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Looking for some birds, animals SHPs
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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu May 23, 2013 1:00 am    Post subject:  Looking for some birds, animals SHPs Reply with quote  Mark this post and the followings unread

Does anyone have or is willing to make some bird shps with flying animations. Maybe even a group of a few birds just flying around.

Also wild animals of any kind. Just to add more wildlife to maps and stuff.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu May 23, 2013 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

hehe, I am interested in that too.
Overall there are not much animals around.
WW ones:
- Crocodile
- Camel
- Monkey
- Polar Bear
- Cow
- T-rex
Plus custom ones
- Grizzly Bear
- Elephant
- Lion
- Some recolored dogs
- Kangaroo
- Mutant Raven (which is only one flying animal)

And thats all. Although I recolored crocodiles into green, and white black cow into brick-black. I may upload it.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Thu May 23, 2013 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

there was a public raven on the forum a few days ago.

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MasterHaosis
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PostPosted: Thu May 23, 2013 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 23, 2013 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I have a pig. Which I got from Civ3Fanatics.

There are many other animals there but I was cba to convert those as well. This one needs a resize, because it's big but here you go.

[PigSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,10,10
FireUp=104,16,16
Idle1=84,7,0
Idle2=91,7,0
Die1=72,6,0
Die2=78,6,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1



pig.shp
 Description:

Download
 Filename:  pig.shp
 Filesize:  81.91 KB
 Downloaded:  58 Time(s)


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 23, 2013 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, I had planed to convert that pig too #Tongue

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MasterHaosis
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PostPosted: Thu May 23, 2013 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, you should open new thread for it. I could find pig voices Very Happy

Which other animals do they have?

Wc3 has stags and such, but it cannot be converted in any way, it must be done frame by frame via screenshoting, plus some colors need editing.

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 23, 2013 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Thu May 23, 2013 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion DIlach, that is awesome!
Jaguars, Tigers, King Kong Very Happy

I see often pink background assuming that their palette is very close to our ones.
But

This is also awesome! Look just props which we can use as decoration.
http://forums.civfanatics.com/downloads.php?do=file&id=17021
Thats just amazing! I may try to manually convert some.
But what do I need to open .flc file? I downloaded tiger and it contains few flc files and few wavs and some pcx.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu May 23, 2013 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

So far I've downloaded the Raven. Good to see that people have a need for this stuff. I'd like to be able to create maps as lush as WC3 as it had a really nice map editor from what I remember and a large collection of dooads and critters. Smile

All of these little things make maps beautiful if properly placed. I'm thinking about making a little FA2 Mod that expands it with these little critters and stuff.

Other interesting ones for conversion.

<============>
--------Animals--------
<============>

http://forums.civfanatics.com/downloads.php?do=file&id=18853

http://forums.civfanatics.com/downloads.php?do=file&id=17793

http://forums.civfanatics.com/downloads.php?do=file&id=17745

http://forums.civfanatics.com/downloads.php?do=file&id=17627

http://forums.civfanatics.com/downloads.php?do=file&id=17155

http://forums.civfanatics.com/downloads.php?do=file&id=17132

http://forums.civfanatics.com/downloads.php?do=file&id=16678

http://forums.civfanatics.com/downloads.php?do=file&id=16693

http://forums.civfanatics.com/downloads.php?do=file&id=16599

http://forums.civfanatics.com/downloads.php?do=file&id=16598

http://forums.civfanatics.com/downloads.php?do=file&id=16597

http://forums.civfanatics.com/downloads.php?do=file&id=16596

http://forums.civfanatics.com/downloads.php?do=file&id=16590

http://forums.civfanatics.com/downloads.php?do=file&id=16589

http://forums.civfanatics.com/downloads.php?do=file&id=16581

http://forums.civfanatics.com/downloads.php?do=file&id=16545

http://forums.civfanatics.com/downloads.php?do=file&id=16544

http://forums.civfanatics.com/downloads.php?do=file&id=15528

http://forums.civfanatics.com/downloads.php?do=file&id=15390

http://forums.civfanatics.com/downloads.php?do=file&id=15243

http://forums.civfanatics.com/downloads.php?do=file&id=14598

http://forums.civfanatics.com/downloads.php?do=file&id=13793

http://forums.civfanatics.com/downloads.php?do=file&id=13781

http://forums.civfanatics.com/downloads.php?do=file&id=13780

http://forums.civfanatics.com/showthread.php?p=4439051#post4439051

http://forums.civfanatics.com/downloads.php?do=file&id=2056

http://forums.civfanatics.com/downloads.php?do=file&id=1975



<============>
---------Flying----------
<============>

http://forums.civfanatics.com/downloads.php?do=file&id=15054

http://forums.civfanatics.com/downloads.php?do=file&id=15044


It's quite a lot of critters there. Most that linked to are fitting to the ra2 scene. How much work is there involved in conversions does anyone know?

