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Interview, development diary, etc at the new C&C Free2Play.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 13, 2013 4:26 am    Post subject:  Interview, development diary, etc at the new C&C Free2Play.
Subject description: FreeToPlay WinWhoPays FunFactorShouldBeOk.
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Hey everyone! Considering that the majority of the visitors of this site are fans of Command & Conquer games (Sarcasm... does anyone knows why? Sarcasm), I think it would be nice to be up to date with the progress of the newest Comand & Conquer Free to Play.

Some lucky creatures are already able to play an alpha version of the game, but the majority of the mortals are not able yet. And I'm with the majority of the mortals, since I do not have the prerequisites, because my Windows is XP, so, I'm stuck with DirectX 9.0c.

First of all, the engine of the game was probably updated to Frostbite 3, according to this article. And for us, the meaning is that the explosions might look cooler, according to Wikipedia:

Quote:
Frostbite 3 is the next generation version of Frostbite and is powering the upcoming game Battlefield 4. The game engine has several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors. Frostbite 3 will also power Dragon Age III: Inquisition and the upcoming Battlefield 4 (set to release fall of 2013).


Another interesting thing that has been displayed is a developper diary movie. The movie itself doesn't say much about the development of the game. It's just a plain propaganda of the game using arguments such as "This is Command & Conquer! Generals is Command & Conquer! Build bases, build units, harvest resources, destroy the enemy! Command & Conquer". This is debatable, because from this gameplay point of view, Emperor: Battle for Dune, Lord of the Rings: Battle for Middle Earth and even Starcraft are also Command & Conquer games. That certainly sounds absurd, don't you think? I have yet to see any connection of the Generals storyline with any real Command & Conquer game.





However, this movie has leaked some information for the smart observers at CNCNZ.com. The first detail is a developper working on a campaign map for APA (Asian Pacific Alliance) faction. You can even see a sneak peak of their map editor, which looks different than our well known World Builder. The second detail is the artwork of some of the generals of the game. It's a bit early to see who is which generals there.


And finally, there is an interview from CnCSaga.de with the development director Tim Morton. You can read it in english, german or french. Here's a sneak peak:

Quote:
Will you support modding and mapping? Will you allow to create custom skins?
TIM: Mod support will require us to develop some new tools, but this is something we hope to do in the future – we’re extremely enthusiastic about modding, being developers ourselves.

Do you plan DLC with the new game modes?
TIM: This new C&C is a live service, so new content will regularly be available, but it won’t be DLC in the same sense as past games with expansion packs. Game modes are one of many different types of content that we plan to regularly add over time.

Did you think about the price for DLC?
TIM: No pricing has been set at this point.



While his words sound interesting, I'm extremely skeptic about his hope to build new tools. The engine belongs to DICE and the effort required to build these tools is incompatible with the plans from the top executives of Electronic Arts and the company stakeholders.


And that's all for now. Hopefully, we'll find out more about the game in the future and, if you are one of these lucky mortals who are able to play the alpha version of the game, please, do not use PPM to violate the non-disclosure agreement that you signed (or was forced to agree) to play the early alpha of the game. EA is watching you and they've already cought someone who decided to do it here.

Last edited by Banshee on Mon May 13, 2013 6:56 pm; edited 2 times in total

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Mon May 13, 2013 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha, so amusing to hear Samuel Bass saying about washing the stain of C&C 4 away xD

Effects sure look good nice but else I remain unconvinced of the game.

Curious note on using frostbite 3 supposedly with this new C&C as atleast sound assets seem to work same as frostbite 2.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 13, 2013 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
(/sarcasm... does anyone knows why? /sarcasm)

you can use this ->
Wink

Banshee wrote:
While his words sound interesting, I'm extremely skeptic about his hope to build new tools. The engine belongs to DICE and the effort required to build these tools is incompatible with the plans from the top executives of Electronic Arts and the company stakeholders.

TS and RA2 never came with any tools, but the fans and community were dedicated enough to create their own tools.
If they would create a great C&C again, then the fans would surely do the same efforts and go any lengths to create modding tools. But i doubt we'll ever see such a good, modding-worthy C&C again.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 13, 2013 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Your sarcasm icon is now an official smilie of the forum.

