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Paladin Tank (Redesigning)
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Zero18
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PostPosted: Mon Mar 04, 2013 4:30 am    Post subject:  Paladin Tank (Redesigning)
Subject description: Gimme tips, and help on how to make it better!!!
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Can you guys throw some tips on how to make it better? I tried to make it detailed as I can.



gtnk_005.gif
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gtnk_005.gif



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Volgin
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PostPosted: Mon Mar 04, 2013 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Look at real tanks then come back to this.

1: No logical space for crew.
2: No space for engines/fuel storage.
3: No space for power for the guns (assuming it uses lasers) and or ammunition.
4: Unprotected tracks.
5: NO ARMOR.

If you want your tank to be fancy and logical, i strongly suggest looking at prototype tanks made in the interwar/early Cold War. Real world tanks are not fancy dancy in terms of shape nowadays, but they are all built with logic in mind, not aesthetics.

Also, blue is going to rape eyes in RA2's shiny engine. Use a different VPL. I'd also suggest removing the 17 on the vehicle, as with the current lack of a body on it, it's just going to look odd in RA2.

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Mon Mar 04, 2013 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

This section is for released voxels.

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Lin Kuei Ominae
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PostPosted: Mon Mar 04, 2013 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

no download-> topic moved

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NimoStar
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Joined: 07 Nov 2012
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PostPosted: Mon Mar 04, 2013 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Give him a break Volgin, most RA2 units don't use "logic" either, look at the Robot tank, this one is better in terms of plausibility xD

Say it uses a plutonium electric battery at the bottom (?)

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Mar 04, 2013 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Compare your voxel to things like this (attached).
Pay close attention to shape, proportion, and texture.



laserartillery.vxl
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 Filename:  laserartillery.vxl
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Mon Mar 04, 2013 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Give him a break Volgin, most RA2 units don't use "logic" either, look at the Robot tank, this one is better in terms of plausibility xD

Say it uses a plutonium electric battery at the bottom (?)




The Robot Tank has Power Cells on the back of its Chassis.

The Unit runs on 3 High-Powered Turbine Jets.

The Weapon is mounted on a rotary Turret that is linked via Radio Signals via its Transmitter on its Turret to keep it in control with the Control Center.

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Zero18
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PostPosted: Mon Mar 04, 2013 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, yeah. I need to set up concept of Paladin Tank. I havent downloaded Laser Artillery, on phone. Although, the texture (In vxl editor where there are like 4 or 6 texture that pops out) what is it for? Is it for making the vehicle more realistic / smoother?

I see I need to add more details.

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Volgin
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PostPosted: Mon Mar 04, 2013 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um you do realize the robot tank actually has no need for half the shit i mentioned, Nimo?

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NimoStar
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PostPosted: Mon Mar 04, 2013 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Power? Ammo? Engines? Tracks? Armor?

If then why assume this needs it?

And yes, that is concept art, look at the voxel, its a square over a flat triangle.

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Atomic_Noodles
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PostPosted: Tue Mar 05, 2013 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

It needs an engine to move its turbines.

Its Power Cells provide power for its internal electronics. Like that transmitter/receiver on its turret.

Though yes it barely has any armor.

The Robot Tank is plausible in real life. As its basically a super-sized UAD

its not a true square. It has Dual-Barrelled Cannon with electronics on some Turbines. (Although of course WW didn't bother to give it Burst=2)




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Zero18
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PostPosted: Tue Mar 05, 2013 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

So, I rebuilt the Paladin Tank hull, how does it looks now?

The idea what i thought that I added a remappable cell to the back of the paladin tank because I've something in my mind that it could be used to power up the Paladin Tank Cannon to fire double laser splash.



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NimoStar
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PostPosted: Tue Mar 05, 2013 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I meant that as it used three "high powered turbines", with that hull the robot tank would be out of fuel in no time. Autonomy would be terrible; furthermore when unpowered it would most likely crash. And it barely has place for ammo storage or auto-loading mechanism.
But it's ok because it's a game (?), not let's discuss ht martermind with a giant brain XD

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Zero18
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PostPosted: Tue Mar 05, 2013 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

And... volia!!!



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Last edited by Zero18 on Tue Mar 05, 2013 1:01 am; edited 2 times in total

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Nikademis Von Hisson
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PostPosted: Tue Mar 05, 2013 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks better

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Zero18
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PostPosted: Tue Mar 05, 2013 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. I took a screenshot of my paladin tank in-game.



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Volgin
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PostPosted: Tue Mar 05, 2013 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Much nicer. Well done. It looks like it needs normals applied, though. Run autonormals on that or paint them manually. I'd also suggest changing the voxel vpl if this if for your private mod - it'll make the colors shine less harshly. Maybe consider doing a digital-type camouflage pattern with blocks of Allied blue as well as this blue?


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Zero18
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PostPosted: Tue Mar 05, 2013 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Edited the tank again, now with digital camo!
Tell me what you guys think about it?  Smile

Volgin wrote:
I'd also suggest changing the voxel vpl if this if for your private mod


This Paladin Tank is entirely built by me. Not from any of public voxels, not even a bit. It is for the mod that I'm making, "World Domination".



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Volgin
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PostPosted: Tue Mar 05, 2013 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Good patterns, maybe darken em further and break up the pattern with black pixels around the blots?

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