Last edited by DaRTzO on Thu May 23, 2013 4:29 pm; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 23, 2013 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Thu May 23, 2013 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, thanks, I will se it later. Now I am working on something, I just got idea! Expect some crazy plan, just if it turns out as I expected.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 23, 2013 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO, regarding your question, one can do a FLC -> SHP conversion in about 20 minutes if uses Total Commander's batch rename tool and a good frame viewer. Excluding the shadow tweaks.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu May 23, 2013 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Psst can anyone of you geniuses link me to a guide to using tmp editor 1.05? Please. I'd really appreicate it. All my copied images are turning out in different colors when keeping to the same pal as I copy them in. :S


So that's 20 minutes per shp. That's quite a long time. I'll save it for when I have time to research it. I'm currently starting back up on the terrain enhancements. Thanks for posting though. I'll refer to it in the future.
There seems to be enough resources there to convert a wild life park for ra2/yr.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu May 23, 2013 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that I can do frame by frame from Gifs to SHP.
However I will need someone to write sequence for them or I will just use one animal shp and adapt shps to it's frames.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu May 23, 2013 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

If they all got the same animation frame counts for each actions then it should be a breeze though I seriously doubt that.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 23, 2013 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll write those sequences.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 23, 2013 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Martin, I can help you with TMP's, just catch me when you can.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Thu May 23, 2013 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach,


This is my crazy plan. A circus! Very Happy
When I finish it tonight, I may start working with animals.
I put Remapable=no in art and building still changes color to white. Why? it is supposed to be red-white.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu May 23, 2013 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remapable=yes/no does not work. You need to actually take care to not use remappable colors from the palette.

Those buildings seem bit off anyways...

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MasterHaosis
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PostPosted: Thu May 23, 2013 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku, WHAT ???

No, no, noooooooooooooo
Why me? I can't take it anymore!
DAMN WESTWOOD!

Okay, I can somehow, but somwhow understand why certain code is not working/got disabled by Westwood.
But I can't understand WHY THE HELL EVERY SINGLE CIVILIAN BUILDING IS USING CODE WHICH IS NOT WORKING!
And I just wasted whole my day on those structures! it pains me only thinking that I need to fix them.

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MasterHaosis
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PostPosted: Fri May 24, 2013 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, DarTZ0,

This is screenshot how look like Civ3 Tiger, Cow and Alligator from RA2/YR. Ignore colors on cow and alligator, I recolored them.

See this,

You see, RA2 palette ruins shadow! At least in TS Palette shadow is left and can be recolored.
Last one is how looks like resized to match real lise compared with stock animals in RA2.

Also, no bloody way that I am going todo all frames.
Just idle anims in all directions exported contain about 150 frames! Plus runing ones, plus attack ones, plus death ones. It would be 400-500 frames in total, and Alligations has 164 (328 with shadows), cow has 116 (233 with shadows).
So, if I try to do this, I will reduce their frames too

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 25, 2013 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The idle anims should be thrown out, Ready sequence can't have more than a single frame.

Just take the first frames of Idle, 2 Fidget for RA2 Idle, the moves and two die. Look at my pig as an example.

TBH the shadows you showcase in your post are still wrong. TS shadows use 1 on their shadow frames. Usually I convert with pals which have 0 as the orig bgcolor of the unit and 1-15 are shades of that color (if 0 is pink, then 1-15 are 220,0,220; 190,0,190 color pinks and so on) then merge those pinkish pixels into color 12 then use the RA2->TS shadow converter tool.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MasterHaosis
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PostPosted: Sat May 25, 2013 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, good explanation! I will have that in mind.
I already made and released Tiger shp in shp forums. I adapted it to alligator sequence hehe.

And here, shadow actually uses 1 in shadow frames, even in those screenshots.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
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PostPosted: Sat May 25, 2013 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Psst post them here too when you're finished with them. #Tongue

Btw have you tried just copying the right colors over in photoshop and then indexing it?

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun May 26, 2013 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

If you have Age of Empires 2 & Galactic Battlegrounds you can probably make some from there too as thats where I got the original graphics on the raven from.

IIRC... Age of Empires 2 has also a Toucan & and a Hawk.

Galactic Battlegrounds has almost every Star Wars Creature so go figure...

You'll have to mirror the last 3 directions though.

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