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[TS] Tiberium Wars: Solarstorm
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Jan 20, 2013 5:07 am    Post subject:  [TS] Tiberium Wars: Solarstorm Reply with quote  Mark this post and the followings unread

Ok, I'm going to attempt to make a mod game. For some work, I will need some help Smile (Like Units / Buildings)



Tiberium Wars: Solarstorm

After the fall of Kane, GDI forces scrambled to destroy the remaining Nod bases and reserving the process of Tiberium growth. The Kane's Followers remained undercover, gathering all the surviving Nod forces to reunite. Their operation were undetected by GDI forces. After a few years have pass, Kane's Followers soon calls themselves "Hand of Discipline" Leaders due to their bravery and great leadership. They rose in the power and strength in number.

Year is 2056. International Space Station recieved a data from the space program that they are picking up unusual Solar Flare from the Sun. They started to warn everyone to be cautious and to take cover during the Solarstorm. GDI Commanders are concerned about it can potentially knock out almost all of their electronic devices and damage it with intense ultraviolet. International Space Station delcared it that they do not know how long Solarstorm will last, but it will be the longest storm, possible longer than a year or so.

GDI Commanders are aware that there are remaining Nod Bases in the north and south equator, however they considered them empty and inactive.

Soon as the word of incoming Solarstorm spread across the global, Hand of Discipline got their hands on the news. As they heard about it, they grinned in pleasure knowing that their new units can withstand the intense ultraviolet rays due to the stolen assets from remaining GDI debris and Civil Cities. They started to plot plans to launch assault at multiple GDI bases during the Solarstorm.

However, the effect of Solarstorm impacted on Tiberium Fields that baffled GDI and Nod forces. It cause Tiberium to radiate more and the ultraviolet rays charges them, turning them into yellow Tiberium. During the research, they discovered that yellow Tiberium offers more credits due to it having more energy particles that can be decomposed easily. While blue tiberium fields are immune to effect of Solarstorm because the molecular structure of blue tiberium are much complex than yellow tiberium.


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Last edited by Zero18 on Sun Jan 20, 2013 4:10 pm; edited 3 times in total

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Jan 20, 2013 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

(Need Work)

Nod Units
Infantry
Confessor (Basic Infantry)
Ravager (Rocket Infantry)
Engineer
Black Hand
Zealot
Cyborg

Vehicle

Stealth Harvester (Stealth, low Tiberium capacity, high speed)
Attack Cycle
Raider
Raptor Tank
Reckoner (APC, can carry 5 infantries, armored)
Mantis (Anti-air tank)
Viper (Medium tank)
Mobile EMP Tank
Mobile Sensor Array
Spectrum (Artillery, Can't Deploy, stealth)
Stealth Tank
Tarantula (Can dig underground)
Hades (Can dig underground and have flame that can burn infantires)

Aircraft

Vemon
Vertigo
Salamander
Reaper

Naval

Stingray (Can walk on land, armed with volt weapon)
Amphibious Hovercraft (Armed with light machine gun, can carry 3 Vehicles)
Overseer
-
Leviathan

(Need Work)

GDI Units

Infantry
Peackeeper
Guardian (Rocket Infantry)
Combat Engineer (Engineer, but armed with pistol to defend themself)
Medic
Enforcer
Zone Trooper (Like the Zone Trooper in C&C3)

Vehicle

Harvester (Armored, carry high tiberium capacity, slow speed)
Pitbull
Beagle (Armed with machine gun that can kill infantries with ease)
Paladin Tank
Hunter (APC, can carry 5 infantries)
Slingshot (Hover AA)
Sandstorm (Hover MLRS)
Mobile EMP Tank
Mobile Sensor Array
Refractor (Like in C&C3)
Behemoth (Artillery, can't deploy, heavily armored, can carry 2 infantries)
Mastodon (Armed with dual laser cannon and AA cannon)
Hercules (Tank, that can withstand massive damage, has dual cannons)

Aircraft

Firehawk
Skyeagle
Albatross
Zeus

Naval

Atlas (Small ship that can be use to deter early naval wars)
Amphibious Hovercraft (Armored, can carry up to 3 vehicles)
-
-
Poseidon

Last edited by Zero18 on Mon Jan 21, 2013 1:19 am; edited 11 times in total

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sun Jan 20, 2013 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

This kind of an idea is milked out completely.

Sounds like the Tiberium wars story, with a twist or the regular run of the mill TS mod. Try to be more original please.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Jan 20, 2013 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

For fucks sake DaRTzO, just because your ideas get destroyed by your own attitude doesn't mean you have the right to do it to other people as well.

