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AircraftFogReveal
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Exley
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Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Mar 12, 2013 11:38 pm    Post subject:  AircraftFogReveal Reply with quote  Mark this post and the followings unread

I don't see anyone ever discussing about AircraftFogReveal
yet I tried with values of 25 and 60

but its either hardcoded or it doesn't work at all ?
or it depends on some other setting in rules.ini ?

modenc shows it is supported by TS/FS

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 13, 2013 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you mean when you send the flying aircrafts to reveal the shroud? If that so, then set their sight to 0 for not revealing the shroud.

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Exley
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Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Mar 13, 2013 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I want them to reveal huge radius
which they don't

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Wed Mar 13, 2013 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Ask SuperJoe IIRC he has a working Spy Plane of sorts...

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Wed Mar 13, 2013 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Im taking a guess as i have yet to look at the code, but are you trying to make this work with Shroud, when the key specifically says Fog?...

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Wed Mar 13, 2013 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this happens when you send an aircraft to attack a target, and the target moves into the shroud. When your aircraft reach it and fire at it in the shroud, the area around the aircraft is revealed by the amount set in this key. I recall testing it for a spy satellite workaround and it won't reveal more than the max sight, 11. I'm not 100% sure about this stuff though so do test it out.

Atomic_Noodles wrote:
Ask SuperJoe IIRC he has a working Spy Plane of sorts...


I simply gave the aircraft Sight=11 and MoveToShroud=yes.

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Lin Kuei Ominae
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Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 13, 2013 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Max Sight is 10. Not more. In older C&C's and iirc even the first TS version, a higher Sight caused an IE, thus i try to avoid higher Sight ranges.
AircraftFogReveal doesn't work iirc.

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Wed Mar 13, 2013 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
I think this happens when you send an aircraft to attack a target, and the target moves into the shroud. When your aircraft reach it and fire at it in the shroud, the area around the aircraft is revealed by the amount set in this key.


Nah just tested AircraftFogReveal=1 and 10 and there was no difference in this. Not sure what the range of the sight reveal when this happens is based on. No idea what AircraftFogReveal does then.

Lin Kuei Ominae wrote:
Max Sight is 10. Not more. In older C&C's and iirc even the first TS version, a higher Sight caused an IE, thus i try to avoid higher Sight ranges.


Did a side by side test with two units, one with Sight=10 and the other with Sight=11. The sight range was the same for both units, so 10 really is the max. I've been using Sight=11 for years without problems or crashes. Though using above 10 doesn't make any sense, already changed all the 11 to 10.

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