Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Wed Apr 03, 2013 1:59 am Post subject:
IE with my new Projectile
I created a new animation named PLAFIRE and added it in artmd.ini and rulesmd.ini. The weapon name is Plasma. I then entered and test to see, when I order my unit to fire the weapon that have Projectile=PLAFIRE, I got IE.
Not sure what I'm missing.
(oh fyi, I add 21=PLAFIRE in Animation section, but it still shows up IE whenever i tell my unit to fire.)
The projectile tag is not for animations, attach PLAFIRE to the warheads AnimList= tag. Projectile tag controls what the weapon can fire on etc. _________________ Grab my Map Logic Expansion Pack 5.2 here!
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Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Apr 03, 2013 5:20 am Post subject:
For having custompaletted projectiles, the projectile's image must be listed on the Animations list. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Hmm, I didn't know that Graion, side effect of ARES custom palettes?
But he tried using the animation/shp image as a projectile.
You can't just reference an image there.
Then again I didn't look at his rules file.
May I assume he could have used PLAFIRE as the name of his projectile code as well as it's image? Like so?
[PLAFIRE]
Image=PLAFIRE
AA=yes
AG=yes
Then I guess then it should have worked if he had set it up like so. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Apr 03, 2013 6:41 am Post subject:
According to YRM0dd€R, NPatch works the same regarding this.
I didn't looked into the files neither but I'm guessing a typo. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Wed Apr 03, 2013 2:40 pm Post subject:
@Eric, no I didn't do that. I was trying to create like if an unit fires a bullet. The bullet will leave a trail of Plasma fire behinds for few seconds.
I don't think I added it in warhead, all I did is create projectile, projectile animation and new weapon. _________________ Mod Leader and founder of World Domination
You tell the projectile to show a traileranim with the same ID? Bad.
What is the anim supposed to do? Show itself again too? And what about the anim showing itself as anim showing itself as anim? Should it show itself as anim again? ...
Feedback loops are not only an invention in Star Trek
2.
Quote:
[Animations]
21=PLAFIRE
bad, because maps can show animations on waypoints and use for this the index. Since you added your anim to the top, you messed up all following indices.
Put new anims always at the end of the list.
[MyNewPlasmaProjectile]
Image=PLAFIRE ;this is the place where the art.ini projectile image is set, nowhere else!
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
ROT=8
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Wed Apr 03, 2013 11:18 pm Post subject:
I have managed to get it working, but its very weird. Because when I commanded my unit to attack structure, it will come and target it. But when it starts to fire, nothing comes out of it and it does no damage.
Strange... _________________ Mod Leader and founder of World Domination
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Thu Apr 04, 2013 1:12 am Post subject:
No, if you look up at the mod (World Domination) I'm making. It is Plasma Fire for Brotherhood of Nod. _________________ Mod Leader and founder of World Domination
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