Code:
:sarcasm:


Regarding the tools LKO, things are much more complicated this time. The game requires internet all the time and it uses this feature to prevent piracy, game modifications, control which DLCs you are allowed to have, etc. So, in order to mod the game, you'd certainly have to hack the game and make it use another server. I'm sure that it would be illegal.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 13, 2013 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Your sarcasm icon is now an official smilie of the forum.

Code:
:sarcasm:

Laughing thanks.

Regarding the tools:
Where there's a will there's a way. Wink

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon May 13, 2013 1:23 pm    Post subject: Re: Interview, development diary, etc at the new C&C Free2Play. Reply with quote  Mark this post and the followings unread

Banshee wrote:
we'll find out more about the game in the future and, if you are one of these lucky mortals who are able to play the alpha version of the game, please, do not use PPM violate the non-disclosure agreement that you signed (or was forced to agree) to play the early alpha of the game. EA is watching you and they've already cought someone who decided to do it here.


lol Battlefield 3 had sound looping issues at the start of the missions and the horrible mission scripting made it impossible to complete almost any mission and a lot of other Frostbite 2 caused bugs(not that FB1 was better infact it was at FPS worse) and NFS The Run had a lot of issues as well, i was afraid that that will happen all over again so i never applied to the Alpha test, i found those videos on moddb and there it had a link to the site they were posted and there links to youtube

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Last edited by tomsons26lv on Mon May 13, 2013 1:41 pm; edited 4 times in total

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RP
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Joined: 12 Jul 2012
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PostPosted: Mon May 13, 2013 1:27 pm    Post subject: Re: Interview, development diary, etc at the new C&C Free2Play. Reply with quote  Mark this post and the followings unread

Banshee wrote:

Quote:
Will you support modding and mapping? Will you allow to create custom skins?
TIM: Mod support will require us to develop some new tools, but this is something we hope to do in the future – we’re extremely enthusiastic about modding, being developers ourselves.


Same crap as with Battlefield 3. No modding exists on Frostbite 2/3 engine. Something about vulnerable to hacks, exploits, releasing code, interfering with DLC plans.
Gee, I wonder how CryTek can still run their business with the Crysis Sandbox (modding+mapping) tools...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 13, 2013 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

CrySis: made by gamers for gamers
Frostbite / C&C (EA): made by salesman for maximum profit, ignoring the gamers

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Last edited by Lin Kuei Ominae on Mon May 13, 2013 1:57 pm; edited 1 time in total

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RP
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PostPosted: Mon May 13, 2013 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
CrySis: made by gamers for gamers
C&C (EA): made by salesman for maximum profit, ignoring the gamers


Fact is, Frostbite is made by Dice.

DICE does have these tools, and they most likely want to give them to the gamers, but as LKO said, EA ignores gamers completely...

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Aydra
AA Infantry


Joined: 05 Apr 2012
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PostPosted: Mon May 13, 2013 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well hopefully Bioware delivers when they say back to the roots of Command and Conquer, which I think they will. Anyone know which Bioware location they are making this game at?

I've actually been to Bioware in Edmonton Canada where I live. I worked at a air filter company and one day we had a contract to work at this one building and sure enough it was Bioware. I was able to walk through every room and I even saw Mass Effect 2 being created before they announced it (I saw someone texturing a krogan #Tongue.) A few years back of course

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tomsons26lv
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Joined: 30 Dec 2009
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PostPosted: Mon May 13, 2013 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aydra wrote:
Well hopefully Bioware delivers when they say back to the roots of Command and Conquer, which I think they will. Anyone know which Bioware location they are making this game at?

I've actually been to Bioware in Edmonton Canada where I live. I worked at a air filter company and one day we had a contract to work at this one building and sure enough it was Bioware. I was able to walk through every room and I even saw Mass Effect 2 being created before they announced it (I saw someone texturing a krogan #Tongue.) A few years back of course

They keep claiming the roots are Generals Confused

As for modding it's DICE's call they deliberately made FB complex and unmodable, DICE officially sad some time ago about BF3 that they will not provide any modding tools because there would be no profit from them and they would reduce profit gained from DLC's and that they are afraid of the exploits and hacks these tools will reveal

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon May 13, 2013 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Samuel Bass (Lead Designer) wrote:
When our community installs the game and start to play it, our veterans -the people who have been with C&C since '95-, when they install the game all I really want from them is to go "holy crap, this is Command & Conquer!"