I for one like to see more before judging this mod. So what it's like the Tiberium Wars story? He's a damn fine map maker, he might as well just add a superb campaign with community assets, who cares? As long as you enjoy the game, and the mod, why the hell would you even whine about it?

Zero18, I like the concept of a Solar Storm, you should show some screenshots Wink . If you need any help with missions I'd be more than happy to help you out.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 20, 2013 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs a better explanation as why the Disciplines are immune to the solar storm and GDI is not. Surely GDI would also be able to invest in chrome plates...

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Jan 20, 2013 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
For fucks sake DaRTzO, just because your ideas get destroyed by your own attitude doesn't mean you have the right to do it to other people as well.

I for one like to see more before judging this mod. So what it's like the Tiberium Wars story? He's a damn fine map maker, he might as well just add a superb campaign with community assets, who cares? As long as you enjoy the game, and the mod, why the hell would you even whine about it?

Zero18, I like the concept of a Solar Storm, you should show some screenshots Wink . If you need any help with missions I'd be more than happy to help you out.


Gladly Smile

Crimsonum wrote:
Needs a better explanation as why the Disciplines are immune to the solar storm and GDI is not. Surely GDI would also be able to invest in chrome plates...


Oh yeah, I should update the story to make it more sense and realistic.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Jan 21, 2013 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:

Crimsonum wrote:
Needs a better explanation as why the Disciplines are immune to the solar storm and GDI is not. Surely GDI would also be able to invest in chrome plates...


Oh yeah, I should update the story to make it more sense and realistic.


THIS! RP GTFO. You surely have no idea of a good story, development and execution and delivery.

I hope you add more detail and think things through before you move on to production & development.

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Mon Jan 21, 2013 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately the project plan displays notably many direct copy ideas from C&C3/Kanes Wrath and so on than fresh own concepts and honestly many EA's ideas were not even GOOD so it is not interesting or motivating to see a rehash of them in TS engine, try be more creative than this or very few will care for a rehash of tiberium wars in TS.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jan 21, 2013 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
Unfortunately the project plan displays notably many direct copy ideas from C&C3/Kanes Wrath and so on than fresh own concepts and honestly many EA's ideas were not even GOOD so it is not interesting or motivating to see a rehash of them in TS engine, try be more creative than this or very few will care for a rehash of tiberium wars in TS.


So? This isn't the same as Tiberium Wars / Kane's wrath (Only few units). But I'm more inclined to balancing and creative thinking about units' ability. I'm ain't even adding Scrin to this game because Scrin are ridiculous faction. This story is about alternative story with GDI and Nod contiuning the war after discovering the new tiberium that can change the color from exposing under intense ultraviolet rays and terraforming the global as well climate.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Mon Jan 21, 2013 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhm. No offense but the mod so far looks like garbage. C&C3 story with sunstorms and some units with "cool" names.

I dunno why you announce a mod when all you got is a 5min idea and a crappy picture from google images. At least I dunno what kind of reaction you expect.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jan 21, 2013 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
uhm. No offense but the mod so far looks like garbage. C&C3 story with sunstorms and some units with "cool" names.

I dunno why you announce a mod when all you got is a 5min idea and a crappy picture from google images. At least I dunno what kind of reaction you expect.


What's wrong with units having cool names? I don't see anything wrong with it. This mod isn't garbage. (I clearly stated that this is my first mod, so I do not expect everyone to like it!) I'm still learning how to make units (See in Media Huts, I'm currently stuck and nobody is willing to help or to point the way out at least)

If you guys want to keep on bashing new people's idea to the bottom of rock. Fine with me, but I'm ain't giving up. This community is suppose to be about helping each other learning and teach others so the others can improve and become a better modder, not bashing other people ideas down.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 21, 2013 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well personally I don't really care about the storyline. Unless you're making a campaign (which is very unlikely) it's pretty irrelevant, even if fun to think of.

Rather wait for ingame progress before judgment.

Zero18 wrote:
This community is suppose to be about helping each other learning and teach others so the others can improve and become a better modder, not bashing other people ideas down.
Are you sure you signed up to the right forum?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jan 21, 2013 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:

Zero18 wrote:
This community is suppose to be about helping each other learning and teach others so the others can improve and become a better modder, not bashing other people ideas down.
Are you sure you signed up to the right forum?


Who said this forum is not the place for people to improve/learn to mod?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 21, 2013 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
OmegaBolt wrote:

Zero18 wrote:
This community is suppose to be about helping each other learning and teach others so the others can improve and become a better modder, not bashing other people ideas down.
Are you sure you signed up to the right forum?


Who said this forum is not the place for people to improve/learn to mod?

Unfortunately there are quite a few members here who aren't that nice/supportive.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jan 21, 2013 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ignore Nero and Dartzo, they thought they have cool stuff, whach was flawed in many ways they could have imagined, and thereby like to bash newbies who have better approach than theirs.

