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Tank-killer
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sat Mar 02, 2013 1:08 pm    Post subject:  Tank-killer Reply with quote  Mark this post and the followings unread

Anti-tank vehicle "IT-4"



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Mar 02, 2013 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does it look like some giant reptile monster from japan stepped on it?

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Sat Mar 02, 2013 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sat Mar 02, 2013 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Why does it look like some giant reptile monster from japan stepped on it?

It was a tank , but the turret took off .
And the guns were placed in the casing .
In the end , this anti-tank self-propelled system .

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 02, 2013 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is me expecting another boring everyday voxel, as tanks these days all look almost the same.

But this is a very nice surprise. Cool
I really like the different design. And it's executed very well too. Nice normals, smooth texture, good details.

The only thing i dislike are the big red tips of the barrels and the main barrel texture. They look like ends of matchsticks.
The barrel should be more metallic (not the wooden texture) and the tip of them in a burned dark texture (not the bright red).

It might be also nice to see a bit of the barrel in the middle and end of the unit (there where it's low), so you can see that the barrel is very long and encased in the entire body (not only sticking out in the front)
e.g. in the rear you have the dark rectangle going low into the chassis. It could be cool to see there a bigger round barrelend with some slits where the big cannon shells are ejected.
A special firing anim could be done, so you see the shells flying away from there when the unit fires.

Also try to avoid plain pure black. Use some dark shades of grey instead.
Especially the tracks could get this way a better texture.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sat Mar 02, 2013 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

@LKO there can never be enough tanks.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sat Mar 02, 2013 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please add it a drill... a sub TD would be nice.

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