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Wondering about spawned units at start of the game
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Tue Mar 05, 2013 1:21 am    Post subject:  Wondering about spawned units at start of the game Reply with quote  Mark this post and the followings unread

So, at start of the game, units are spawned randomly arround MCV. But they never be spawned in MCV's deployment radius. Why is that?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Mar 05, 2013 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Umm... so you don't need to move all your units just to deploy the MCV. All the previous C&C games required you to make space for the MCV but in RA2 they spread them out to make things more convenient.

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Tue Mar 05, 2013 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I mean, how did they do that? Which tag control this behavior?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Mar 05, 2013 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

It's hardcoded so the starting units a 3 cells away from the MCV. So if you have a conyard with a very large foundation you will have to move some units to deploy the MCV.

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