Chris Tamburrino (Art Director) wrote:
This feels like a Command & Conquer- a classic Command & Conquer game; it feels like Generals

...right. Laughing

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 13, 2013 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone tell them that Generals is not C&C

C&C is more than nice graphics and base building.
Among others, it's
-a packing story
-a story matching and good atmosphere (via FMVs and via ingame doodads, eastereggs, story elements and side-stories like hostile mutations, small splinter factions etc)
-a regrowing but also endless ressource (for me still more Tiberium than silly Ore) which adds also dynamic into the resource management

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Speeder
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PostPosted: Mon May 13, 2013 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Chris Tamburrino (Art Director) wrote:
This feels like a Command & Conquer- a classic Command & Conquer game; it feels like Generals

...right. Laughing


Lin Kuei Ominae wrote:
Someone tell them that Generals is not C&C


Here we go again.

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OrangeNero
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PostPosted: Mon May 13, 2013 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals is a classic C&C in the way how Louis Castle describes it. If you guys want to cry about old C&C go do that to Brett Sperry and the other original makers who left. btw the second C&C has more similarities with DOTA than with TD.
C&C is a brand for innovative action games of all genres. Thats how Sperry at least called it in his interview.
So what the new C&C is a mixture of Generals and Starcraft. Well played EA.

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OmegaBolt
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PostPosted: Mon May 13, 2013 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah personally I'd rather see some new ideas than just another game with the C&C formulae. If I want to play a 'C&C' game then I'll play TD. It won't disappear from my shelf any time soon.

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Volgin
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PostPosted: Mon May 13, 2013 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

RIP WW NEVAR FORGET. Jesus. Generals is more C&C than Tiberian Sun. No bullshit frills and lies on the box. Blowing shit up and taking no prisoners.

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blubb
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PostPosted: Mon May 13, 2013 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

The biggest name in real time stategy history", ...last time i checked it was still starcraft :'D considering how *every* cnc game compared to SC is called a nooby game, mechanics wise.

But it looks promising that they want to put in research and hopefully a more complex tech tree and better mechanics than in the past.....squad infantry really wasn't a good idea.

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Dutchygamer
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PostPosted: Mon May 13, 2013 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Bittah Commander wrote:
Chris Tamburrino (Art Director) wrote:
This feels like a Command & Conquer- a classic Command & Conquer game; it feels like Generals

...right. Laughing


Lin Kuei Ominae wrote:
Someone tell them that Generals is not C&C


Here we go again.

This

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Aro
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Joined: 10 Sep 2006

PostPosted: Mon May 13, 2013 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Aro's Useless Input]

I actually really like Generals, it's good fun to play, though I've always said myself that it doesn't feel like a C&C game, but neither did Renegade, anything after. That is not to say that Generals isn't C&C, but rather that it's not what I'd consider a classic.

[/Aro's Usless Input]

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RP
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PostPosted: Mon May 13, 2013 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
[Aro's Useful Input]

I actually really like Generals, it's good fun to play, though I've always said myself that it doesn't feel like a C&C game, but neither did Renegade, anything after. That is not to say that Generals isn't C&C, but rather that it's not what I'd consider a classic.

[/Aro's Usful Input]


Fixed. Generals was different from other C&C's, they tried something new. I liked it too. Maybe some of you are afraid of change, but Generals was definitely a C&C.

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Lin Kuei Ominae
Seth


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PostPosted: Mon May 13, 2013 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
The biggest name in real time stategy history", ...last time i checked it was still starcraft :'D considering how *every* cnc game compared to SC is called a nooby game, mechanics wise.

But to reach that position, Blizzard did something that EA would never do. They kept fixing it and giving support for over 10 years after the initial release.
Starcraft wasn't nearly that perfect as it is today when it first came out.

EA on the other hand throws C&C out, does when it comes high 1 or 2 bugfixes and then completely ignores the game, the community and any feedback that is given.

