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Yuri Stealth Tank [Nostalgia]
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Mar 31, 2013 9:36 pm    Post subject:  Yuri Stealth Tank [Nostalgia]
Subject description: Includes full working codes, 2 voxels, cameo and anims
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Quote:
This is a rezised, manually recoloured, renormalized, modified, and heavily edited version of the TS tank model, with original codes and weapons for yuri.

It fires industrial waste missiles. For both air and land.
It comes with the new yuri missile voxel

All the codes, for the Tank, The weapons, and the Warheads, and even the animations and projectiles, are in the readme.

To command these beasts is a real pleasure.


Surprise!

Unit working features:
- Cloak: It's not the fastest around, but it more than suffices for hit-and-run missions, undetected into the shadows. Just make sure to get them out of their own firing range, as these tanks auto-acquire targets for more combat readiness. Their speed is on par with most main tanks.
- Toxic waste: The trail of the missiles is an exhaust waste that damages and even kills infantry, lightly armored vehicles, and buildings! Customized mud melting animation.
- Urban Combat: The missiles are a dual-burst shot of high-damage explosives, with a relatively long range; but still, they have a defect: They are unable to attack trough slopes. So, these tanks are only to be used to fire on flat terrain, else their weapons will just attack the ground!
- In One Shot: Enemies can and should be dispatched quickly in one or two salvos. But if this is not achieved, the tank should escape or be doomed; it is a valuable target, expensive and not so heavily armored.
- Scourge of the Sky: Perhaps one of the most valuable functions of these tanks is their anti-air. While their aiming and de-cloaking speed may not be the best... the decisive fire and the ability to stay hidden, coupled with a generous Air Range Bonus, make them very apt air hunters and even base defenders against all airborne threats.


Checkmate, Atheists! (?)

Some of the codes require Ares to work properly, but the tank and everything can still run without them, it just won't be exactly the same.


Lolwut.



Yuri Stealth Tank FULL.rar
 Description:

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 Filename:  Yuri Stealth Tank FULL.rar
 Filesize:  28.74 KB
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Last edited by NimoStar on Sun Mar 31, 2013 9:46 pm; edited 3 times in total

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Mar 31, 2013 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the way it looks, especially from those nice screenshots I'm currently not viewing. Job well done!

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Mar 31, 2013 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice. But it looks like GDI stealth tank.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Mar 31, 2013 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it is in yuri scheme and has a purple visor, and such a weapon would not be used by GDI. But sure, with a little changes, it could be. However it is normally way too big for TS.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Apr 01, 2013 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Except Yuri and GDI both use the same scheme, and blue/purple cockpits look quite nice contrasting with the tan hull.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Apr 01, 2013 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI use Brown1 and Brown2 AFAIK, Yuri use the gradient below brick.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Apr 02, 2013 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, GDI scheme is lighter and brighter, more saturated;
The Yuri one is closer to Soviet but darker and more brownish instead of greenish.



Although, the WW unittem palette is somewhat flawed, the TS version even included two more shades of brown, making it like 6 brown gradients and almost no red, no cyan, no real purple, violet, little green, etc.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Apr 02, 2013 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri also uses "GDI" and "Soviet" colours in vanilla.  It provides the reasonably muted palette.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 02, 2013 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Although, the WW unittem palette is somewhat flawed, the TS version even included two more shades of brown, making it like 6 brown gradients and almost no red, no cyan, no real purple, violet, little green, etc.


Open unitsno. Last two gradients are terrain dependant.

Orac, I think that's because they also worked with 3D models. And 3ds2vxl also does this color mixture between Soviet and Yuri.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Apr 02, 2013 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, when I played around with Yuri's voxels, I noticed lot of Soviet and GDI colors too.
MasterMind for example has lot of Soviet colors.

Yurićs scheme looks like ocher, more brownish than GDI which seems to look more on yellow. However, they are similiar lot, except Yuri is darker scheme, thats why GDI style works the best at Yuri's side (obviosly much better than Soviet white color or Allied blue)

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Apr 02, 2013 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, the darker shades of Soviet give a nice military green effect, but normally WW's voxels just use the light ones that indeed are almost white.

However, in real life, scientific and such soviet vehicles and rockets did were painted white, just not with so much glare Very Happy

(And at leat the soviet architecture for civilian buiildings on RA2 is mostly accurate, unlike in RA3 where everything looks like a cartoon and all russian buildings seem orthodox churches...)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Apr 02, 2013 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar, yes.
But later, in Generals, RA3, now generals2 all ,,red" factions use green scheme for vehicles.
In RA2/YR, green on tanks for Soviet just looks out of place to me, perhaps due of small amount of green colors.

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