Posted: Sat May 25, 2013 6:18 pm Post subject:
Modeling Request for PreRA2
Hey all,
One of the dilemmas I face with PreRA2 is the Tesla Reactor. No screenshots show its predecessor, but concept art indicated that it was going to be a nuclear reactor.
Could somebody who is a decent 3D artist model me out the reactor core of this thing, and the pipes coming from it, to fit into the current Tesla Reactor SHP?
I don't need the side supports or the base modeled or anything, just the core and the pipes coming from it, to be edited into the release SHP for something a little different. And preferably some kind of "buildup" of the ball enlarging and the pipes coming out to attach to it or something.
Would be so very much appreciated <3 _________________ PreRA2 Dev Lead QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat May 25, 2013 8:54 pm Post subject:
Guys, http://www.ppmsite.com/forum/viewtopic.php?t=33444 _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Personally I find it odd that the bars on the sides kind of move-hold-move, IMO it should be one continuous movement. They could always start appearing later on. QUICK_EDIT
Personally I find it odd that the bars on the sides kind of move-hold-move, IMO it should be one continuous movement. They could always start appearing later on.
Yeah, it looks good except for this. This is probably as accurate as it gets and the fortified mode isn't really possible. _________________ mentalomega.com QUICK_EDIT
Personally I find it odd that the bars on the sides kind of move-hold-move, IMO it should be one continuous movement. They could always start appearing later on.
It was missing but from what i can tell you used autodesk's stock Concrete.Cast-In-Place.Flat.Grey no idea why it did not get loaded
Edit, some more tweaks
IMO do the same for the core. It kinda feels odd for it to just stay tiny there until it can do a proper growing transformation... _________________ ~ Excelsior ~ QUICK_EDIT
Yeah, should really start with a core built, then the building around it. But nice still. Also, slice modifier on the sides is a must have. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
each side of the building skews upwards, where it should expand.. if that makes sense
Think Gangster mentioned it already but, take a look at the slice tool, it will give required effect that original WW buildup has and is really easy to use _________________ QUICK_EDIT
I think it needs some more of those over-complicated looking pipes and the exhaust. And maybe some kind of smoke/steam anim from the exhaust. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
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