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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Thu Nov 27, 2003 2:21 pm    Post subject:  help Reply with quote  Mark this post and the followings unread

how do I enable the dropship bay and other unused units and buldings?

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graygibbo
Medic


Joined: 26 Nov 2003

PostPosted: Thu Nov 27, 2003 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok first if you want to do it the really really really easy way just get "tibed" and you can do it that way

or

if you wanna do it the really long way your gonna have to write it out in wordpad or something (i wont expalin anything just incase you want tibed)
but if you know how to do it wordpad way simply change the tech levels from -1 to a tech level of your choice from 1-10 and make sure you have a prestique building (this means it will either come out of this building or it requires it to be built) coz some things dont have building settings like the tiberium fiend for example

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Fri Nov 28, 2003 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

never mind I think that I know what to do

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Fri Nov 28, 2003 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

(while beating head on computer) no, no I haven't figured it out

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JippieX2k
Soldier


Joined: 21 Nov 2003
Location: Sweden

PostPosted: Fri Nov 28, 2003 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

i know search for the dropship bay shp in conquer.mix (i think) then use that name in the rules ini

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Fri Nov 28, 2003 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats what I tried

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JippieX2k
Soldier


Joined: 21 Nov 2003
Location: Sweden

PostPosted: Fri Nov 28, 2003 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

then add image=Dropship bays shp name

Idea Or download SE2K the dropship bay includes u can enable it in there Idea

Download SE2K from http://www.childs-play-software.co.uk Exclamation

Has not been uppdated in years so no news will happen there Exclamation Exclamation

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Nov 29, 2003 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The dropship bay... I may add to the CnC Central fun mod... but It will act like the starport in Dune2000... except different, cuz I don't think it could work that way, but perhaps I could have it periodically send in reinforcements... although that may be difficult... I'll have to work on it when I have the time. Other unused units are actually quite easy except the chem warriar which takes some time... but I have done it... then didn't like it and made it a flamethrower instead. but there is a mod that has done that called true TS, it can be downloaded at CnC Central... you may want to use it as a template...

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Mon Dec 01, 2003 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

(still beating head on computer) nothing works, nothing #Cussing out

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Mon Dec 01, 2003 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that reforcements thing possible?

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Mon Dec 01, 2003 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't...
enable...
building...
#Cussing out

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Tue Dec 02, 2003 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

lol... can't get the building enabled... or can't get the building to work? cuz enabling the building so that it is buildable is easy... just getting the dropship bay to drop reinforcements... that will be difficult!

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Dec 02, 2003 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Go check out the tutorials at Deezire.net and here.

the_kid wrote:
The dropship bay... I may add to the CnC Central fun mod... but It will act like the starport in Dune2000... except different, cuz I don't think it could work that way, but perhaps I could have it periodically send in reinforcements... although that may be difficult... I'll have to work on it when I have the time.


That might be possible to do with map triggers.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Thu Dec 04, 2003 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
Go check out the tutorials at Deezire.net and here.

the_kid wrote:
The dropship bay... I may add to the CnC Central fun mod... but It will act like the starport in Dune2000... except different, cuz I don't think it could work that way, but perhaps I could have it periodically send in reinforcements... although that may be difficult... I'll have to work on it when I have the time.


That might be possible to do with map triggers.


lol... that would mean taht I would have to make a campaign *sigh*

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Sun Dec 07, 2003 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't edit the art.ini every time I try it dosent work #Mad #Cussing out

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JippieX2k
Soldier


Joined: 21 Nov 2003
Location: Sweden

PostPosted: Mon Dec 08, 2003 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

E.I.G. wrote:
I can't edit the art.ini every time I try it dosent work #Mad #Cussing out


k just 2 questions. Rolling Eyes 1: why cant u edit the art.ini? 2:whats dosent work?

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Mon Dec 08, 2003 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

my edits don't work

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Mon Dec 08, 2003 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

where do you put your art.ini when you try to test it?

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Mon Dec 08, 2003 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

in the tiberium sun folder

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Tue Dec 09, 2003 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

maby next weekend I'll make you a erm... edit of rules.ini and art.ini so it can be enabled (buildable) in-game... Although it will be up to you to enable the erm... dropships stuff...

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Tue Dec 09, 2003 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't care about the origanal purpose stuff, its just every entery I make myself dosent work

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Dec 09, 2003 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

you wouldn't happen to have any other mods in your TS directory would you? or an older version of your modded art.ini in a mix file?

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Tue Dec 09, 2003 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

not to my knowledge, since I make a new Tiberium Sun folder for each mod.

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Dec 10, 2003 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, this is probably one of the simplest things to do. Open up your rules.ini file and push crtl+F. In the search field type GADROP. You will come across this entry:

; Dropship bay (obsolete)
;[GADROP]
;Name=Dropship Bay
;Prerequisite=DOME,GATECH
;Strength=3000
;TechLevel=9
;Adjacent=2
;Sight=10
;Owner=GDI
;Cost=1000
;Points=60
;Power=-40
;Powered=true
;Capturable=true
;Sensors=yes
;Crewed=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;MaxDebris=8
;ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

Delete all of the semicolons so it looks like this:

; Dropship bay (obsolete)
[GADROP]
Name=Dropship Bay
Prerequisite=DOME,GATECH
Strength=3000
TechLevel=9
Adjacent=2
Sight=10
Owner=GDI
Cost=1000
Points=60
Power=-40
Powered=true
Capturable=true
Sensors=yes;
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

Change the TechLevel to anything between 1 and 10 and change the prerequisites to Prerequisite=GACNST. Save the file into your Sun folder and play the game. Now when you play as GDI and deploy your Conyard, the Dropship Bay will become buildable. Feel free to change any of these properties to your liking. That wasn't so hard, was it?

I forgot one critical part. Find the [BuildingTypes] and go to the bottom of the list. Put 255=GADROP. The number can be anything you want as long as a different building doesn't have the same number.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Dec 10, 2003 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is right, and EIG... don't use TibEd:mad:... use Wordpad Smile

Also for some reason there's no snow imagery for the dropship bay.. you need to find and extract the file and change it's name and some other things but if you can't enable the buildings itself..Rolling Eyes

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Wed Dec 10, 2003 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

you have to delete them Surprised

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