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 Forum index » Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Mastermind
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 21, 2012 5:28 am    Post subject:  Mastermind
Subject description: We're on diplomatic mission.
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Old Graphics:http://media.moddb.com/images/mods/1/21/20827/mind_0000_prev.png

Mastermind
Affiliation: Syndicate
Primary Weapon: Mind Control
Role: Support Super Tank
Cost: 1750
Speed: Average
Armor: Heavy Plating
Movement: Amphibious
Requirements: Machine Junction & Cabal Laboratory
Additional Info:
- This Unit is exclusive to the Psychic Enclave
- Omnicrusher
- Can deploy to mind control faster
- Immune to Psionics
- Immune to Vehicle Sniping
- Can gain Experience (Controlled Units confer partial experience to the Mastermind)

The Mastermind is the Super Tank of the Psychic Enclave.  Within its large glass dome it houses a giant mutant brain that is able to mind control enemy units. Rumored reports and intel have said that the brain is created by extracting brain matter from dying psychic soldiers within the Syndicate or "Volunteers" from the Local Populace. Whatever method it might be the brain matter is then grown in a tissue culture.  Once enough mass has been accumulated the Giant Brain is then placed inside a specialized tank chassis that provides the brain life support & mobility. The Mastermind dwarfs most vehicles allowing them to easily crush smaller vehicles in their way.  Due to some unseen conditioning brought on by the process of growing the brain, Mastermind "Pilots" have an unnatural want to rapidly control as much targets as it can. Perhaps as a way to regain consciousness on the original host or something more insidious. The Commander can take advantage of flaw by coercing the Mastermind to further increase its fire rate by deploying. Regardless of how the flaw manifests on the Mastermind, once it has taken control of more than 3 targets it will start to overheat and explode ramping up in damage the more targets it puts under its hive mind. Despite its size the Mastermind is also capable of moving over water thanks to anti-gravity panels installed onto its treads.
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Last edited by Atomic_Noodles on Tue Mar 29, 2022 12:02 am; edited 4 times in total

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Dec 21, 2012 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxel, will it follow the same mechanics it had in YR?
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Dec 21, 2012 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 21, 2012 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its pretty much the same as the one from Vanilla YR, I've only given it the ability to crush units and the ability to gain experience (Which allows it to upgrade from Mind Controlling 3 units to 5 at Elite) Giving it 2 extra units to mind control before overloading.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Nov 04, 2015 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

3 year bump... it's now amphibious baby!
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Nov 04, 2015 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Overkill master mind ! #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Mar 29, 2022 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated the Mastermind Graphics matching its concept art more where it overshadowed Main Battle Tanks.


mind_scale.png
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 Viewed:  166 Time(s)

mind_scale.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Apr 05, 2022 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job on that. Scaling is what ticks me off the most in Ra2, damn engine limitations lol

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