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YR Miscellaneous Tweaks
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Dec 17, 2012 6:45 am    Post subject:  YR Miscellaneous Tweaks
Subject description: Update as I do some more...
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Enhanced Chrono Units
This Tutorial adds a small nifty zipline for chrono units when they teleport.

On the Unit that you want to get a zipline, go to their Art Entry and add the following:
Code:

UseLineTrail=Yes
LineTrailColor=208,208,208
LineTrailColorDecrement=15


Different Laser Effects:
The following are different color outcomes you can use to create variations on lasers.

Spectrum Laser
A Laser effect that in my opinion is close enough to the Spectrum Laser from Red Alert 3.
Code:

LaserInnerColor= 255,0,0
LaserOuterColor= 0,0,255
LaserOuterSpread= 0,255,0
LaserDuration = 30
IsLaser=True


Red/Green/Blue Laser
A standard red laser beam, You can recolor these similarly to blue & green
For OuterColor & OuterSpread just switch to whatever color you choose it is set up as (R,G,B). So if you want Red Lasers put 255 only on the first Set of 0's.
Code:

LaserInnerColor= 255,255,255
LaserOuterColor= 0,0,0
LaserOuterSpread= 0,0,0


Voice Tweaks
The GI,Guardian GI & Desolator can benefit for some unused/potentially usable lines. This Tweak assumes you have downloaded the Missing Unit Lines from Red Alert 3.

GI - Add/Replace the ones in SoundMD to the following:
Code:

[GIAttackCommand]
Sounds= $igiata $igiatb $igiatc $igiatd $igiatf $igisef
Control= random
Volume=85

[GIMove]
Sounds= $igimoa $igimob $igimoc $igimod $igimoe $igimof
Control= random
Volume=85

[GISelect]
Sounds= $igisea $igiseb $igisec $igised $igisee  $igiseg
Control= random
Volume=85

[GIDeployVoice]
Sounds= $igiate $igiatf
Control=random
Volume=85


In the RulesMD go to the GI's Entry (E1) and add VoiceDeploy=GIDeployVoice

Guardian GI - The Guardian GI already has lines but are unused by default, Go to his Entry in RulesMD and add VoiceDeploy=GuardianGIDeployVoice

Optionally you may change UndeploySound to UndeploySound=GuardianGIDeploy

Desolator
Add a new SoundMD Entry with the following Sounds Set up like so:
Code:

[DesolatorDeployVoice]
Sounds=$idesatb $idesatf $idesmob $idesmoc $idesmod
Control=random
Volume=85


Like the GI & Guardian GI add in the Desolators Entry in RulesMD VoiceDeploy=DesolatorDeployVoice

Bio Reactor
You can replace the Absorb Sound to a more suitable one by replacing the Tags with this:

Code:
EnterBioReactorSound=CloningVatsCreate
LeaveBioReactorSound=CloningVatsCreate


Restoring the Terrorist Attack Animation
The Terrorist has Attack Frames where he actually plants the bomb on the ground. You can restore this by tweaking his Sequence and Weapons to the following:
Code:

;RulesMD
[TerrorBomb]
Projectile=Invisible
Damage=225
Speed=100
Warhead=TerrorBombWH
Suicide=Yes
Range=1.5
ROF=10
FireInTransport=No

[TerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
AffectsAllies=No
Wall=Yes
Wood=Yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
Bright=Yes
AnimList=MININUKE

;New Art Sequence
[TerroristSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=116,6,6
Down=8,2,6
Crawl=8,6,6
Up=8,2,6
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=179,1,0
Cheer=180,8,0,E
Panic=8,6,6
FireUpSounds= 3 TerroristAttack
FireProneSounds= 3 TerroristAttackk


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI #Art.INI 

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 29, 2013 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Where do I get and how di I implement the "Missing Unit Lines from Red Alert 3." ?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jan 29, 2013 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Someone posted in Sounds Forum the Missing Sounds, You'll need to convert them to IMA ADPCM  before merging them into a custom copy of your own audio.bag

I made a compilation myself, although not merged into a BAG File the sounds I added in are:

Missing Dog Select Sounds - They instead used Fshift to achieve the same Effect in Original
idogselb
idogselc

Missing Soviet Engineer Select Sounds
ienssed - "Need a repair?"
ienssee - "Something need fixing"
ienssef - "I know how it works"

Missing GI Select
igiseg - "Who's next!"

Missing Tesla Trooper Sounds
itesatf - "Congratulations you've been discharged
itesattb - Alternate Tesla Bolt Sound for the Tesla Trooper's Attack
itesseb - "Extra crispy"

Missing Siege Chopper Cannon Attack Line
vchoa2f - "Launching Salvo"

Missing Kirov Feedback Line
vkirfea - "Duck & Cover"

Missing Sound for Terror Drone - I assume its for Attack Command or an alternate report sound for when the Terror Drone attacks
vterattb

Unused Dreadnought Attack Command
vwasatd - "Foolish Americans their country is ours" - I'm guessing they removed this since its referring to a specific country and isn't ambiguous like other lines.

As a Bonus I also added in the Propaganda Truck Sounds from Red Alert 2 & some possible ambient Sound you can opt to add to the Slave Miner

https://hotfile.com/dl/191222617/a94dc74/Missing_RA2_Sounds.rar.html

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Feb 23, 2013 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, I might actually use some of those (If I get to convert, which I don't know how xD)

I seem to remeber them being used in MO.

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sat Sep 16, 2017 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Spectrum laser not working when this is PrismSupport.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Sep 16, 2017 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It works AFAIK with the New Prism Support Beam...

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sat Sep 16, 2017 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

How to make New Prism Support Beam?

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Thu Feb 16, 2023 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone re-up this sound pack ?
Thanks.

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