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Mastering the Palette
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Apr 07, 2013 1:44 am    Post subject:  Mastering the Palette Reply with quote  Mark this post and the followings unread

Well, I couldn't find my other topics about palettes, yeah I hurled too many topics in random places. Laughing But, since I was making SHP animation for the weapon projectiles. Those projectiles color are from unittem.pal, but that was not what I wanted. I wanted to make those projectiles color to fit the new custom.pal and not any other pals. So, how do I make the projectile color connect to the custom.pal color??

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 07, 2013 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Within TS/RA2/YR, you have three palettes to work with:
by default, projectiles will use palette.pal
FirersPalette=yes renders it in unittem.pal
AnimPalette=yes renders it in anim.pal.

Voxel projectiles only use unittem.

Custompaletted projectiles needs either Ares or NPatch. In both cases, you must use a flag for setinng the custom palette (CustomPalette=filename.pal in Ares, dunno NPatch) AND listing the projectile's image on the Animations list (in the other cases, it's not needed).

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Apr 07, 2013 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, Graion.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Apr 07, 2013 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

a global mod move this please into one of the editing forums (TS or RA2)

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