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Cargo Assault v2
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Jan 15, 2013 12:54 pm    Post subject:  Cargo Assault v2
Subject description: New game style :) - UPDATED!!!
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Video UPDATED!
http://www.screencast.com/t/AiUxZSbwIHm

This game is new. So, basically it is MP of 4 NOD vs 1 GDI. This game starts out with retreating civilian airforce and a small team inspecting the suspecting cargo truck, finding out it is armed with bomb and killed them. GDI then moblilizied into the base and hack the base, acquring the base defense and reinforcements.

NOD considers themselves trapped since GDI hacked the base first and established a distance between NOD and GDI to build up the army to obliterate GDI. However, they find themselves struggling with GDI massive force surge. They are forced to ally with other surviving NOD to work together.

The game are pretty simple, and Straightforward.

In order to cripple GDI Reinforcements, GDI Upgrade Centers needs to be destroyed that GDI reinforcements will stop coming. Also, destroy Civilian Arrays to buy more time to overpower GDI base defenses.

GDI have two choice, destroy all NOD bases or protect their base at all the cost until mission timer is up.

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Last edited by Zero18 on Wed Jan 16, 2013 5:05 am; edited 3 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 15, 2013 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
http://www.screencast.com/t/WwVqnA6P

More to come soon.

hmm, sorry. No sound, no explanation -> no use.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Jan 15, 2013 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

No comments anyone? Its actually my first time pulling multiple triggers together.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Jan 15, 2013 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
hmm, sorry. No sound, no explanation -> no use.


Map seems decent I guess. But other than that, what he said.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Jan 15, 2013 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Lin Kuei Ominae wrote:
hmm, sorry. No sound, no explanation -> no use.


Map seems decent I guess. But other than that, what he said.


Huh?

He posted after I posted with no explanations about this game, so I updated my post with explanation. Tongue And about sound, well, I can't hear any sound, if that's what people are wondering why I didn't added sound triggers. Of course I don't mind adding sound triggers to the map but I will not know what it sounds like or how long it last.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Wed Jan 16, 2013 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

He meants that you need to put explanations inside your map, since it's a custom map, exploring it's pointles because the critical points should be always on the same place, therefore, you should mark every important location and show every important tip the player should know. (follow the campaign desig, it always points out every "thing" that's not present on normal skirmish game and also are important).

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Jan 16, 2013 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Nolt wrote:
He meants that you need to put explanations inside your map, since it's a custom map, exploring it's pointles because the critical points should be always on the same place, therefore, you should mark every important location and show every important tip the player should know. (follow the campaign desig, it always points out every "thing" that's not present on normal skirmish game and also are important).


Oh, i see.

Update: Just finished updated it. I improved some of action and added some cool triggers to make it interesting. Text triggers doesn't work for some reason? Confused

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