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cyborg question
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Dec 27, 2012 12:33 am    Post subject:  cyborg question Reply with quote  Mark this post and the followings unread

I've never thinked of this
but in TS we only see from cyborg/commando when full body
destroyed that they get another 25% HP and they crawl

but does the 2nd stage has to be crawl ?
what if I want to have a infantry unit like Terminator
and simply after 1st stage, that he stays walking and not crawling ?

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Dec 27, 2012 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

If an infantry type is a cyborg, when destroyed, the game will call for the prone frames defined in its sequence. So if you want to have the unit use the walking stance after having been destroyed, you have to edit the [Sequence] and set the prone frames to the same values as the Up frames.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 27, 2012 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

A cyborg is slower when damaged, thus using the normal walkframes would look bad as the anim-speed doesn't fits the unit-speed anymore. It would look like running on the same place.

TI cannon cyborg uses that logic to give it a limping anim when damaged.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Dec 27, 2012 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

good to know

but couldn't then just user make double the frames
so it would slow the image down ?

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