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New Tiberian Sun Mod:Sunstorm
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Cyborg
Civilian


Joined: 25 Nov 2003
Location: Norway

PostPosted: Tue Nov 25, 2003 3:35 pm    Post subject:  New Tiberian Sun Mod:Sunstorm Reply with quote  Mark this post and the followings unread

I have made a Mod fore Tiberian Sun just for fun.It is just fore fun,so it has no story,but it adds some cool new units!I haven't realesed it at any site yet,because I want to now if anybody like it first.If anybody want it,just download the attached Zip-file.It's only 46kb big.

Here are the changes:Fine difficulty settings enabled(5 instead of 3).
It's a lot easier to become veteran(A LOT EASIER!).
Veteran abilities have been powered up.
Lots of changes to cost,strenght,speed and things like that,but I neither can or will list them all here.Play the Mod and see fore yourself.
Drop Pods now drop more infantry.
GDI can now build Threat Detecting Nodes after construction of a GDI Upgrade Center(this was hidden in the game),but I'm not sure about its functionality though.
Elite Cadre,Mutants,Mutant Soldiers,Mutant Seargents,Baby and Adult Viceroids and Fiends are now buildable.
GDI can now build Mammoth Tanks(O JOY!!).

Nod can build the Cabal Core,after construction of a Temple of Nod,which then enables them to build the Obelisk of Darkness,the Cabal Obelisk,and of course the doomsday unit,the Core Defender,which naturally costs 9999 credits.Build it if you want to wipe out an intire base with one unit easilly.(THIS PART IS FORE FIRESTORM ONLY!)

NEW UNITS

GDI

Heavy Machinegun Infantry
Cost 800
Description An infantry unit with a very powerful machinegun,and strong armor.

Advanced Wolverine
Cost 1200
Description An advanced version of the Wolverine which shoots twin lasers instead of the macinegun weapon,and has better armor.

Advanced Mammoth Tank(HEHEHE!!)
Cost 2500
Description An advanced version of the Mammoth Tank which shoots two big grenades(the ones the RPG Towers shoot)instead of the normal cannon shells,and of course also has anti-air missiles like the original.And it has an extremely tough armor and also self heal.

Mammoth MK |||
Cost 8000
Description Not a unit I'm very proud of.I was going to remove it,but I simply didn't bother in the end.It's basically just like a Mammoth MK ||,only its railgun delivers instant kills to everything,and has longer range.It also has stronger armor.

Titan Exterminator
Cost 9999
Description GDI's counter attack to NOD's Core Defender.In fact, it's a lot more dangerous,and I think this unit is entitled to be called the armageddon unit.It has near invincble armor,which is so strong that even an Ion Cannon Strike does minimal damage.And fore its weapon,well,there's probably nothing that can stop it.It shoots an Obelisk Laser that has no reloading time at all,reaches extremely far(30 sight squares)and delivers instant kills to everything.Only build this unit if you are sick and tired of the mission and want to win,or if you are pissed on the enemy and want to slaughter them,because this unit is unstoppable!

NOD

Heavy Rocket Infantry
Cost 400
Description An infantry unit with a rocket launcher that shoots two rockets instead of one,and has a better kind of rocket fore air targets as well,which also shoots two rockets.

Flamethrover Infantry
Cost 400
Description An infantry unit equipped with a flamethrover,simple as that.

Laser Infantry
Cost 700
Description An infantry unit equipped with a laser rifle,strong armor and the ability to cloak(I got the idea from Renegade).

Advanced Artillery
Cost 1700
Description An advanced version of the artillery which shoots two artillery shells instead of one,and has longer range and stronger armor.

Chemical Missile Launcher
Cost 2000
Description A mobile chemical missile silo,which shoots chemical missiles that has a lot shorter range(but still pretty far),but has a short reloading time which dont require a Waste Disposal Facility.A really dangerous type of artillery!

Cyborg General
Cost 8000
Description I love this one!It's a Cyborg Commando with super strong armor,and that shoots three plasma balls with cluster explosions,instead of just one single ball.This unit is very capable of taking out a base on its own,which is why it costs so much.



sunstorm.zip
 Description:
This is the Sunstorm Mod in Zip format.Please tell me what you think of it.

Download
 Filename:  sunstorm.zip
 Filesize:  46.7 KB
 Downloaded:  179 Time(s)


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 25, 2003 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm.... let me see: buy a Titan Exterminator and win the game... or buy a Cyborg General and...

Well... it reminds my old mod which was fun, had a cool AI, it had no new voxel #Tongue and was completely umballanced...

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Nov 25, 2003 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

reminds me of my mod currently...
havn't added enough GSI units...

_________________
Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Nov 26, 2003 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

sounds like my first TS mod! only difference is i made all my units cost 10 credits. hahahahahah!!
MASSIVE DESTRUCTION!!!!!
sorry. Some stuff sound pretty cool but my TS is down at the minuite.(Especialy like the sound of new wolverene)

_________________
That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Nov 26, 2003 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL... this is really how anyone starts modding TS i guess..i remember making a Super Obelisk that had 255 Range and 9999 damage... lol!

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Nov 26, 2003 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

yeap.. i still remember my first lame.. totally unbalanced mod... i gave the civilian unit emp weapon and added the MLRS which shoots 12 missiles at very long range #Tongue

but i learnt... Smile

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Nov 26, 2003 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

that style mlrs is in my CURRENT ts mod! but its weaker weapons/long reload/weak

_________________
That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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