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Posted: Wed Jan 23, 2013 5:53 pm Post subject:
Rev 422 -- This revision brings a new method that is being
banshee -- 18 file(s) modified
This revision brings a new method that is being used for mesh processing, that allows us to use filters in a much more accurate way, specially if the mesh does not have a uniform distribution of polygons. So far, we were using a Laplacian operator with a fixed distance for all neighbors, as described at my SBGAMES article. That method gave the same weight for polygons that takes different area of a neighborhood of a vertex. This new method considers this factor and even more. And the results so far are interesting.
You can find them in the 3D Modelizer window, by pressing the magic button -> Model Effects -> Slow and Flexible bla bla bla... I forgot. Anyway, it's not slow here. But the other one is slightly faster. But it's really slightly, because I haven't noticed the difference. I only know that it is faster because of the code.
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