Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 8:44 pm
All times are UTC + 0
Zombie Challenge Missions
Moderators: SuperJoe
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Apr 11, 2013 1:53 am    Post subject:  Zombie Challenge Missions Reply with quote  Mark this post and the followings unread

Zombie Challenge Mission 1: Sector Z-90


Superjoe and I have been talking about Zombies Challenge Mission, so I decided to whip up this map and completed it in 2 days. With the map size at 112x110.

With limited resources and small force of units to fight off the horde of zombies for long as possible to win. No tiberium on this map because there will be no reifneries, however, the player can earn cash by destroying trucks or supply ships. It won't be that easy.

Braaaaaiiiinnnns...

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Apr 11, 2013 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good! When do we get to play this and the other missions? #Tongue

_________________


Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 11, 2013 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Grabbin' pills.

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 11, 2013 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Pilin' crabs.

_________________


Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Apr 11, 2013 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Your mapping is getting much better. Good job.

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Apr 11, 2013 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Everyone never stops learning on becoming a skilled mapper, as there are no degree for experienced mappers.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 11, 2013 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you can create a detailed and complex 200x200 map and then have only 4 or less cliff errors, you can call yourself pro-mapper Smile

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Apr 11, 2013 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only if it gets spotlight then yes, you may be called a pro mapper.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Apr 11, 2013 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work on the map, love the atmospheric lightning on it. Could you create a city centric zombie map next? Something like the CityScape map in FS, pretty much the entire mission taking place inside a huge city.

Morpher wrote:
Looks good! When do we get to play this and the other missions? #Tongue


Been busy with infantry SHP work (can get really, really tedious) and some other things + real life stuff. Once I have these things out of the way will direct focus on the campaign and other missions. Zero18 has worked out the first 4 GDI FS missions, I just need to sort the triggers, briefings, AI and other stuff for them.

_________________

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Apr 11, 2013 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
Good work on the map, love the atmospheric lightning on it. Could you create a city centric zombie map next? Something like the CityScape map in FS, pretty much the entire mission taking place inside a huge city.


Yep.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Apr 11, 2013 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Apr 11, 2013 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, that's really funny and weird.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 11, 2013 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh God, Francis' "I Hate" solo was amazing.
Related to Peeells, not related to this map.

Related to this map, it looks really nice but would be improved imo with some tib or mutation - even if refineries are disabled, tib still helps define the lay of the land and the environment, and can allow for more varied lighting.

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Apr 12, 2013 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I will see about it.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1568s ][ Queries: 11 (0.0081s) ][ Debug on ]