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Rev 422 -- This revision brings a new method that is being
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PostPosted: Wed Jan 23, 2013 5:53 pm    Post subject:  Rev 422 -- This revision brings a new method that is being Reply with quote  Mark this post and the followings unread

banshee -- 18 file(s) modified

This revision brings a new method that is being used for mesh processing, that allows us to use filters in a much more accurate way, specially if the mesh does not have a uniform distribution of polygons. So far, we were using a Laplacian operator with a fixed distance for all neighbors, as described at my SBGAMES article. That method gave the same weight for polygons that takes different area of a neighborhood of a vertex. This new method considers this factor and even more. And the results so far are interesting.

You can find them in the 3D Modelizer window, by pressing the magic button -> Model Effects -> Slow and Flexible bla bla bla... I forgot. Anyway, it's not slow here. But the other one is slightly faster. But it's really slightly, because I haven't noticed the difference. I only know that it is faster because of the code.


~ /vxlseiii14x/Actor.pas
~ /vxlseiii14x/ClassMeshProcessingTool.pas
~ /vxlseiii14x/ClassNeighborDetector.pas
~ /vxlseiii14x/ClassRefinementTrianglesSupporter.pas
~ /vxlseiii14x/ClassVertexTransformationUtils.pas
~ /vxlseiii14x/Form3dModelizer.dfm
~ /vxlseiii14x/Form3dModelizer.pas
~ /vxlseiii14x/FormMain.pas
~ /vxlseiii14x/Global_Conditionals.inc
~ /vxlseiii14x/LOD.pas
~ /vxlseiii14x/Mesh.pas
~ /vxlseiii14x/Model.pas
~ /vxlseiii14x/VoxelMap.pas
~ /vxlseiii14x/VoxelMeshGenerator.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res
~ /Welcome.txt

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