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Modeling Request for PreRA2
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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat May 25, 2013 6:18 pm    Post subject:  Modeling Request for PreRA2 Reply with quote  Mark this post and the followings unread

Hey all,

One of the dilemmas I face with PreRA2 is the Tesla Reactor.  No screenshots show its predecessor, but concept art indicated that it was going to be a nuclear reactor.

Could somebody who is a decent 3D artist model me out the reactor core of this thing, and the pipes coming from it, to fit into the current Tesla Reactor SHP?



I don't need the side supports or the base modeled or anything, just the core and the pipes coming from it, to be edited into the release SHP for something a little different.  And preferably some kind of "buildup" of the ball enlarging and the pipes coming out to attach to it or something.

Would be so very much appreciated <3

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat May 25, 2013 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Gangster did this already.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat May 25, 2013 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are we talking about the top-right or the more ingame looking one?

Sorry TL;DR.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat May 25, 2013 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Are we talking about the top-right or the more ingame looking one?

Sorry TL;DR.


The ingame looking one - the reactor with all the pipes coming from it.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 25, 2013 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun May 26, 2013 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Same, but without antialiasing.



PP_woAA.png
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PP_woAA.png



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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun May 26, 2013 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster, you wouldn't be willing to put together a buildup animation, would you?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun May 26, 2013 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I ll make buildup animation. Sure.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun May 26, 2013 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

My attempt at making a buildup, first 3D max anim i have ever made  Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun May 26, 2013 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is very good. Smile

PS
also try to learn about how to use Slice modifier.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sun May 26, 2013 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup looks nice Smile

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun May 26, 2013 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
I think it is very good. Smile

PS
also try to learn about how to use Slice modifier.

Wow, thanks!
The only things i understand of 3D max is rendering, editing a mesh, and anims  Sad
Slight changes

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 26, 2013 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I find it odd that the bars on the sides kind of move-hold-move, IMO it should be one continuous movement. They could always start appearing later on.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun May 26, 2013 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Weren't  you the guy who wasn't good with 3d models?
It looks amazing,  very accurate buildup if you ask me Razz

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun May 26, 2013 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Personally I find it odd that the bars on the sides kind of move-hold-move, IMO it should be one continuous movement. They could always start appearing later on.


Yeah, it looks good except for this. This is probably as accurate as it gets and the fortified mode isn't really possible.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun May 26, 2013 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Personally I find it odd that the bars on the sides kind of move-hold-move, IMO it should be one continuous movement. They could always start appearing later on.


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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun May 26, 2013 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

and it is something wrong with pavement texture.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun May 26, 2013 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
and it is something wrong with pavement texture.

It was missing but from what i can tell you used autodesk's stock Concrete.Cast-In-Place.Flat.Grey no idea why it did not get loaded
Edit, some more tweaks

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon May 27, 2013 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO do the same for the core. It kinda feels odd for it to just stay tiny there until it can do a proper growing transformation...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon May 27, 2013 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, should really start with a core built, then the building around it. But nice still. Also, slice modifier on the sides is a must have.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon May 27, 2013 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... actually nvm, I just noticed the Tesla Reactor does that too.

I'm curious on how you'll change its Active Anim now though...

Might want to make the Team Colored Iron Plate start out already too like the Tesla Reactor.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon May 27, 2013 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Hmm... actually nvm, I just noticed the Tesla Reactor does that too.

I'm curious on how you'll change its Active Anim now though...

Might want to make the Team Colored Iron Plate start out already too like the Tesla Reactor.


I'm not sure what the plan is for an active animation at present.  Perhaps a slowly rotating nuclear core.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu May 30, 2013 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

buildup doesnt look quite rigth

each side of the building skews upwards, where it should expand.. if that makes sense

Think Gangster mentioned it already but, take a look at the slice tool, it will give required effect that original WW buildup has and is really easy to use

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu May 30, 2013 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it needs some more of those over-complicated looking pipes and the exhaust. And maybe some kind of smoke/steam anim from the exhaust.

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