Try to work on it, evolve it, extend it. Refine it as much as you try, and if you really care, it'll show you it's flaws.

I can only say this. Yes, people tend to hate later CnCs but you might gonna achieve something cool based on them (personally I think this, because Red Ares was a cool approach to shim RA3 style into RA2, and only died out due to AG's carelessness).

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Jan 21, 2013 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Ignore Nero and Dartzo, they thought they have cool stuff, whach was flawed in many ways they could have imagined, and thereby like to bash newbies who have better approach than theirs.


ROFL
You only reply here to bash me. You didn't give a damn about most mod announcements. You didn't say anything of value in that whole post so you're not really in the position to judge my feedback. So I take it you don't like my mod then again you didn't have the guts to say a single word in my mod announcement.

Yea sorry Zero for giving you honest feedback.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 21, 2013 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't want to continue dragging this topic in the mud as has already started (a common theme on PPM) but I don't see how this can be considered useful feedback at all:

OrangeNero wrote:
uhm. No offense but the mod so far looks like garbage. C&C3 story with sunstorms and some units with "cool" names.

I dunno why you announce a mod when all you got is a 5min idea and a crappy picture from google images. At least I dunno what kind of reaction you expect.


If you don't like the idea of the story then say so but just saying it's all garbage is, well, stupid. You could have given your thoughts and ideas, not just your opinion which is completely and utterly useless by itself.

TBH there's very little to go on so far, a unit list doesn't say anything so continue onwards Zero and show us what you're made of.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Tue Jan 22, 2013 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

ROFL another idiot appeared. Yea I should go through the effort and investment of analysing his story and proposing quality ideas when there is no effort no investment and no quality to be found in his story and general mod announcement.

5 sentences + an image found by using the first one appearing @google and a unit list which you refer to as: "doesn't say anything".

The other part of your post is really great, declaring his unit list as "doesn't say anything" or in other words garbage.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Jan 22, 2013 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
ROFL another idiot appeared. Yea I should go through the effort and investment of analysing his story and proposing quality ideas when there is no effort no investment and no quality to be found in his story and general mod announcement.

5 sentences + an image found by using the first one appearing @google and a unit list which you refer to as: "doesn't say anything".

The other part of your post is really great, declaring his unit list as "doesn't say anything" or in other words garbage.


First of all, you are an idoit for bashing people's mod instead of giving constructive feedbacks. It takes time for a mod to develop, it doesn't happen in one day like Rome wasn't built in one day. Also a mod doesn't mean it is all of sudden a mod that have story and list of units/structures ready and waiting to be made. I change the idea and storyline over the time to fit the feeling and theme of the game. (Most of the modders do that) Keep it in your mind that this mod only have been out for 24 hours and yet people like you are bashing it. You should be ashamed of yourself for making yourself like a fool in front of everyone. So, please, shovel that ego of your up your ass. Thank you.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Tue Jan 22, 2013 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ROFL. Hey fella, in my very first year of school where I was like 9 I had to write up a story. If I would have came up with 5 sentences of such quality I wouldn't even have gotten a grade for it. I dunno where you come from but over here the stuff you did so far isn't even called work.

So then, I ask others to actually honestly tell what they think of the mod so far.

And btw you are an idiot for saying a mod would need time to develop and you yourself didn't spend any on your mod yet but ask for feedback.

I should do that too for my ego, submitting garbage in some forum then receive praise and bash the few who have the nuts to actually tell what it is so far. I am NOT saying that it will always be crap, start putting some effort into it and it might turn out good Wink.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Jan 22, 2013 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
you yourself didn't spend any on your mod yet but ask for feedback.


I never said feedback. Wink Where did I said that I want feedback on my mods? Is it in any of my mod post, or did you just grab it from the air surrounding you? That's so amazing of you, I'm impressed with you grabbing all the thoughts that I haven't said yet from the air. /sarcasm

and LOL, mod does actually take time to develop. It is time consuming, I dunno why you said pointless things. Apparently you love to bash people ideas. I did actually made a progress with my mod so far with cameos, tweaking AI.ini and rules.ini.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 22, 2013 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

First of all, all of you: relax!

What are you guys expecting? A book with the quality of Lord of the Rings? Hello everyone: this is a modding forums where anyone (not necessarily expert writers or Hollywood writters and directors) are able to start projects.

Let me remind some of you fellows: this is a mod for Tiberian Sun. And initially, there is no campaign. Maybe, there might be one later. But right now, the focus is on the gameplay.


In terms of gameplay, it offers different units for both factions, with some units clearly inspired by C&C3 and a yellow tiberium that is worth more credits.