Maybe with Bioware this will change a bit to the better. At least it can't get much worse.

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Bittah Commander
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PostPosted: Mon May 13, 2013 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regardless of whether you like Generals or not, Generals is not a classic C&C according to any logic.
And I'm not even debating whether the change is/was good or not; the fact is that Chris Tamburrino contradicts himself within the same sentence and like Banshee said, this "going back to the roots" crap they keep going on about is more propaganda than anything else.

I personally don't especially mind change, considering EA has already proven to suck at this "going back to the roots" thing and although Bioware might do better, it's certainly not necessary for them to go back to the roots when making a Generals sequel.

Still, that said, they should stop saying they're back to the roots of classic C&C games and that a C&C veteran that still clearly remembers playing TD in '95 would think anything like "this is just like how I remember C&C", when that's obviously not the case.

I can guarantee that even that even with the first Generals game, if a "C&C veteran" who also played various other strategy games first played Generals and wasn't able to see the game's name or logo anywhere, he'd never guess it's a C&C game. With Generals 2 it will be no different; I have no doubt people will agree it feels like Generals, but it in no way is gonna feel like a classic C&C (nor does it have to), so they should claim that it will.

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^Rampastein
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PostPosted: Mon May 13, 2013 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

They've really confused people by making BioWare a generic brand name instead of it being a studio focusing on RPGs. The studio making the new C&C has nothing to do with the original BioWare.

Other than that, I agree that this "going back to the roots" thing is just pure marketing speech since C&Cs roots have nothing to do with Generals.

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 13, 2013 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
Generals is a classic C&C in the way how Louis Castle describes it. If you guys want to cry about old C&C go do that to Brett Sperry and the other original makers who left. btw the second C&C has more similarities with DOTA than with TD.
C&C is a brand for innovative action games of all genres. Thats how Sperry at least called it in his interview.
So what the new C&C is a mixture of Generals and Starcraft. Well played EA.


Considering your logic, what does make Emperor: Battle for Dune not a C&C game? Everything you say that a C&C game has, Emperor has it as well. It was even created by Westwood Studios and it has Frank Klepacki music as well. It just doesn't have Command & Conquer at the name.

tomsons26lv wrote:
As for modding it's DICE's call they deliberately made FB complex and unmodable, DICE officially sad some time ago about BF3 that they will not provide any modding tools because there would be no profit from them and they would reduce profit gained from DLC's and that they are afraid of the exploits and hacks these tools will reveal


You are correct. It's Dice's call to distribute a mod SDK to public. And they are not interested in doing that for the reasons you mentioned. Also, the engine is very complex as they've made something that allows developpers from different countries to work at the same assets at the same time, among other things.

Lin Kuei Ominae wrote:
C&C is more than nice graphics and base building.
Among others, it's
-a packing story
-a story matching and good atmosphere (via FMVs and via ingame doodads, eastereggs, story elements and side-stories like hostile mutations, small splinter factions etc)
-a regrowing but also endless ressource (for me still more Tiberium than silly Ore) which adds also dynamic into the resource management


I think it is mostly story connected to other C&C games. The other things you mentioned are not exclusive from C&C games, but highly desirable.

In a small note, I do consider C&C4 as a real C&C game, but it was a terrible one when compared to any other, except Sole Survivor.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Mon May 13, 2013 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C4 is poorly made, that's all I can say... Mobile base wars, wtf was that? And boring concept, no base to build. I don't even see why it should be called C&C since it was made by EA

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Mon May 13, 2013 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only reason that C&C4 is called C&C is that it technically continues the story of C&C3, although I prefer they've never resumed that story in the way they did in C&C4.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Mon May 13, 2013 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
OrangeNero wrote:
Generals is a classic C&C in the way how Louis Castle describes it. If you guys want to cry about old C&C go do that to Brett Sperry and the other original makers who left. btw the second C&C has more similarities with DOTA than with TD.
C&C is a brand for innovative action games of all genres. Thats how Sperry at least called it in his interview.
So what the new C&C is a mixture of Generals and Starcraft. Well played EA.


