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Text Triggers
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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Jan 25, 2013 6:02 am    Post subject:  Text Triggers
Subject description: they just won't pop up?
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I added text triggers like this.

Elasped Time = 10 second then it will trigger text trigger #1

So after that, I tested it, it will not show up in-game at all. I tried it over and test it again but still no luck. I'm making single map missions now and text triggers are giving me a hell  Mad

I also tried to copy the text triggers from other map missions, same events and same number, but it doesnt seem to work on the single mission map I made.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Jan 25, 2013 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Be aware, the last text trigger in the tutorial.ini list will not show up, so add a dummy line after it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 25, 2013 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

upload the map, so we can have a look at it.

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Zero18
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PostPosted: Fri Jan 25, 2013 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed.

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Last edited by Zero18 on Fri Jan 25, 2013 5:21 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 25, 2013 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good. You sure tutorial.ini has 419 texts listed? (long ago i've checked that file last time)

Add another action to the trigger to see if it fires at all. (e.g. start ionstorm)
The "elapsed time 0" Event might not work. Imo it's better to use "any event" if it should start right at the beginning of the match.

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Zero18
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PostPosted: Fri Jan 25, 2013 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
looks good. You sure tutorial.ini has 419 texts listed? (long ago i've checked that file last time)

Add another action to the trigger to see if it fires at all. (e.g. start ionstorm)
The "elapsed time 0" Event might not work. Imo it's better to use "any event" if it should start right at the beginning of the match.


Yes, i added 419 to 438 in tutorial.ini.

I tested it with Ion Storm and it works fine, but it still ignore text trigger for some reason. I also added new text triggers to other missions to test it if it works, but it didn't. (I tested the text triggers that are premade in missions with my custom texts from tutorial.ini and it works for them only, but not new text triggers)

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Ixith
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Joined: 12 Apr 2006
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PostPosted: Fri Jan 25, 2013 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if LKO is saying the trigger looks good in it's set up then the obvious answer to me, which is what I would have gone with first anyways, is that you're using the FSData.ini that came with the FinalSun download. That FSData.ini has many flaws which cause certain triggers not to be set up correctly, along with the random tree function not working, and a few others things. I believe somewhere around here is a download for a user updated version of the file which will fix the Text Trigger issue along with quite a few others.

Or...if really needed I or someone else could probably tell you how to change it manually in your existing FSData.ini so that text triggers work.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Fri Jan 25, 2013 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixith wrote:
Well if LKO is saying the trigger looks good in it's set up then the obvious answer to me, which is what I would have gone with first anyways, is that you're using the FSData.ini that came with the FinalSun download. That FSData.ini has many flaws which cause certain triggers not to be set up correctly, along with the random tree function not working, and a few others things. I believe somewhere around here is a download for a user updated version of the file which will fix the Text Trigger issue along with quite a few others.

Or...if really needed I or someone else could probably tell you how to change it manually in your existing FSData.ini so that text triggers work.


Yeah my FinalSun random trees doesn't work as well too, its pretty painful having to place invidual tree everywhere  Razz

I'm not sure what to change in FSDATA.ini manually, but I see that tutorial texts hasn't been implemented in yet, so that explains why. Can you tell me what to change in FSDATA.ini?

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Ixith
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Joined: 12 Apr 2006
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PostPosted: Fri Jan 25, 2013 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

well if you Follow this link here, then you'll come to a topic which Aro posted which should include all of the mapping tools along side an updated FSData.ini which if you download and replace your existing one should fix the text trigger issue along with some other issues.
Although you'll still have to open up the map and redo the action portion of the trigger to make sure it takes into the map as it won't just auto fix the coding in the map.

but if you wish to fix it manually...then open up your FSData.ini and find your actions section and find action 11=Text Trigger. I believe the version I have is the corrected version still and thus the line should look like this:

Code:
11=Text Trigger...,0,13,0,0,0,0,0,0,0,Display the text identified by the label in Tutorial.ini.,1,1,11

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Fri Jan 25, 2013 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixith wrote:
well if you Follow this link here, then you'll come to a topic which Aro posted which should include all of the mapping tools along side an updated FSData.ini which if you download and replace your existing one should fix the text trigger issue along with some other issues.
Although you'll still have to open up the map and redo the action portion of the trigger to make sure it takes into the map as it won't just auto fix the coding in the map.

but if you wish to fix it manually...then open up your FSData.ini and find your actions section and find action 11=Text Trigger. I believe the version I have is the corrected version still and thus the line should look like this:

Code:
11=Text Trigger...,0,13,0,0,0,0,0,0,0,Display the text identified by the label in Tutorial.ini.,1,1,11


Your my hero.  Very Happy

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RP
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Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Jan 25, 2013 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn't such fix also be applied to 103?
Code:

103=Timer Text...,-4,13,0,0,0,0,0,0,0,What text label to display with timer (i.e. actual text is in game.str).,1,1,103

Fix:
Code:

103=Timer Text...,0,13,0,0,0,0,0,0,0,What text label to display with timer (i.e. actual text is in game.str).,1,1,103

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Zero18
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PostPosted: Sat Jan 26, 2013 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Shouldn't such fix also be applied to 103?
Code:

103=Timer Text...,-4,13,0,0,0,0,0,0,0,What text label to display with timer (i.e. actual text is in game.str).,1,1,103

Fix:
Code:

103=Timer Text...,0,13,0,0,0,0,0,0,0,What text label to display with timer (i.e. actual text is in game.str).,1,1,103


I have question for timer text trigger. What it actually do? Its just same as text trigger #11.

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