Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 1:22 pm
All times are UTC + 0
AA Missile Problem
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Alex_wyc
Vehicle Drone


Joined: 22 Mar 2012

PostPosted: Tue Jan 22, 2013 12:52 am    Post subject:  AA Missile Problem Reply with quote  Mark this post and the followings unread

Hi everyone, I was trying to make an AA missile system for the Chinese, but something's wrong, it doesn't attack anything, when I use force-attack, the attack cursor doesn't show up either, here's my codes, can anyone tell me what's wrong?
Code:
[CAMISS]
UIName=Name:CAMISS
Name=Chinese Missile System
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,CACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry,China
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=SHQMIS
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0   ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=CAMISS_T
TurretAnimIsVoxel=false
TurretAnimZAdjust=-15
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes

[SHQMIS]
Damage=30
ROF=22
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes

[CAMISS]
Cameo=CAMISSICON
Remapable=yes
Foundation=1x1
Height=3
Buildup=CAMISSMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireFLH=90,50,100
SecondaryFireFLH=90,-50,100
NewTheater=yes
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=1,20

[CAMISS_T]
Image=CAMISS_T
Start=0
LoopStart=0
LoopEnd=32
LoopCount=-1
Layer=top
Shadow=yes
NewTheater=yes

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jan 22, 2013 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

AA buildings cant be made to force fire on anything, to test it you'll have to wait for the AI to attack you with aircraft.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jan 22, 2013 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

What Mig said. And what do you mean by 'it doesn't attack anything'? It doesn't attack the enemy?

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1860s ][ Queries: 11 (0.0085s) ][ Debug on ]