Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Nov 21, 2024 1:28 pm
All times are UTC + 0
Good idea
Moderators: Dawn of the Tiberium Age Staff
Post new topic   Reply to topic Page 1 of 1 [24 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed May 08, 2013 10:14 pm    Post subject:  Good idea Reply with quote  Mark this post and the followings unread

I just had a good idea...


...or maybe not



laser-gate.gif
 Description:
 Filesize:  92.08 KB
 Viewed:  12708 Time(s)

laser-gate.gif



_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed May 08, 2013 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL

Back to top
View user's profile Send private message Send e-mail Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 08, 2013 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Due to technical problems, i doubt it's a good idea
a) as you have shown, giving the laser section the gate logic makes them open for units, but the units get destroyed as soon as they enter the cell. (Same happens when you make them passable using FirestormWall=yes or Bib=yes)
b) using a normal separate gate with laser style doesn't works good either because
-the whole gate becomes passable, so it would look bad if the gate consists out of laser only, which then stop in the middle of nowhere. A small building on each side of the gate would need to be placed outside the foundation (problematic if the gate stands alone and the small posts are on normal passable cells next to the foundation).
-having buildings with a bigger foundation than 1x1 connect to lasers can cause trouble

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed May 08, 2013 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

You didn't notice the sarcasm, LKO? Razz

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 08, 2013 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu May 09, 2013 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol. I figured that the small text at the bottom of my post made the sarcasm obvious already #Tongue

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 09, 2013 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

For people like me, please use in future

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu May 09, 2013 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Lmao LKO...It was clear from start  that its no good idea and more joke Razz

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 09, 2013 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 09, 2013 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Was that sarcasm?

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Thu May 09, 2013 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

LaughingLaughing

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu May 09, 2013 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Orac wrote:
Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Was that sarcasm?


You are so intelligent.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 09, 2013 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
Lin Kuei Ominae wrote:
Orac wrote:
Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Was that sarcasm?


You are so intelligent.

Was that sarcasm?

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 09, 2013 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
RP wrote:
Lin Kuei Ominae wrote:
Orac wrote:
Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Was that sarcasm?


You are so intelligent.

Was that sarcasm?


Was that sarcasm?

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu May 09, 2013 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Lin Kuei Ominae wrote:
RP wrote:
Lin Kuei Ominae wrote:
Orac wrote:
Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Was that sarcasm?


You are so intelligent.

Was that sarcasm?


Was that sarcasm?


Was that sarcasm?

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 09, 2013 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

C-C-C-COMBO BREAKER!

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 09, 2013 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phew! Out of that feedback loop. Was already about to get an IE.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu May 09, 2013 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unexpected IE has occurred! Feedback loop has ended. Please go to www.westwood.com for more information and details or in the manual. We are so sorry for inconvenience.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri May 10, 2013 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't you just make the Gates look like a Laser Array like the one Vinifera did for his Yuri Gates back then? (Without the Bottom Piece disappearing)

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri May 10, 2013 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Aro wrote:
Lin Kuei Ominae wrote:
RP wrote:
Lin Kuei Ominae wrote:
Orac wrote:
Lin Kuei Ominae wrote:
For people like me, please use in future

Doesn't clearly marking it somewhat defeat the purpose of sarcasm?

Was that sarcasm?


You are so intelligent.

Was that sarcasm?


Was that sarcasm?


Was that sarcasm?


WTH O_O Pyramid of Sarcasms Smile))

Back to top
View user's profile Send private message Send e-mail
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri May 10, 2013 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Due to technical problems, i doubt it's a good idea
a) as you have shown, giving the laser section the gate logic makes them open for units, but the units get destroyed as soon as they enter the cell. (Same happens when you make them passable using FirestormWall=yes or Bib=yes)
b) using a normal separate gate with laser style doesn't works good either because
-the whole gate becomes passable, so it would look bad if the gate consists out of laser only, which then stop in the middle of nowhere. A small building on each side of the gate would need to be placed outside the foundation (problematic if the gate stands alone and the small posts are on normal passable cells next to the foundation).
-having buildings with a bigger foundation than 1x1 connect to lasers can cause trouble


What if the Gate Edges also dropped down into the ground?

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 10, 2013 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
What if the Gate Edges also dropped down into the ground?

Looks bad because then the lasers of the sections next to the gate would again stop in midair without anything blocking them.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 10, 2013 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

So why not have the gate edges remain up?  I don't see the issue with it.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 10, 2013 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the gate stands alone, units can move on the edges as they are passable. And that would look pretty bad.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [24 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2385s ][ Queries: 14 (0.0114s) ][ Debug on ]