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Guys Help really big problem.!!!
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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 7:59 am    Post subject:  Guys Help really big problem.!!!
Subject description: yuri Thing
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Guys Every Time I pick yuri as my country I automatically win.
I've Tried every map but still the same.

heres My Modified RulesMd.ini

it will be a good thing if you help me on this.
I will add your name as I launch this modification



rulesmd.ini
 Description:

Download
 Filename:  rulesmd.ini
 Filesize:  734.39 KB
 Downloaded:  18 Time(s)


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sat Apr 06, 2013 8:35 am    Post subject: Re: Guys Help really big problem.!!! Reply with quote  Mark this post and the followings unread

Elgin22 wrote:
Guys Every Time I pick yuri as my country I automatically win.
I've Tried every map but still the same.

heres My Modified RulesMd.ini

it will be a good thing if you help me on this.
I will add your name as I launch this modification


Yup there's your problem!
TechLevel=11 way too high, lower it, 10 works

Also a nother note FreeMCV can only be yes/no not true/false

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Smile

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

But I want some units to not appear in game.
what will I do
is it about TechLevel? HELP Sad

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sat Apr 06, 2013 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Elgin22 wrote:
But I want some units to not appear in game.
what will I do
is it about TechLevel? HELP Sad

I think it was TechLevel=-1, that should make it only appear in crates

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sat Apr 06, 2013 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Elgin22 wrote:
Here
http://modenc.renegadeprojects.com/TechLevel

it says above the maximum .
What number is above the maximum?

I haven't modded WW cnc's sense 2011, so im rusty
Add this to the units you wish to disable
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance

_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 06, 2013 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:
Also a nother note FreeMCV can only be yes/no not true/false

All boolean keys accept yes/no true/false. It doesn't matter.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Apr 06, 2013 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

They can even be 0 and 1.

MultiplayerSettings has the max TechLevel.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hellp!!
Guys I added this infantry to the soviet country.
When I build its prerequisites It will not show up on infantry tab .

Why?

All I did is Duplicate the Brute's Code and replace the original with the code below and the duplicated code is changed model.

Any Fixx?

[Brute]
UIName=Name:NanoZombie
Name=Nano Zombie
NotHuman=yes
Category=Soldier
Primary=Znano
Secondary=Znanot
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=NAHAND
CrushSound=InfantrySquish
Crushable=no
Strength=200 ;180 ;250
Armor=plate
TechLevel=3
Pip=white
Sight=13
Speed=4
Owner=Russians
ForbiddenHouses=Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=MummySelect
VoiceMove=MummyMove
VoiceAttack=MummyMoveCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=MummyMove
DieSound=MummyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Apr 06, 2013 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't have two sets of code with the ID Brute.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I changed the Duplicate name with [NANOZ]

[NANOZ]
UIName=Name:Brute
Name=Yuri Brute
;Image=SHK
NotHuman=yes
Category=Soldier
Primary=Punch
Secondary=Smash
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=200 ;180 ;250
Armor=plate
TechLevel=-1
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Pip=white
Sight=8
Speed=6
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttack
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket

I changed some

any other answer?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Apr 06, 2013 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The [NANOZ] is the original Brute
The [BRUTE] is the thing I made to Infect humans.

Thats All

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Elgin22
Medic


Joined: 31 Mar 2013

PostPosted: Sat Apr 06, 2013 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok now Fixed
(^^,

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