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Weapon Animation and Warheads
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Zero18
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Joined: 10 Dec 2012
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PostPosted: Sun Mar 31, 2013 12:08 am    Post subject:  Weapon Animation and Warheads Reply with quote  Mark this post and the followings unread

I'm going to learn how to make weapon warheads and animation. So, this is my first animation by with hands. Does it also need a program like 3DSMAX or Blender to do the cooler animation? Or is it only for infantries?



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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sun Mar 31, 2013 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it needs. Either those or some kind of 2D GFX creator, like ParticleIllusion.

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Zero18
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PostPosted: Sun Mar 31, 2013 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I think it needs. Either those or some kind of 2D GFX creator, like ParticleIllusion.


Ok. Going to try it out and see what I can get.

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Zero18
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PostPosted: Sun Mar 31, 2013 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Just made this weapon. I don't know how to render this animation into SHP animation, so I used copy and paste. And, somehow this appear to be weird different color, although I used anim.pal.



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NimoStar
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Joined: 07 Nov 2012
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PostPosted: Sun Mar 31, 2013 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Acid trip XD

I use photoshop, or separating GIFs and then importing them as an image sequence.

real 3D is unecessary for most TS and RA2 animations...

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Zero18
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PostPosted: Sun Mar 31, 2013 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Acid trip XD...


That's because it is in wrong color which it wasn't suppose to be...
Yes that's is what I did. Copy and Paste. Although I didn't like it.

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sun Mar 31, 2013 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

You should have exported the animation into not-256-colored images and import them via SHP Builder.

You had a paletted image, such always gets copied and pasted with keeping the palette indexes intact. The above anim would only work with the pal it was originally paired with.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
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=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Zero18
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PostPosted: Sun Mar 31, 2013 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

:3, fyi it is in unittem.pal and not in anim.pal.



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Graion Dilach
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PostPosted: Sun Mar 31, 2013 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, looks nice.

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=======================
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 31, 2013 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's too jerky animated and comical rough lined to fit into the game imo.
Smooth out the details and the animation.
Also try making it look more 3d. Something that raises upwards surely also goes to the sides and this should be visible. Right now it's more suitable for a 90s sidescrolling jump and run game.

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Zero18
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PostPosted: Sun Mar 31, 2013 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

Smooth out the details and the animation.


Yeah, but I keep on getting the unecessary black outline around the Plasma Fire. How is the animation on this new shp?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Sun Mar 31, 2013 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Yeah, but I keep on getting the unecessary black outline around the Plasma Fire.

render it in front of a colored (e.g. blue) background so it fades out into this color and not black. Then replace the background color in SHP builder to the transparent color.
Zero18 wrote:
How is the animation on this new shp?

better
but the circle round shape is more for a lens effect and not matching the isometric view. An explosion would be cut off at the bottom as it is blocked by the ground, thus giving it an elliptical shape in the bottom.

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Zero18
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PostPosted: Sun Mar 31, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

much smoother and I replaced the dark color outline.

LKO wrote:

better
but the circle round shape is more for a lens effect and not matching the isometric view. An explosion would be cut off at the bottom as it is blocked by the ground, thus giving it an elliptical shape in the bottom.


Yeah, I can see that.

Those are 150x84 SHPs, but it might be a bit too big for a projectile if it is firing from vehicles...



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Zero18
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PostPosted: Sun Mar 31, 2013 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exploding



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deathreaperz
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PostPosted: Fri May 31, 2013 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm............ quite good

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