Posted: Tue Jan 01, 2013 11:18 am Post subject:
Disk Laser Effects Limitations
DiskLaser=yes ; new ring draw laser
This tag, we all know it (I think ), very few use it.
I have found that:
- At least the ring effect is not coloreable with the laser color tags, I think the beam itself neither has a sensitive color.
- No matter the warhead attached, the hit anim will be ignored; this means, no mattr what you list on AnimList= , it won't be seen ingame, just the laser effect and no hit effect at all.
* * *
Does anyone know if there is already any way to overcome this?
If not, I propose a project for next ares:
- Custimizable DiskLaser color (both beam and ring effect, separately)
Tags:
RingColor= R,G,B
RingLaserColor= R,G,B
- Fixed use of warheads so that hit anims are displayed properly.
Ring Laser is dependent on the LaserColor you specified on the Weapon.
DiskLaserChargeUp should also be considered otherwise all units which use DiskLaser will use the same report when charging up. _________________ ~ Excelsior ~ QUICK_EDIT
Yes, what Atomic_Noodles said.
WHat we need for DiscLaser are two things: 1. Disc Charge up sound (should be per weapon) 2. Disc Anim on warhead.
Thats why people barely use disc laser weapon. Once it get fixed, I think there is more chance this disc laser ring effect to be used on more types of flying saucers.
You only need to remember that disc ring's size is fixed to fit original voxel size, so other flying saucers should have same size, otherwise if voxel is smaller, then ring will appear outside of voxel, if voxel is bigger, then ring will not be visible at all.
Maybe adding tag into weapon DiscRingMult= can be good idea too to fix this. _________________
I'm not too keen to fiddle with laser drawing or radius changes.
Making the DiskLaserChargeUp customizable should be easy (and of course it would default to the original behavior when not customized). The disk laser manually damages the target area, and it does not bother to create any animation. _________________ QUICK_EDIT
I'm not too keen to fiddle with laser drawing or radius changes.
Nah that was just ,,by the way" suggestion. Just open spreading idea nothing special or important. You have smarter things to do rather than messing with that.
AlexB wrote:
Making the DiskLaserChargeUp customizable should be easy (and of course it would default to the original behavior when not customized).
Yes, that is the best solution.
AlexB wrote:
The disk laser manually damages the target area, and it does not bother to create any animation.
I did not understand that, do you mean that it is intended to be that way? Or Westwood simply forgot/ did not bother to enable disk anim warhead because they did not intend to use it? _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jan 02, 2013 11:00 am Post subject:
That meant that the Disk laser has duplicated code of the damaging code and the duplicate misses the AnimList handling. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
And I mean, it's not only for flying saucers... it is a nice effect for other things too (defense towers as a chargeup, land vehicle voxels, etc.)
But it's ugly that it doesn't recognize animations (and coders of the game did not intend for it to be that way necessarily - if you see, the disk warhead is separate and it does have hit animations), not much customization, etc. _________________
NimoStar, I never though of defenses or ground voxels using that tag, most likely because it cannot be customized, but it is good idea actually _________________
I have it for a unique ultimate walker with Burst=2 so it comes from two points and it works nice... except for the lack of customization of radious and hit animation in the warhead.
Maybe later I will take and add a screenshot. _________________
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