Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri May 09, 2025 5:58 pm
All times are UTC + 0
Adding Buildings
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Mar 02, 2013 11:20 am    Post subject:  Adding Buildings Reply with quote  Mark this post and the followings unread

So usually adding buildings seems very easy:

I add the building in the building types list, then i write the data of the building(prerequisites,cost owner....) and the art data and i should see it ingame but now the buildings wont add.

I got to 986=NAREFNW  in the types list, its the soviet ore refinery on water. Making other versions of buildings worked fine but i stumbled at this,I copied everything from the original refinery and renamed it to NAREFNW and added waterbound tag,yet nothing appears ingame.

Is there a limited amount of buildings to add?

Thanks!

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Mar 02, 2013 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Does the building have Naval=Yes?

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Mar 02, 2013 12:20 pm    Post subject: Adding Buildings Reply with quote  Mark this post and the followings unread

Thats not neccessary, the previous buildings never needed so.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Mar 02, 2013 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a limit. And it's 512.

Everything above 512 might work, might not, it's buggy as hell.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Mar 02, 2013 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I bet his numbers are based off the original though, so it has plenty of gaps.

Back to top
View user's profile Send private message Send e-mail
EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sat Mar 02, 2013 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible you have 2 buildings declared under 986= ?
I would redo your buildinglist so the number count is accurate.
With Ares I'd say the buildinglist limit is at 1024, but I can only confirm it works up to 823 with my mod.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

Back to top
View user's profile Send private message Visit poster's website
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Mar 02, 2013 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

With at least him using UMP, UMP also reorganizes the lists also iirc.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Mar 02, 2013 3:38 pm    Post subject: Adding Buildings Reply with quote  Mark this post and the followings unread

Well i added MANY other buildings above the limit and they worked great.

How can i get this UMP?

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Mar 02, 2013 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Mar 02, 2013 4:22 pm    Post subject: Adding Buildings Reply with quote  Mark this post and the followings unread

Im not using YR.

Any further help?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1934s ][ Queries: 11 (0.0087s) ][ Debug on ]