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Max movie size for TS VQA format
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 18, 2013 10:51 am    Post subject:  Max movie size for TS VQA format Reply with quote  Mark this post and the followings unread

I never touched the VQA format except extracting some videos with xcc into avi format, so as the title says, what's the max size (in pixel) the VQA format and the TS engine support?

If high-res movies are possible, does the stretch movies function also shrinks them to smaller display resolutions?

Are there any other known limits for the vqa format?
-max filesize
-audio format
-max duration/amount of frames
-resolution
etc

Anyone has gathered experience already in this?

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Feb 18, 2013 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would think its pretty unexplored apart from testing Westwood used resolutions and values for the vqa encoder which arrived quite late.

Anyhow it is doubtful there is routine to shrink as Westwood typically did things one way to suit their needs and Tiberian Sun was last game to ever use VQA before abandoning it.

Format wise it can specify the dimensions/frame count/audio khz and use stereo audio so format itself is hardly enforcing any limits directly unless encoder is safety wise locked to Westwood used values else probably matters more to the inbuilt game decoder limits which are unknown.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Feb 18, 2013 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've had custom vqa's made before from converting avi's and I believe wav files into the vqa but they weren't massively long, they were made to the same standard and resolution as the original TS ones though. It's worth experimenting a bit to see what's possible.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Feb 18, 2013 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a actual limit to the length of VQAs, but i think the problem lies within the encoder that was created by UGorden.

I found this problem after converting a few of the Red Alert trailers to one long video and then into VQA.

Audio and such should be handled by the Encoder, but it game uses the same format as AUD files, so Mono, 22050hz etc.

Not sure about filesize, but i do not think that there would be a problem.

Higher resolutions are possible, but with a lot of tweaking (hacking) the Encoder and the games internal code.

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