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RA2/YR Trees with Shadow Bug Fix
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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Jun 08, 2013 4:40 pm    Post subject:  RA2/YR Trees with Shadow Bug Fix
Subject description: Modified vanilla game tree graphics that can be used to get rid of a small visual glitch
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Nothing huge really, just the trees from the unmodified game with duplicated frames to prevent the shadow from appearing as 'damaged artwork' (you might've noticed the cyan blobs sometimes appearing where a tree was previously standing) for all theaters, including some extra trees like the dead ones from desert for theaters like temperate and urban.

Credit is not necessary but can do that if you feel like it.


RA2YRTrees_ShadowFix.zip
 Description:

Download
 Filename:  RA2YRTrees_ShadowFix.zip
 Filesize:  310.17 KB
 Downloaded:  379 Time(s)


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Last edited by Starkku on Wed Aug 14, 2013 7:42 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jun 08, 2013 4:44 pm    Post subject: Reply with quote

We did this with TI's trees too. I never understood how such an obvious issue was overlooked other than the laziness factor. Good work.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jun 08, 2013 4:47 pm    Post subject: Reply with quote

Excellent, thanks. Should be a must for any YR mod.
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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jun 08, 2013 4:57 pm    Post subject: Reply with quote

Downloaded. I never messed with terrain objects. Should they be in same mix as everything else, or they need specific ecachemd or expandmd ?

Aro, Starkku, you want to say that such mistake appears in both TS and YR? They did that for years?
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Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Mon Jun 10, 2013 7:21 am    Post subject: Reply with quote

nice !
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Jun 10, 2013 11:28 am    Post subject: Reply with quote

Quote:
Aro, Starkku, you want to say that such mistake appears in both TS and YR? They did that for years?


Well, yeah. It's very common.

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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jun 10, 2013 1:44 pm    Post subject: Reply with quote

So Aronvasion, you replaced every single tree in Twisted Insurrection?

Well, you wont believe me, but I am still surprised after 13 years, but Westwood logic and things how they done.
And then and now, by time I always find some discover which surprises me.
Fucked up Ores, Trees, broken logics which are present in both TS and YR, dozens of bugs and not working tags, Neutral side treatments, messy dirty looking voxels...
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OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 10, 2013 7:30 pm    Post subject: Reply with quote



Useful bug fix Smile
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NimoStar
Laser Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 18, 2013 4:31 am    Post subject: Reply with quote

But how to use it? Does just copying it into main game folder works?
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Jun 18, 2013 6:18 am    Post subject: Reply with quote

NimoStar wrote:
But how to use it? Does just copying it into main game folder works?


LOL, if you don't know how to use it given all this time modding... Laughing

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed Aug 14, 2013 7:44 pm    Post subject: Reply with quote

Updated the download in first post, I had accidentally included one unaltered (therefore not fixed) file in the previous one (tree23.des, specifically).
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