Considering your logic, what does make Emperor: Battle for Dune not a C&C game? Everything you say that a C&C game has, Emperor has it as well. It was even created by Westwood Studios and it has Frank Klepacki music as well. It just doesn't have Command & Conquer at the name.


so? Srsly? Dune is not a C&C because its Dune. C&C has Kane and stuff while Dune has Spice and stuff. If someone played all C&C and would ask me what he should play next because he loves C&C so much I'd tell him to go play Dune because its so similar.

Why is Quake not Doom?
Why is Need for Speed now Burnout?
Does it matter?

As for the many movies within early C&C back then in the 90s video games were often more like an interactive movie and Westwood was sort of a movie studio as well. Times changed, now games only have an Intro video and a bunch of CGI at best. C&C adapted to the time and maybe to the producer. That said I sorely miss all those cutscenes, like win and lose match and story cutscenes after and before every battle.

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OmegaBolt
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PostPosted: Mon May 13, 2013 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhhh TW, RA3 and even C&C4 all had live action FMVs. Maybe not the animated interludes but it takes a long time to create decent large scale CGI scenes so kind of isn't worth it for what it adds. Only Generals didn't have the FMVs unfortunately.

Dune could've been a C&C if only it used that title. C&C already has 3 unconnected universes under it's name.

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Bittah Commander
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PostPosted: Mon May 13, 2013 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C only used to have 1 universe until EA got involved with the story though...

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Banshee
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PostPosted: Tue May 14, 2013 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert and Tiberium storylines are connected. Red Alert 1 has Kane and the Brotherhood of Nod at the end of the Soviet campaign, if I'm not mistaken.

Quote:
C&C has Kane and stuff


Generals doesn't have it.

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OmegaBolt
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PostPosted: Tue May 14, 2013 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes it does but RA2 is completely unrelated, it doesn't even follow RA1 very well. But I'm not getting into this terribly dull and endlessly repeated conversation/argument. EA got involved over 15 years ago, get the ztype over it.

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Banshee
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PostPosted: Tue May 14, 2013 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Theorically, RA2 continues RA1.

I'm aware that several C&C games produced gaps and flaws in the story, but they are related to each other, except Generals.

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Morpher
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PostPosted: Tue May 14, 2013 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll be honest, I prefer the idea of keeping the Red Alert, Tiberian and Generals universe separate, it allows more freedom for the universes individually without keeping them restrained to an entire lore / particular story. Then again, at this stage in CnC's life it doesn't really matter anymore.

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OrangeNero
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PostPosted: Tue May 14, 2013 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Red Alert and Tiberium storylines are connected. Red Alert 1 has Kane and the Brotherhood of Nod at the end of the Soviet campaign, if I'm not mistaken.

Quote:
C&C has Kane and stuff


Generals doesn't have it.


Yea pal guess what I was talking about the ztyping 90's where C&C was defined by kane and stuff, then yes as you said in RA there was Kane but here comes the clue EA disregards the ending of RA and separated the universes redefining C&C. You really think you can define C&C with both the past and future? At that point it doesn't matter if we have 2 universes or 3 and EA sees Generals as a third one.

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Orac
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PostPosted: Tue May 14, 2013 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Infantry, Tanks, Aircraft, Buildings, a resource (and collector).  Sidebar.  Although I don't actually scream "BLASPHEMY!" when I see Generals' bottombar.  Shouting, explosions, airstrikes a plus.  A bit of mad science.  Some sort of global plot to take over the world.  Someone telling me "missile launch detected".  More explosions.

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Exley
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PostPosted: Tue May 14, 2013 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I am not that excited about this...
its just Generals remake

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blubb
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PostPosted: Tue May 14, 2013 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
blubb wrote:
The biggest name in real time stategy history", ...last time i checked it was still starcraft :'D considering how *every* cnc game compared to SC is called a nooby game, mechanics wise.

But to reach that position, Blizzard did something that EA would never do. They kept fixing it and giving support for over 10 years after the initial release.
Starcraft wasn't nearly that perfect as it is today when it first came out.

EA on the other hand throws C&C out, does when it comes high 1 or 2 bugfixes and then completely ignores the game, the community and any feedback that is given.

