Yeah, new Superweapn called: DarkStormSpecial
or new one: ArovasionSpecial.
Yes, even Aro posted here. its rare from him to post in RA3/YR resource

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Dec 17, 2012 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

O.o

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Dec 18, 2012 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin, Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 18, 2012 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Yes, even Aro posted here. its rare from him to post in RA3/YR resource


Not true, I also lead a YR mod, though I lost all the work for it a while ago. Also, I wouldn't have came here if you hadn't messaged me saying that Martin (DaRTzO) had mentioned me. #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Dec 18, 2012 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

That's so much sounds like Haosis. Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 18, 2012 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought the Aro-cult was a joke.

The mean IQ in PPM has lowered once again.

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Tue Dec 18, 2012 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Westwood should kill you now.

YOU didn't create it, you just modified it.
so remove that "MADE BY HOSIO" thing before.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Dec 19, 2012 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Quote:
Yes, even Aro posted here. its rare from him to post in RA3/YR resource


Not true, I also lead a YR mod, though I lost all the work for it a while ago. Also, I wouldn't have came here if you hadn't messaged me saying that Martin (DaRTzO) had mentioned me. #Tongue


RA3?! This is RA 2 o.O

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Dec 19, 2012 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin, ah I accidentally typed3. Meant RA2

Mav.EricK wrote:
Westwood should kill you now.

Westwood should kill anyone of us then.

Mav.EricK wrote:
YOU didn't create it, you just modified it.

Yes, except buildup, but in that logic we did not create anything, most of us at least since all our work has ben based upon Westwood's.

Mav.EricK wrote:
so remove that "MADE BY HOSIO" thing before.

That was meant for images. I made images representations and that purple style.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 01, 2013 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I have done one of this with a different snow version, I also added "occupied" frames (but it's just the same with minor errors (!))

If it doesn't have occupied frames, then it will look damaged while occupied, which is bad.

MasterHoalis, can I use some of your frames and re-release it here with occupied and fixed snow version?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jan 01, 2013 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure, why not.

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Fri Aug 27, 2021 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Why looks like don't like this structure, in my opinion it's like the structure that can be some kind of genetic research place. Like the castle where Doctor Frankenstein awakened his monster. lol

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Aug 27, 2021 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are BrowserTravel, you know these things... As you browse while traveling, you browsed actually that it may become some kind of building which can produce (many) of monsters I made. Awesome building for Halloween, that's what you get conclusion Very Happy
So I did! That is why I used parts of this building to create many variations of evil buildings! Somehow you cannot imagine horror in YR and to avoid this fortress. It has something spooky inside it! It begs you to use it Very Happy

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