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CNC3 Military Mod
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adamstrange
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PostPosted: Thu Mar 07, 2013 4:06 am    Post subject:  CNC3 Military Mod
Subject description: New Mod Under Construction
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Hi Guys I'm working on my second mod [The first one actully hasen't been released yet but it will soon] and I need some help getting it done.

My first mod I started to build using the TibED tool.

That one is called Overload:Advanced GDI and it's a very simple mod that powers up [or overloads,makes most  weapons very powerful] the GDI faction so that a player can take on 7 Nod or Scrin SteamRoller armies.

The second mod called Military has the following features already working.

[1] All Repair Drones can extend far into the battlefield to automatclly repair vehicles.

[2] Nod Operations Centre has Repair Drones that repair building.

[3] GDI & NOD vehicles causes blast damage to near by units.

[4] All Aircraft have much bigger weapon loads.

[5] All Bombers have much more powerful bombs.

[6] NOD can deploy larger Shadow Teams much faster.

[7] GDI can deploy massive Infantry Reinforcements.

[8] NOD can build large base defence networks.


[9] GDI deploys Tank & Elite Commando Reinforcements.

[10] Nod can spread larger Mine Drops.

[11] Buildings have larger squads inside when they are destroyed.

[12] Smoke from collasping buildings are bigger and last longer.

There are more changes that I am adding as well as more than 50 new player colors but I really need help in finishing this mod.

This is what I need to do that I can't figure out.

[1] I need someone to add downloaded models that I got from the ModDB.

I have the source code from the Reloaded mod that was posted on the ModDB but I haven't a clue as to how to add them.

I can send you the source files of my mod so that you can add these units into it.

[2] How do I add new sounds into the game ?
I want to replace the tank weapons fire sounds as well as explosions with the sounds that I have created.

[3] Does anyone know how to code the GDI reinforcement drops so that the NOD AI can build and have their own ?

I want the NOD to have their own tank drops since the GDI now have them.

[4] How set up the game so that the player can que up multiple buildings to build the same way that you can que up multiple vehicls to build ?

So if anyone is willing to help then please contact me.

Thanks

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Thu Mar 07, 2013 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The nod defenses pic made my day. regardles of the impact on gameplay that looks like something I'd like to try out.

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Thu Mar 07, 2013 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh the other thing that I need help in is to setup some building that when they are built they also come with their own defenses.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Mar 07, 2013 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe the players can multiple queue buildings if they have cranes / foundry / or other nod structure (used to play this game on xbox360 good times, i pwn ppl with mothership) or have more construction yards so that you can queue up more buildings.

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Thu Mar 07, 2013 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok forget the creating defences with buildings...I just figured it out.
Quote:
I believe the players can multiple queue buildings if they have cranes
Well not exactly.
What I want is the same way that you can click 10 times to build a Predator Tank is the same thing that I would like to do when building structures.

That way I can build them back to back as soon as they are ready.

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