Maybe with Bioware this will change a bit to the better. At least it can't get much worse.



yeah, not just EA, WW didn't cared for it's games too, and yeah, thats partially why they good their good reputation, AND thanks to the superior mechanics, fast gameplay with a complex tech tree and research tree, 3 "interresting" different sides and a *working* rock paper scissor system that had literally no flaws at one point.
CnC , even with the research in TW was way too simple.
Though, it was good, but not to compare to a giant like SC 2 that came out that time.

And
Fun fact, GDI in TW has a research nd technology division called future tech....like in RA 3 , oh well

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Banshee
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PostPosted: Tue May 14, 2013 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
Banshee wrote:
Red Alert and Tiberium storylines are connected. Red Alert 1 has Kane and the Brotherhood of Nod at the end of the Soviet campaign, if I'm not mistaken.

Quote:
C&C has Kane and stuff


Generals doesn't have it.


Yea pal guess what I was talking about the ztyping 90's where C&C was defined by kane and stuff, then yes as you said in RA there was Kane but here comes the clue EA disregards the ending of RA and separated the universes redefining C&C. You really think you can define C&C with both the past and future? At that point it doesn't matter if we have 2 universes or 3 and EA sees Generals as a third one.


It's not like EA disregards the soviet ending. The point is that only the allied ending was continued. They still have the option to continue the soviet ending, if they desire.

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freedom fighter
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PostPosted: Tue May 14, 2013 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Like in TD, the original CnC, Generals has base building, tanks, infantry, aircrafts, wacky science, superweapons, evil terrorist organization, straightforward "build a base, get some resources, build an attack force, then beat the crap outta the enemy for a mission accomplished", etc.

It seems that a lot of you have forgotten that CnC, along with nearly every other RTS in existence (including Generals), has it's roots in the codifier of the RTS genre: Dune 2. So I have no idea what some of you are on to (aside from still whining about the lack of modding).

Oh and that new GLA general is hot. Totally didn't saw that coming, no pun intended.

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Bittah Commander
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PostPosted: Tue May 14, 2013 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
It's not like EA disregards the soviet ending. The point is that only the allied ending was continued. They still have the option to continue the soviet ending, if they desire.

TD follows up on the Allied ending to begin with. Just because you didn't see Kane during the Allied missions doesn't mean he wasn't there and the entire reason why the war was started in the first place (Kane manipulating the Soviet Union to do so) is suddenly different.

Many of the things you see during the Soviet campaign still happened; it's just that the victor at the end of some missions would've been different (not all missions, considering the Soviets wouldn't have been up against the Commander that represents you in all missions).


The way I see it Command & Conquer used to be the name of one story/universe until EA got involved and now C&C instead became some sort of brand name which no longer has any specific characteristics to be defined by.

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OrangeNero
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PostPosted: Tue May 14, 2013 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Volgin
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PostPosted: Tue May 14, 2013 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

TD and RA1 -dont make sense-. The whole world we see in TD has things based on the REAL world, not this supposed real world we'd see if the Soviets won. They even said they gave up on the idea of connecting them. Why do people still insist on putting the circle in the square hole? It doesn't work.

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Banshee
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PostPosted: Tue May 14, 2013 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Several aspects of the C&C storyline makes no sense in real world at all Volgin. But Kane was on both TD and RA1. That's the main connection.

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OmegaBolt
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PostPosted: Tue May 14, 2013 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it's a fun bonus for the players of evil that still has people talking today. I'm not sure it really leads anywhere. Throwing in a loose connection like Kane and then not explaining how it actually makes sense as a prequel is just avoiding the whole idea. Basically what they did with the jump from TD to TS, the world is completely different. That's not a problem because it's still fun, if not more so. Just nobody can say WW ever really knew where they were going.

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Bittah Commander
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PostPosted: Tue May 14, 2013 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
TD and RA1 -dont make sense-. The whole world we see in TD has things based on the REAL world, not this supposed real world we'd see if the Soviets won.

Seems like you keep missing the point that every single C&C followed up on the ending of the good guys, including TD. In other words, TD was never supposed to be a sequel to the soviet ending of RA1; even the devs clearly stated it followed up on the allied ending.
Volgin wrote:
They even said they gave up on the idea of connecting them.

