Posted: Sat Jan 12, 2013 7:44 am Post subject:
Harvester truce
Out of interest, what exactly does this multiplayer setting do? Does it make every unit with Harvester=yes immune, or just the HARV unit (since it was the only Harvester unit in the original TS)? From how WW did things it wouldn't surprise me if it was the latter.
Also something random I noticed, when you give a vehicle (e.g. MCV) Harvester=yes, it cannot be deployed anymore by human players. The AI however will deploy it just fine. Probably doesn't have any practical use, just interesting to notice. _________________ QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sat Jan 12, 2013 8:10 am Post subject:
Re: Harvester truce
SuperJoe wrote:
Out of interest, what exactly does this multiplayer setting do? Does it make every unit with Harvester=yes immune, or just the HARV unit (since it was the only Harvester unit in the original TS)? From how WW did things it wouldn't surprise me if it was the latter.
Also something random I noticed, when you give a vehicle (e.g. MCV) Harvester=yes, it cannot be deployed anymore by human players. The AI however will deploy it just fine. Probably doesn't have any practical use, just interesting to notice.
Harvester Truce makes all harvester immune to any kind of damage. This is especially a problematic if Short game are off. AI do not follow the prerequiste and rules, they play thier way but the human players have to play by the rules. _________________ Mod Leader and founder of World Domination
Harvester Truce makes all harvester immune to any kind of damage.
wrong. It only makes the Harvester immune that is/are listed on the HarvesterUnit= key in the General section.
Other units with Harvester=yes are still destroyable.
Zero18 wrote:
This is especially a problematic if Short game are off. AI do not follow the prerequiste and rules, they play thier way but the human players have to play by the rules.
Immune Harvester are automatically Insignificant and thus work fine even with Short Game disabled. So they don't matter and you lose if everything else is destroyed (the immune harvs simply explode then).
Immune Harvester are also completely and automatically ignored for any targeting, means your units don't fire automatically on them. That is problematic as it can be abused to block small passages like bridges with a few of them. Then there is no way for the enemy to get through that blockade. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum