Posted: Tue Jan 22, 2013 12:52 am Post subject:
AA Missile Problem
Hi everyone, I was trying to make an AA missile system for the Chinese, but something's wrong, it doesn't attack anything, when I use force-attack, the attack cursor doesn't show up either, here's my codes, can anyone tell me what's wrong?
Code:
[CAMISS]
UIName=Name:CAMISS
Name=Chinese Missile System
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,CACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,China
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=SHQMIS
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0 ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=CAMISS_T
TurretAnimIsVoxel=false
TurretAnimZAdjust=-15
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
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