I remember them saying no such thing. Adam Isgreen even spoke about plans they thought up for re-connecting the RA and Tiberium universes in RA3.

This is irrelevant however, considering the point is that RA1 and TD were connected to begin with and RA2 didn't even exist when EA suddenly decided that RA and TD weren't connected. RA1 even was named C&C0 internally; doesn't that already say enough?
It's RA2 that mainly created all the continuity issues (both between RA and TD and also between RA1 and RA2), so I agree that if you wanna keep RA2 as part of the C&C canon, it's indeed better to keep the tiberium and RA universes separate... although it's actually better to instead just ignore the existence of RA2 and RA3 in the C&C canon and take them as what they are; parodies.
OmegaBolt wrote:
Just nobody can say WW ever really knew where they were going.

From what I can tell they pretty much knew where they were going just until the moment they'd finished TD and decided to make RA1. Until that moment C&C was intended to become a trilogy (TD->TS->TT), but from what I can tell they suddenly decided to add more to the story when they finished TD and make new things up as they went. So after RA's development had started they changed their plan to RA->TD->TS-TI->??... with probably no actual planned ending in sight yet (although I'm confident that they'd at least have came up with a better ending than EA did).

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OrangeNero
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PostPosted: Wed May 15, 2013 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

lol on the C&C site the games are even listed split up in their respective universe.

C&C story is FUBAR.

Bittah your entire story writing makes 0 sense. in old C&C RA1 was a prequel to TD. TD had no relation with RA1 so they never thought of RA1 while making TD. In RA1 there is no mention of Kane in the allied game only in the soviet ending and neither TD nor RA2 nor TS have any relation to the soviet RA1 ending. RA2 completely disregards the soviet ending and while it is true that always the good guys story arc continued if Kane was in the Soviet game he must of have existed in the allied one too. Forget it, its FUBAR and the universes are separated. Kane in RA1 never happened.

I remember multiple times reading that the universes are separated. Get over it and accept it already there is a C&C from the past and one that EA continued. Now be happy and carry on with the new C&C Super Smash Brothers/ All Stars.

Theres a reason why all the credits in the new games start with: Based on the original C&C by some dude who left.

Add to this that production time money and other such commercial stuff had also an impact on C&C storyline such as TI not being made and no Scrin in C&C4. TS is supposedly rushed as well.

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Bittah Commander
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PostPosted: Wed May 15, 2013 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course Westwood didn't think of RA1 while making TD; I already mentioned that they originally planned to only make a trilogy (TD, TS, TT) and they completely changed their minds about that by adding things to the story as they went along after TD. They didn't plan to make Tiberian Incursion until they started working on RA1 either, but that doesn't mean that Tiberian Incursion (if it would actually have been made) wouldn't have been a sequel to TS either. What matters is that They'd have had TS in mind while making TI, just like how they had TD in mind while making RA1.

The reason why Kane wasn't mentioned during the allied campaign is because Nod (and thus Kane) works behind the scenes and the Allies never knew or found out about him. Everything you saw during the Allied campaign is everything the Allies knew, but that doesn't mean that other things didn't happen.

The story is indeed FUBAR, but that mainly concerns all of EA's additions. So if you want a story that actually makes sense, it's easier to divide it between the C&C universe (which still relatively makes sense) and the EA C&C Multiverse (which is completely FUBAR).

And it's not that TS was rushed; it's rather that TS' production went too slow, so EA suddenly gave the developers a deadline which they didn't anticipate and they ended up rushing it in the ending (and cutting out many features in the process).

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Graion Dilach
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PostPosted: Wed May 15, 2013 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing is the RA1->TD continuation, which is absolutely right since the RA1 campaign showcases how GDI born back then... I completely agree with that.

Calling RA2 parody... just because of Romanov, that's harsh. Romanov was a funny guy and Yuri's decrediting tactics would seem funny, but the storyline IMO seemed enough serious. Take note that Romanov himself was a puppet of Yuri's all the time.

RA3 is more FUBAR than anything tho.

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Volgin
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PostPosted: Wed May 15, 2013 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Romanov was the shit. That said he makes no sense from a historical perspective to exist... though the sloppy uniforms Westwood made for the Soviets are worth a page of bitching.

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