I'm not really fan of some of the C&C3 units in a Tiberian Sun environment. I.e.: I think that Wolverine is much more advanced technologicaly than a Pitbull and it should also have more strength and move into terrain types that would be problematic for Pitbull.

Anyway, I think you might be asking for help and making it public very early. Try building a prototype using public ideas to see how you can mature your idea and make it distinguish from the other inumerous TS mods that we host here.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Tue Jan 22, 2013 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow are people really that dumb that they don't know how mod announcement works?

In mod announcements there are 4 things. The mod announcer 1 showing of his mod so far 2 to the crowd 3 which is reacting to it 4.

You are so much of a noob that you even ask for a powerplant to be made for you by the community, even more in voxel. That tells me that you don't even got the very basic modding knowledge and didn't even attempt on reading the tutorials. Yet you want to do a total conversion.

Wow just wow.

My last post in here. Don't bother replying I don't care.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 22, 2013 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I told him to try to build a prototype, so he would face these challenges, OrangeNero.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Tue Jan 22, 2013 8:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Go for it and just see where it goes. A lot of people are pissy toward later C&Cs but still take assets and sounds and art direction from them, anyway, so ignore the butthurt.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jan 22, 2013 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

honestly.. I think your better off making this mod on RA2/YR with Ares/Npatch Preferrably...

Since you'll need...

OpenTopped
Invididual Docking (For the Miners)

Of course atm some old TS Features are broken/missing.

Ion Storms = Lightning Storm
Meteor Fragmentation = Prism Tank
No Refinery Storage Logic
No Tiberium Damage
Broken Cyborg Logic

Also Rewire has some pretty nice assets you can use as long as credit is given (Gangster even made a RA2 Sized TS Wolverine)

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Jan 22, 2013 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I told him to try to build a prototype, so he would face these challenges, OrangeNero.


And I told him to go back to the drawing table to make some moar prototypes of interesting ideas and play around with them before informing us. We told him the truth from our perspectives. He's new so all these are ideas are "ahh wow" to him. I was the same way when starting modding. Now I think more then half of them were rubbish as it would lead to a lot of mods being sameish or similar.

Try look at TI, TO, ROS..
Similar, but difference of design in many ways.


Graion Dilach wrote:
Ignore Nero and Dartzo, they thought they have cool stuff, whach was flawed in many ways they could have imagined, and thereby like to bash newbies who have better approach than theirs.

Try to work on it, evolve it, extend it. Refine it as much as you try, and if you really care, it'll show you it's flaws.


Yet you say the exact same thing to him? You're a hypocrite and have a unrealistic viewpoint to posting.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Jan 22, 2013 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I told him to try to build a prototype, so he would face these challenges, OrangeNero.


You of all people should know that we expect reasonable quality and initiative so at least you should post links to some tutorials to him.

Voxeling, shping, ini stuff and so on.

I remember I started off from mapping in my nub days, moving to ini then voxeling, then shps.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Jan 22, 2013 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
honestly.. I think your better off making this mod on RA2/YR with Ares/Npatch Preferrably...

Since you'll need...

OpenTopped
Invididual Docking (For the Miners)

Of course atm some old TS Features are broken/missing.

Ion Storms = Lightning Storm
Meteor Fragmentation = Prism Tank
No Refinery Storage Logic
No Tiberium Damage
Broken Cyborg Logic

Also Rewire has some pretty nice assets you can use as long as credit is given (Gangster even made a RA2 Sized TS Wolverine)


Unfortunately, I do not have RA2 on my computer. I used to play it a long time ago, but I don't have the CD anymore.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jan 22, 2013 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

XWIS has RA2 & YR up for download.

You'll need a Serial Key to play online with other people on XWIS but otherwise you can use it with Ares to play with people via CNCNET

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jan 22, 2013 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
(personally I think this, because Red Ares was a cool approach to shim RA3 style into RA2, and only died out due to AG's carelessness).


Nah its mostly cos Launch Base (which being advertised as the platform for Ares) was broken and unfinished and Marshall could not care less.

That and sheer laziness as people seemed it was a free asset dump alongside harsh reviews on Mod DB for a alpha using broken Ares 0.1 logic.

Also mod was rushed out due to me making stupid release date promises.

But anyhow back on topic. All bold text and no ingame imagery. I read the first sentence and gave up.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Mar 01, 2013 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see nothing wrong here
the only problem he might find are naval units

everything else mostly can be found here of voxels and shp's,
even TS/FS provides alot

story?
who gives a crap about story, why bash him for story ? -_-

you can't always impress everyone with mod, nor is it ment to do so
there are alot super made mods out there that I simply dislike

to author: just enjoy making it and go for it

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how did we end up here ?

this place is horrible ...

smells like balls ...


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