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Base Expansion Vehicles
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun May 19, 2013 4:54 pm    Post subject:  Base Expansion Vehicles
Subject description: Allied, Soviet and Yuri Expansion Vehicles
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Hello mortals!
Here, I present you Base Expansion Vehicles for Soviet, Allied and Yuri sides.
Expansion Vehicles are based on their own MCVs (so save further development and research cost).
Front, back, sides and roof mostly got changed, and Expansion Vehicles are smaller and taller than MCVs.

Anyway, Expansion Vehicles are designed to deploy into Base Expansion Nodes. Check out SHP section for them.
Base Expansion Nodes provides space, so you can build base around them. As we all know, MCV is quite expensive, and requires lot of flat space to be deployed (4x4) and is vurneable to capture and use by enemy. Node requires only 1x1 space just like base defense, meaning that it can be deployed almost everywhere.
Expansion Vehicle, aswell Node is double cheaper than MCV (1500$vs.3000$) and has double less strenght (500vs.1000). Logically, Soviet and Allied requires Service Depot, Yuri requires Grinder for it. Once deployed, cannot be repacked again.

Art and rules are in read me file inside pack.

EDIT: Nevermind.


Allied Base Expansion Vehicle ingame

Left MCV, right BEV


Soviet Base Expansion Vehicle ingame

Left MCV, right BEV


Yuri Base Expansion Vehicle ingame

Left MCV, right BEV


Left MCV cameos, right BEV cameos

I altered cameos as best I could (I suppose), and I did not have interest anymore on it. if you do not like it, feel free make your own cameos, I will upload them in pack.



Expansion Vehicles.rar
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 Filename:  Expansion Vehicles.rar
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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun May 19, 2013 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, but they all seem very bland in and flatter than the original WW MCVs, which aren't even great in themselves. Shrunken treads and wheels are a mess. Needs texturing.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 19, 2013 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I like them except the look too much like the originals IMO.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon May 20, 2013 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

yes a bit smaller, but yay baby mcvs! :3

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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon May 20, 2013 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if he was aiming to make them match the vanilla voxels then I think he nailed it. Nice voxels and even better cameos Smile

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon May 20, 2013 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Sorry, but they all seem very bland in and flatter than the original WW MCVs, which aren't even great in themselves. Shrunken treads and wheels are a mess. Needs texturing.


4StarGeneral, thank you for your honest opinion. I respect every constructive opinion even if someone does not like my asset.

OmegaBolt wrote:
Well I like them except the look too much like the originals IMO.

OmegaBolt, thank you. Yeah, they look close to original MCVs, as I did not have another ,,vision" how they should look like. But still they are different visually and recognizable.

Ickus wrote:
yes a bit smaller, but yay baby mcvs! :3

Ickus,

freedom fighter wrote:
Well if he was aiming to make them match the vanilla voxels then I think he nailed it. Nice voxels and even better cameos Smile

Thanks freedom fighter! Yeah, expansion vehicles should indeed be smaller than MCVs.

Guys, how some of you expect MCVs and expansion vehicles to be same size? MCV deploys into 4x4 building, and Expansion Vehicle deploys into 1x1 building! Logically that expansion vehicle is going to be smaller than MCV, about size as average tank, something like that.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 20, 2013 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Instead of creating messy WW-lookalike voxels, try to create much more cleaner voxels, like Jem or Azri doing. Idea is good, but noone uses WW voxels if possible, those are blargh.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon May 20, 2013 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, thank you for this too.
Yes, perhaps I should have done to be cleaner, as today's modern style.
I am more old school, so those were first aimed to be for my usage, as I could not find expansion vehicles around, so I had create myself. But then, at last, I decided, everything goes public, as usual.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue May 28, 2013 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

It is a good idea but execution is a bit lackluster. Don't ou think that for different purpose, a new vehicle could be made? inspiration in the original voxel for design is one thing, whichis OK, but remaking just abt smaller doesn't fit with the game theme. Who would build a shrunken truck? #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue May 28, 2013 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Not exactly trucks, but...

The Hungarian Ikarus bus manufacturer company of the previous century had the 200 series which was entirely composed of modular elements, and every bus in that series featured the same elements more or less. This made manufacturing easier.

It was the company's most successful series.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed May 29, 2013 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

shared elements is not the same as full resizing. in fact it is quite the opposite since that means regardless of model, all the elements were always the same size, so...

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